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lumberyard-employee-dm 212d3c4d32 Child allocator tagging for component system (#16968) преди 2 години
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LuaMaterialFunctor.cpp 212d3c4d32 Child allocator tagging for component system (#16968) преди 2 години
LuaScriptUtilities.cpp afd3f29a2c Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type. преди 3 години
MaterialAsset.cpp 6c98c7451a Fixes #15149 (#15335) преди 2 години
MaterialAssetCreator.cpp 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes преди 3 години
MaterialDynamicMetadata.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) преди 4 години
MaterialFunctor.cpp 19e5d36a74 Added support for alpha cutout and pixel depth offset. преди 3 години
MaterialNameContext.cpp 57cb4ef081 Refactored StandardMultilayerPBR using $import to reduce duplication. преди 3 години
MaterialPropertiesLayout.cpp c2abd2d74f Updated the naming convention for material property "names" vs "IDs". преди 4 години
MaterialPropertyCollection.cpp 8d040facca Refactored material property code in preparation for material pipeline functor support. преди 3 години
MaterialPropertyDescriptor.cpp feee72d46d Got double-sided working. Added support for a "InternalProperty" connection type, so that properties can connect directly to material pipeline properties. преди 3 години
MaterialPropertyValue.cpp 257be8404f Fixing broken texture assignments in material editor and component преди 3 години
MaterialTypeAsset.cpp 1e4df46562 Stabilization/2305 (as of 4/4/2023) -> development (#15544) преди 2 години
MaterialTypeAssetCreator.cpp 5d8ea15672 Added unit tests for new material pipeline features. преди 3 години
MaterialVersionUpdate.cpp 57cb4ef081 Refactored StandardMultilayerPBR using $import to reduce duplication. преди 3 години
ShaderCollection.cpp 1f3426fe99 Merge commit '6c98c7451a4ca5c7e379dfb9c371480744ff4f33' into allisaurus/gitflow_230327_o3de_3 преди 2 години