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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RPI.Edit/Material/MaterialFunctorSourceData.h>
- #include <Atom/RPI.Reflect/Material/MaterialNameContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/Json/RegistrationContext.h>
- namespace AZ
- {
- namespace RPI
- {
- void MaterialFunctorSourceData::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext->Class<MaterialFunctorSourceData>();
- }
- }
- void MaterialFunctorSourceData::AddMaterialPropertyDependency(Ptr<MaterialFunctor> functor, MaterialPropertyIndex index) const
- {
- functor->m_materialPropertyDependencies.set(index.GetIndex());
- }
- const MaterialPropertiesLayout* MaterialFunctorSourceData::RuntimeContext::GetMaterialPropertiesLayout() const
- {
- return m_materialPropertiesLayout;
- }
- const RHI::ShaderResourceGroupLayout* MaterialFunctorSourceData::RuntimeContext::GetShaderResourceGroupLayout() const
- {
- return m_shaderResourceGroupLayout;
- }
- MaterialPropertyIndex MaterialFunctorSourceData::RuntimeContext::FindMaterialPropertyIndex(Name propertyId) const
- {
- m_materialNameContext->ContextualizeProperty(propertyId);
- MaterialPropertyIndex propertyIndex = m_materialPropertiesLayout->FindPropertyIndex(propertyId);
- AZ_Error("MaterialFunctorSourceData", propertyIndex.IsValid(), "Could not find property '%s'.", propertyId.GetCStr());
- return propertyIndex;
- }
- RHI::ShaderInputConstantIndex MaterialFunctorSourceData::RuntimeContext::FindShaderInputConstantIndex(Name inputName) const
- {
- m_materialNameContext->ContextualizeSrgInput(inputName);
- return m_shaderResourceGroupLayout->FindShaderInputConstantIndex(inputName);
- }
- RHI::ShaderInputImageIndex MaterialFunctorSourceData::RuntimeContext::FindShaderInputImageIndex(Name inputName) const
- {
- m_materialNameContext->ContextualizeSrgInput(inputName);
- return m_shaderResourceGroupLayout->FindShaderInputImageIndex(inputName);
- }
- const MaterialPropertiesLayout* MaterialFunctorSourceData::EditorContext::GetMaterialPropertiesLayout() const
- {
- return m_materialPropertiesLayout;
- }
- MaterialPropertyIndex MaterialFunctorSourceData::EditorContext::FindMaterialPropertyIndex(Name propertyId) const
- {
- m_materialNameContext->ContextualizeProperty(propertyId);
- MaterialPropertyIndex propertyIndex = m_materialPropertiesLayout->FindPropertyIndex(propertyId);
- AZ_Error("MaterialFunctorSourceData", propertyIndex.IsValid(), "Could not find property '%s'", propertyId.GetCStr());
- return propertyIndex;
- }
- } // namespace RPI
- } // namespace AZ
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