DeviceShaderResourceGroup.cpp 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RHI/DeviceShaderResourceGroup.h>
  9. #include <Atom/RHI/DeviceShaderResourceGroupPool.h>
  10. #include <Atom/RHI/DeviceBufferView.h>
  11. #include <Atom/RHI/DeviceImageView.h>
  12. namespace AZ::RHI
  13. {
  14. void DeviceShaderResourceGroup::Compile(const DeviceShaderResourceGroupData& groupData, CompileMode compileMode /*= CompileMode::Async*/)
  15. {
  16. switch (compileMode)
  17. {
  18. case CompileMode::Async:
  19. GetPool()->QueueForCompile(*this, groupData);
  20. break;
  21. case CompileMode::Sync:
  22. GetPool()->Compile(*this, groupData);
  23. break;
  24. default:
  25. AZ_Assert(false, "Invalid SRG Compile mode %d", compileMode);
  26. break;
  27. }
  28. }
  29. uint32_t DeviceShaderResourceGroup::GetBindingSlot() const
  30. {
  31. return m_bindingSlot;
  32. }
  33. bool DeviceShaderResourceGroup::IsQueuedForCompile() const
  34. {
  35. return m_isQueuedForCompile;
  36. }
  37. const DeviceShaderResourceGroupPool* DeviceShaderResourceGroup::GetPool() const
  38. {
  39. return static_cast<const DeviceShaderResourceGroupPool*>(DeviceResource::GetPool());
  40. }
  41. DeviceShaderResourceGroupPool* DeviceShaderResourceGroup::GetPool()
  42. {
  43. return static_cast<DeviceShaderResourceGroupPool*>(DeviceResource::GetPool());
  44. }
  45. const DeviceShaderResourceGroupData& DeviceShaderResourceGroup::GetData() const
  46. {
  47. return m_data;
  48. }
  49. void DeviceShaderResourceGroup::SetData(const DeviceShaderResourceGroupData& data)
  50. {
  51. m_data = data;
  52. uint32_t sourceUpdateMask = data.GetUpdateMask();
  53. //RHI has it's own copy of update mask that is reset after Compile is called m_updateMaskResetLatency times.
  54. m_rhiUpdateMask |= sourceUpdateMask;
  55. for (uint32_t i = 0; i < static_cast<uint32_t>(DeviceShaderResourceGroupData::ResourceType::Count); i++)
  56. {
  57. if (RHI::CheckBit(sourceUpdateMask, static_cast<AZ::u8>(i)))
  58. {
  59. m_resourceTypeIteration[i] = 0;
  60. }
  61. }
  62. }
  63. void DeviceShaderResourceGroup::DisableCompilationForAllResourceTypes()
  64. {
  65. for (uint32_t i = 0; i < static_cast<uint32_t>(DeviceShaderResourceGroupData::ResourceType::Count); i++)
  66. {
  67. if (RHI::CheckBit(m_rhiUpdateMask, static_cast<AZ::u8>(i)))
  68. {
  69. //Ensure that a SRG update is alive for m_updateMaskResetLatency times
  70. //after SRG compile is called. This is because SRGs are triple buffered
  71. if (m_resourceTypeIteration[i] >= m_updateMaskResetLatency)
  72. {
  73. m_rhiUpdateMask = RHI::ResetBits(m_rhiUpdateMask, AZ_BIT(i));
  74. }
  75. m_resourceTypeIteration[i]++;
  76. }
  77. }
  78. }
  79. bool DeviceShaderResourceGroup::IsResourceTypeEnabledForCompilation(uint32_t resourceTypeMask) const
  80. {
  81. return RHI::CheckBitsAny(m_rhiUpdateMask, resourceTypeMask);
  82. }
  83. bool DeviceShaderResourceGroup::IsAnyResourceTypeUpdated() const
  84. {
  85. return m_rhiUpdateMask != 0;
  86. }
  87. void DeviceShaderResourceGroup::EnableRhiResourceTypeCompilation(const DeviceShaderResourceGroupData::ResourceTypeMask resourceTypeMask)
  88. {
  89. m_rhiUpdateMask = AZ::RHI::SetBits(m_rhiUpdateMask, static_cast<uint32_t>(resourceTypeMask));
  90. }
  91. void DeviceShaderResourceGroup::ResetResourceTypeIteration(const DeviceShaderResourceGroupData::ResourceType resourceType)
  92. {
  93. m_resourceTypeIteration[static_cast<uint32_t>(resourceType)] = 0;
  94. }
  95. HashValue64 DeviceShaderResourceGroup::GetViewHash(const AZ::Name& viewName)
  96. {
  97. return m_viewHash[viewName];
  98. }
  99. void DeviceShaderResourceGroup::UpdateViewHash(const AZ::Name& viewName, const HashValue64 viewHash)
  100. {
  101. m_viewHash[viewName] = viewHash;
  102. }
  103. void DeviceShaderResourceGroup::ReportMemoryUsage(MemoryStatisticsBuilder& builder) const
  104. {
  105. AZ_UNUSED(builder);
  106. }
  107. }