ShaderDataMappings.cpp 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include <Atom/RHI.Reflect/ShaderDataMappings.h>
  10. namespace AZ::RHI
  11. {
  12. void ShaderDataMappingColor::Reflect(AZ::ReflectContext* context)
  13. {
  14. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  15. {
  16. serializeContext->Class<ShaderDataMappingColor>()
  17. ->Version(0)
  18. ->Field("Name", &ShaderDataMappingColor::m_name)
  19. ->Field("Value", &ShaderDataMappingColor::m_value);
  20. }
  21. }
  22. void ShaderDataMappingUint::Reflect(AZ::ReflectContext* context)
  23. {
  24. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  25. {
  26. serializeContext->Class<ShaderDataMappingUint>()
  27. ->Version(0)
  28. ->Field("Name", &ShaderDataMappingUint::m_name)
  29. ->Field("Value", &ShaderDataMappingUint::m_value);
  30. }
  31. }
  32. void ShaderDataMappingFloat::Reflect(AZ::ReflectContext* context)
  33. {
  34. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  35. {
  36. serializeContext->Class<ShaderDataMappingFloat>()
  37. ->Version(0)
  38. ->Field("Name", &ShaderDataMappingFloat::m_name)
  39. ->Field("Value", &ShaderDataMappingFloat::m_value);
  40. }
  41. }
  42. void ShaderDataMappingFloat2::Reflect(AZ::ReflectContext* context)
  43. {
  44. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  45. {
  46. serializeContext->Class<ShaderDataMappingFloat2>()
  47. ->Version(0)
  48. ->Field("Name", &ShaderDataMappingFloat2::m_name)
  49. ->Field("Value", &ShaderDataMappingFloat2::m_value);
  50. }
  51. }
  52. void ShaderDataMappingFloat3::Reflect(AZ::ReflectContext* context)
  53. {
  54. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  55. {
  56. serializeContext->Class<ShaderDataMappingFloat3>()
  57. ->Version(0)
  58. ->Field("Name", &ShaderDataMappingFloat3::m_name)
  59. ->Field("Value", &ShaderDataMappingFloat3::m_value);
  60. }
  61. }
  62. void ShaderDataMappingFloat4::Reflect(AZ::ReflectContext* context)
  63. {
  64. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  65. {
  66. serializeContext->Class<ShaderDataMappingFloat4>()
  67. ->Version(0)
  68. ->Field("Name", &ShaderDataMappingFloat4::m_name)
  69. ->Field("Value", &ShaderDataMappingFloat4::m_value);
  70. }
  71. }
  72. void ShaderDataMappingMatrix3x3::Reflect(AZ::ReflectContext* context)
  73. {
  74. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  75. {
  76. serializeContext->Class<ShaderDataMappingMatrix3x3>()
  77. ->Version(0)
  78. ->Field("Name", &ShaderDataMappingMatrix3x3::m_name)
  79. ->Field("Value", &ShaderDataMappingMatrix3x3::m_value);
  80. }
  81. }
  82. void ShaderDataMappingMatrix4x4::Reflect(AZ::ReflectContext* context)
  83. {
  84. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  85. {
  86. serializeContext->Class<ShaderDataMappingMatrix4x4>()
  87. ->Version(0)
  88. ->Field("Name", &ShaderDataMappingMatrix4x4::m_name)
  89. ->Field("Value", &ShaderDataMappingMatrix4x4::m_value);
  90. }
  91. }
  92. void ShaderDataMappings::Reflect(AZ::ReflectContext* context)
  93. {
  94. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  95. {
  96. ShaderDataMappingColor::Reflect(context);
  97. ShaderDataMappingUint::Reflect(context);
  98. ShaderDataMappingFloat::Reflect(context);
  99. ShaderDataMappingFloat2::Reflect(context);
  100. ShaderDataMappingFloat3::Reflect(context);
  101. ShaderDataMappingFloat4::Reflect(context);
  102. ShaderDataMappingMatrix3x3::Reflect(context);
  103. ShaderDataMappingMatrix4x4::Reflect(context);
  104. serializeContext->Class<ShaderDataMappings>()
  105. ->Version(0)
  106. ->Field("ColorMappings", &ShaderDataMappings::m_colorMappings)
  107. ->Field("UintMappings", &ShaderDataMappings::m_uintMappings)
  108. ->Field("FloatMappings", &ShaderDataMappings::m_floatMappings)
  109. ->Field("Float2Mappings", &ShaderDataMappings::m_float2Mappings)
  110. ->Field("Float3Mappings", &ShaderDataMappings::m_float3Mappings)
  111. ->Field("Float4Mappings", &ShaderDataMappings::m_float4Mappings)
  112. ->Field("Matrix3x3Mappings", &ShaderDataMappings::m_matrix3x3Mappings)
  113. ->Field("Matrix4x4Mappings", &ShaderDataMappings::m_matrix4x4Mappings)
  114. ;
  115. }
  116. }
  117. }