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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <Atom/RHI.Reflect/ShaderDataMappings.h>
- namespace AZ::RHI
- {
- void ShaderDataMappingColor::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingColor>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingColor::m_name)
- ->Field("Value", &ShaderDataMappingColor::m_value);
- }
- }
- void ShaderDataMappingUint::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingUint>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingUint::m_name)
- ->Field("Value", &ShaderDataMappingUint::m_value);
- }
- }
- void ShaderDataMappingFloat::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingFloat>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingFloat::m_name)
- ->Field("Value", &ShaderDataMappingFloat::m_value);
- }
- }
- void ShaderDataMappingFloat2::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingFloat2>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingFloat2::m_name)
- ->Field("Value", &ShaderDataMappingFloat2::m_value);
- }
- }
- void ShaderDataMappingFloat3::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingFloat3>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingFloat3::m_name)
- ->Field("Value", &ShaderDataMappingFloat3::m_value);
- }
- }
- void ShaderDataMappingFloat4::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingFloat4>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingFloat4::m_name)
- ->Field("Value", &ShaderDataMappingFloat4::m_value);
- }
- }
- void ShaderDataMappingMatrix3x3::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingMatrix3x3>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingMatrix3x3::m_name)
- ->Field("Value", &ShaderDataMappingMatrix3x3::m_value);
- }
- }
- void ShaderDataMappingMatrix4x4::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ShaderDataMappingMatrix4x4>()
- ->Version(0)
- ->Field("Name", &ShaderDataMappingMatrix4x4::m_name)
- ->Field("Value", &ShaderDataMappingMatrix4x4::m_value);
- }
- }
- void ShaderDataMappings::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- ShaderDataMappingColor::Reflect(context);
- ShaderDataMappingUint::Reflect(context);
- ShaderDataMappingFloat::Reflect(context);
- ShaderDataMappingFloat2::Reflect(context);
- ShaderDataMappingFloat3::Reflect(context);
- ShaderDataMappingFloat4::Reflect(context);
- ShaderDataMappingMatrix3x3::Reflect(context);
- ShaderDataMappingMatrix4x4::Reflect(context);
- serializeContext->Class<ShaderDataMappings>()
- ->Version(0)
- ->Field("ColorMappings", &ShaderDataMappings::m_colorMappings)
- ->Field("UintMappings", &ShaderDataMappings::m_uintMappings)
- ->Field("FloatMappings", &ShaderDataMappings::m_floatMappings)
- ->Field("Float2Mappings", &ShaderDataMappings::m_float2Mappings)
- ->Field("Float3Mappings", &ShaderDataMappings::m_float3Mappings)
- ->Field("Float4Mappings", &ShaderDataMappings::m_float4Mappings)
- ->Field("Matrix3x3Mappings", &ShaderDataMappings::m_matrix3x3Mappings)
- ->Field("Matrix4x4Mappings", &ShaderDataMappings::m_matrix4x4Mappings)
- ;
- }
- }
- }
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