ModelExporterContexts.h 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  10. #include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
  11. #include <Atom/RPI.Reflect/Model/MorphTargetMetaAsset.h>
  12. #include <Atom/RPI.Reflect/Model/SkinMetaAsset.h>
  13. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  14. #include <Atom/RPI.Reflect/Buffer/BufferAsset.h>
  15. #include <AzCore/Asset/AssetCommon.h>
  16. #include <SceneAPI/SceneCore/Events/ExportEventContext.h>
  17. #include <SceneAPI/SceneCore/Utilities/CoordinateSystemConverter.h>
  18. namespace AZ
  19. {
  20. namespace SceneAPI
  21. {
  22. namespace DataTypes
  23. {
  24. class IMeshGroup;
  25. }
  26. namespace Containers
  27. {
  28. class Scene;
  29. }
  30. }
  31. namespace RPI
  32. {
  33. struct NamedMaterialAsset
  34. {
  35. Data::Asset<MaterialAsset> m_asset;
  36. AZStd::string m_name;
  37. };
  38. using MaterialAssetsByUid = AZStd::unordered_map<uint64_t, NamedMaterialAsset>;
  39. struct ModelAssetBuilderContext : public AZ::SceneAPI::Events::ICallContext
  40. {
  41. AZ_RTTI(
  42. ModelAssetBuilderContext,
  43. "{63FEFB4B-25DC-48DD-AC72-D27DA9A6D94A}",
  44. AZ::SceneAPI::Events::ICallContext);
  45. ModelAssetBuilderContext(
  46. const AZ::SceneAPI::Containers::Scene& scene,
  47. const AZ::SceneAPI::DataTypes::IMeshGroup& group,
  48. const AZ::SceneAPI::CoordinateSystemConverter coordSysConverter,
  49. const MaterialAssetsByUid& materialsByUid,
  50. Data::Asset<ModelAsset>& outputModelAsset,
  51. Data::Asset<SkinMetaAsset>& outputSkinMetaAsset,
  52. Data::Asset<MorphTargetMetaAsset>& outputMorphTargetMetaAsset);
  53. ~ModelAssetBuilderContext() override = default;
  54. ModelAssetBuilderContext& operator=(const ModelAssetBuilderContext& other) = delete;
  55. const AZ::SceneAPI::Containers::Scene& m_scene;
  56. const AZ::SceneAPI::DataTypes::IMeshGroup& m_group;
  57. const MaterialAssetsByUid& m_materialsByUid;
  58. AZ::SceneAPI::CoordinateSystemConverter m_coordSysConverter;
  59. Data::Asset<ModelAsset>& m_outputModelAsset;
  60. Data::Asset<SkinMetaAsset>& m_outputSkinMetaAsset;
  61. Data::Asset<MorphTargetMetaAsset>& m_outputMorphTargetMetaAsset;
  62. };
  63. struct MaterialAssetBuilderContext : public AZ::SceneAPI::Events::ICallContext
  64. {
  65. AZ_RTTI(
  66. MaterialAssetBuilderContext,
  67. "{6451418A-453B-4646-A5B2-A5687FA2E97F}",
  68. AZ::SceneAPI::Events::ICallContext);
  69. MaterialAssetBuilderContext(const AZ::SceneAPI::Containers::Scene& scene, MaterialAssetsByUid& outputMaterialsByUid);
  70. ~MaterialAssetBuilderContext() override = default;
  71. MaterialAssetBuilderContext& operator=(const MaterialAssetBuilderContext& other) = delete;
  72. const AZ::SceneAPI::Containers::Scene& m_scene;
  73. MaterialAssetsByUid& m_outputMaterialsByUid;
  74. };
  75. } // namespace RPI
  76. } // namespace AZ