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MaterialCanvasApplication.cpp 22 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RHI.Reflect/SamplerState.h>
  9. #include <Atom/RHI/Factory.h>
  10. #include <Atom/RPI.Edit/Shader/ShaderSourceData.h>
  11. #include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
  12. #include <AtomToolsFramework/Document/AtomToolsAnyDocument.h>
  13. #include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
  14. #include <AtomToolsFramework/Graph/DynamicNode/DynamicNodeUtil.h>
  15. #include <AtomToolsFramework/Graph/GraphDocument.h>
  16. #include <AtomToolsFramework/Graph/GraphDocumentView.h>
  17. #include <AtomToolsFramework/Util/Util.h>
  18. #include <AzCore/Math/Color.h>
  19. #include <AzCore/Math/Vector2.h>
  20. #include <AzCore/Math/Vector3.h>
  21. #include <AzCore/Math/Vector4.h>
  22. #include <AzCore/RTTI/RTTI.h>
  23. #include <AzCore/Utils/Utils.h>
  24. #include <AzCore/std/smart_ptr/make_shared.h>
  25. #include <Document/MaterialGraphCompiler.h>
  26. #include <GraphModel/Model/DataType.h>
  27. #include <MaterialCanvasApplication.h>
  28. #include <Window/MaterialCanvasMainWindow.h>
  29. #include <QLabel>
  30. void InitMaterialCanvasResources()
  31. {
  32. // Must register qt resources from other modules
  33. Q_INIT_RESOURCE(MaterialCanvas);
  34. Q_INIT_RESOURCE(InspectorWidget);
  35. Q_INIT_RESOURCE(AtomToolsAssetBrowser);
  36. Q_INIT_RESOURCE(GraphView);
  37. }
  38. namespace MaterialCanvas
  39. {
  40. static const char* GetBuildTargetName()
  41. {
  42. #if !defined(LY_CMAKE_TARGET)
  43. #error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
  44. #endif
  45. return LY_CMAKE_TARGET;
  46. }
  47. MaterialCanvasApplication::MaterialCanvasApplication(int* argc, char*** argv)
  48. : Base(GetBuildTargetName(), argc, argv)
  49. {
  50. InitMaterialCanvasResources();
  51. QApplication::setOrganizationName("O3DE");
  52. QApplication::setApplicationName("O3DE Material Canvas");
  53. QApplication::setWindowIcon(QIcon(":/Icons/application.svg"));
  54. AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect();
  55. AZ::RHI::FactoryManagerNotificationBus::Handler::BusConnect();
  56. AtomToolsFramework::AtomToolsDocumentNotificationBus::Handler::BusConnect(m_toolId);
  57. }
  58. MaterialCanvasApplication::~MaterialCanvasApplication()
  59. {
  60. AtomToolsFramework::AtomToolsDocumentNotificationBus::Handler::BusDisconnect();
  61. AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect();
  62. AZ::RHI::FactoryManagerNotificationBus::Handler::BusDisconnect();
  63. m_window.reset();
  64. }
  65. void MaterialCanvasApplication::Reflect(AZ::ReflectContext* context)
  66. {
  67. Base::Reflect(context);
  68. MaterialGraphCompiler::Reflect(context);
  69. if (auto serialize = azrtti_cast<AZ::SerializeContext*>(context))
  70. {
  71. serialize->RegisterGenericType<AZStd::array<AZ::Vector2, 2>>();
  72. serialize->RegisterGenericType<AZStd::array<AZ::Vector3, 3>>();
  73. serialize->RegisterGenericType<AZStd::array<AZ::Vector4, 3>>();
  74. serialize->RegisterGenericType<AZStd::array<AZ::Vector4, 4>>();
  75. }
  76. }
  77. const char* MaterialCanvasApplication::GetCurrentConfigurationName() const
  78. {
  79. #if defined(_RELEASE)
  80. return "ReleaseMaterialCanvas";
  81. #elif defined(_DEBUG)
  82. return "DebugMaterialCanvas";
  83. #else
  84. return "ProfileMaterialCanvas";
  85. #endif
  86. }
  87. void MaterialCanvasApplication::StartCommon(AZ::Entity* systemEntity)
  88. {
  89. Base::StartCommon(systemEntity);
  90. InitDynamicNodeManager();
  91. InitDynamicNodeEditData();
  92. InitSharedGraphContext();
  93. InitGraphViewSettings();
  94. InitMaterialGraphDocumentType();
  95. InitMaterialGraphNodeDocumentType();
  96. InitShaderSourceDataDocumentType();
  97. InitMainWindow();
  98. InitDefaultDocument();
  99. }
  100. void MaterialCanvasApplication::Destroy()
  101. {
  102. // Save all of the graph view configuration settings to the settings registry.
  103. AtomToolsFramework::SetSettingsObject("/O3DE/Atom/GraphView/ViewSettings", m_graphViewSettingsPtr);
  104. m_graphViewSettingsPtr.reset();
  105. m_window.reset();
  106. m_viewportSettingsSystem.reset();
  107. m_graphContext.reset();
  108. m_graphTemplateFileDataCache.reset();
  109. m_dynamicNodeManager.reset();
  110. ApplyShaderBuildSettings();
  111. Base::Destroy();
  112. }
  113. AZStd::vector<AZStd::string> MaterialCanvasApplication::GetCriticalAssetFilters() const
  114. {
  115. return AZStd::vector<AZStd::string>({ "passes/", "config/", "MaterialEditor/", "MaterialCanvas/" });
  116. }
  117. QWidget* MaterialCanvasApplication::GetAppMainWindow()
  118. {
  119. return m_window.get();
  120. }
  121. void MaterialCanvasApplication::FactoryRegistered()
  122. {
  123. ApplyShaderBuildSettings();
  124. }
  125. void MaterialCanvasApplication::InitDynamicNodeManager()
  126. {
  127. // Instantiate the dynamic node manager to register all dynamic node configurations and data types used in this tool
  128. m_dynamicNodeManager.reset(aznew AtomToolsFramework::DynamicNodeManager(m_toolId));
  129. // Creating default sampler state with settings common to pre-existing material types.
  130. AZ::RHI::SamplerState defaultSamplerState{};
  131. defaultSamplerState.m_filterMin = AZ::RHI::FilterMode::Linear;
  132. defaultSamplerState.m_filterMag = AZ::RHI::FilterMode::Linear;
  133. defaultSamplerState.m_filterMip = AZ::RHI::FilterMode::Linear;
  134. defaultSamplerState.m_anisotropyMax = 16;
  135. // Register all data types required by Material Canvas nodes with the dynamic node manager
  136. m_dynamicNodeManager->RegisterDataTypes({
  137. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("bool"), bool{}, "bool"),
  138. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("int"), int32_t{}, "int"),
  139. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("uint"), uint32_t{}, "uint"),
  140. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float"), float{}, "float"),
  141. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float2"), AZ::Vector2{}, "float2"),
  142. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float3"), AZ::Vector3{}, "float3"),
  143. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float4"), AZ::Vector4{}, "float4"),
  144. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float2x2"), AZStd::array<AZ::Vector2, 2>{ AZ::Vector2(1.0f, 0.0f), AZ::Vector2(0.0f, 1.0f) }, "float2x2"),
  145. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float3x3"), AZStd::array<AZ::Vector3, 3>{ AZ::Vector3(1.0f, 0.0f, 0.0f), AZ::Vector3(0.0f, 1.0f, 0.0f), AZ::Vector3(0.0f, 0.0f, 1.0f) }, "float3x3"),
  146. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float4x3"), AZStd::array<AZ::Vector4, 3>{ AZ::Vector4(1.0f, 0.0f, 0.0f, 0.0f), AZ::Vector4(0.0f, 1.0f, 0.0f, 0.0f), AZ::Vector4(0.0f, 0.0f, 1.0f, 0.0f) }, "float4x3"),
  147. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("float4x4"), AZStd::array<AZ::Vector4, 4>{ AZ::Vector4(1.0f, 0.0f, 0.0f, 0.0f), AZ::Vector4(0.0f, 1.0f, 0.0f, 0.0f), AZ::Vector4(0.0f, 0.0f, 1.0f, 0.0f), AZ::Vector4(0.0f, 0.0f, 0.0f, 1.0f) }, "float4x4"),
  148. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("color"), AZ::Color::CreateOne(), "color"),
  149. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("string"), AZStd::string{}, "string"),
  150. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("image"), AZ::Data::Asset<AZ::RPI::StreamingImageAsset>{ AZ::Data::AssetLoadBehavior::NoLoad }, "image"),
  151. AZStd::make_shared<GraphModel::DataType>(AZ_CRC_CE("sampler"), defaultSamplerState, "sampler"),
  152. });
  153. // Search the project and gems for dynamic node configurations and register them with the manager
  154. m_dynamicNodeManager->LoadConfigFiles("materialgraphnode");
  155. }
  156. void MaterialCanvasApplication::InitDynamicNodeEditData()
  157. {
  158. // Registering custom property handlers for dynamic node configuration settings. The settings are just a map of string data.
  159. // Recognized settings will need special controls for selecting files or editing large blocks of text without taking up much real
  160. // estate in the property editor. In the future, this will likely be replaced with a more specialized node configuration editor.
  161. AZ::Edit::ElementData editData;
  162. editData.m_elementId = AZ_CRC_CE("MultilineStringDialog");
  163. m_dynamicNodeManager->RegisterEditDataForSetting("instructions", editData);
  164. m_dynamicNodeManager->RegisterEditDataForSetting("classDefinitions", editData);
  165. m_dynamicNodeManager->RegisterEditDataForSetting("functionDefinitions", editData);
  166. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertySrgMember", editData);
  167. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyDescription", editData);
  168. editData = {};
  169. editData.m_elementId = AZ::Edit::UIHandlers::LineEdit;
  170. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyName", editData);
  171. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyDisplayName", editData);
  172. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyConnectionName", editData);
  173. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyGroupName", editData);
  174. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyGroup", editData);
  175. editData = {};
  176. editData.m_elementId = AZ::Edit::UIHandlers::ComboBox;
  177. AtomToolsFramework::AddEditDataAttribute(
  178. editData, AZ::Edit::Attributes::StringList, AZStd::vector<AZStd::string>{ "", "0", "1", "2", "3", "4" });
  179. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyMinVectorSize", editData);
  180. editData = {};
  181. editData.m_elementId = AZ::Edit::UIHandlers::ComboBox;
  182. AtomToolsFramework::AddEditDataAttribute(
  183. editData,
  184. AZ::Edit::Attributes::StringList,
  185. AZStd::vector<AZStd::string>{ "None", "ShaderInput", "ShaderOption", "ShaderEnabled", "InternalProperty", "" });
  186. m_dynamicNodeManager->RegisterEditDataForSetting("materialPropertyConnectionType", editData);
  187. editData = {};
  188. editData.m_elementId = AZ_CRC_CE("StringFilePath");
  189. AtomToolsFramework::AddEditDataAttribute(editData, AZ_CRC_CE("Title"), AZStd::string("Template File"));
  190. AtomToolsFramework::AddEditDataAttribute(
  191. editData, AZ_CRC_CE("Extensions"), AZStd::vector<AZStd::string>{ "azsl", "azsli", "material", "materialtype", "shader" });
  192. m_dynamicNodeManager->RegisterEditDataForSetting("templatePaths", editData);
  193. editData = {};
  194. editData.m_elementId = AZ_CRC_CE("StringFilePath");
  195. AtomToolsFramework::AddEditDataAttribute(editData, AZ_CRC_CE("Title"), AZStd::string("Include File"));
  196. AtomToolsFramework::AddEditDataAttribute(editData, AZ_CRC_CE("Extensions"), AZStd::vector<AZStd::string>{ "azsli" });
  197. m_dynamicNodeManager->RegisterEditDataForSetting("includePaths", editData);
  198. }
  199. void MaterialCanvasApplication::InitSharedGraphContext()
  200. {
  201. // Each graph document creates its own graph context but we want to use a shared graph context instead to avoid data duplication
  202. m_graphContext = AZStd::make_shared<GraphModel::GraphContext>(
  203. "Material Graph", ".materialgraph", m_dynamicNodeManager->GetRegisteredDataTypes());
  204. m_graphContext->CreateModuleGraphManager();
  205. }
  206. void MaterialCanvasApplication::InitGraphViewSettings()
  207. {
  208. // This configuration data is passed through the main window and graph views to setup translation data, styling, and node palettes
  209. m_graphViewSettingsPtr = AtomToolsFramework::GetSettingsObject(
  210. "/O3DE/Atom/GraphView/ViewSettings", AZStd::make_shared<AtomToolsFramework::GraphViewSettings>());
  211. // Initialize the application specific graph view settings that are not serialized.
  212. m_graphViewSettingsPtr->m_translationPath = "@products@/materialcanvas/translation/materialcanvas_en_us.qm";
  213. m_graphViewSettingsPtr->m_styleManagerPath = "MaterialCanvas/StyleSheet/materialcanvas_style.json";
  214. m_graphViewSettingsPtr->m_nodeMimeType = "MaterialCanvas/node-palette-mime-event";
  215. m_graphViewSettingsPtr->m_nodeSaveIdentifier = "MaterialCanvas/ContextMenu";
  216. m_graphViewSettingsPtr->m_createNodeTreeItemsFn = [](const AZ::Crc32& toolId)
  217. {
  218. GraphCanvas::GraphCanvasTreeItem* rootTreeItem = {};
  219. AtomToolsFramework::DynamicNodeManagerRequestBus::EventResult(
  220. rootTreeItem, toolId, &AtomToolsFramework::DynamicNodeManagerRequestBus::Events::CreateNodePaletteTree);
  221. return rootTreeItem;
  222. };
  223. // Initialize the default group preset names and colors needed by the graph canvas view to create node groups.
  224. const AZStd::map<AZStd::string, AZ::Color> defaultGroupPresets = AtomToolsFramework::GetSettingsObject(
  225. "/O3DE/Atom/GraphView/DefaultGroupPresets",
  226. AZStd::map<AZStd::string, AZ::Color>{ { "Logic", AZ::Color(0.188f, 0.972f, 0.243f, 1.0f) },
  227. { "Function", AZ::Color(0.396f, 0.788f, 0.788f, 1.0f) },
  228. { "Output", AZ::Color(0.866f, 0.498f, 0.427f, 1.0f) },
  229. { "Input", AZ::Color(0.396f, 0.788f, 0.549f, 1.0f) } });
  230. // Connect the graph view settings to the required buses so that they can be accessed throughout the application.
  231. m_graphViewSettingsPtr->Initialize(m_toolId, defaultGroupPresets);
  232. }
  233. void MaterialCanvasApplication::InitMaterialGraphDocumentType()
  234. {
  235. // Initialize system to asynchronously report material and shader related asset processing status for open documents
  236. m_assetStatusReporterSystem.reset(aznew AtomToolsFramework::AssetStatusReporterSystem(m_toolId));
  237. // Initialize system to load and store material graph template files and only reload them if modified
  238. m_graphTemplateFileDataCache.reset(aznew AtomToolsFramework::GraphTemplateFileDataCache(m_toolId));
  239. // Acquiring default Material Canvas document type info so that it can be customized before registration
  240. auto documentTypeInfo = AtomToolsFramework::GraphDocument::BuildDocumentTypeInfo(
  241. "Material Graph",
  242. { "materialgraph" },
  243. { "materialgraphtemplate" },
  244. AtomToolsFramework::GetPathWithoutAlias(AtomToolsFramework::GetSettingsValue<AZStd::string>(
  245. "/O3DE/Atom/MaterialCanvas/DefaultMaterialGraphTemplate",
  246. "@gemroot:MaterialCanvas@/Assets/MaterialCanvas/GraphData/blank_graph.materialgraphtemplate")),
  247. m_graphContext,
  248. [toolId = m_toolId](){ return AZStd::make_shared<MaterialGraphCompiler>(toolId); });
  249. // Overriding documentview factory function to create graph view
  250. documentTypeInfo.m_documentViewFactoryCallback = [this](const AZ::Crc32& toolId, const AZ::Uuid& documentId)
  251. {
  252. m_window->AddDocumentTab(
  253. documentId, aznew AtomToolsFramework::GraphDocumentView(toolId, documentId, m_graphViewSettingsPtr, m_window.get()));
  254. return true;
  255. };
  256. AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Event(
  257. m_toolId, &AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::RegisterDocumentType, documentTypeInfo);
  258. }
  259. void MaterialCanvasApplication::InitMaterialGraphNodeDocumentType()
  260. {
  261. // Register document type for editing Material Canvas node configurations. This document type does not have a central view widget
  262. // and will show a label directing users to the inspector.
  263. auto documentTypeInfo = AtomToolsFramework::AtomToolsAnyDocument::BuildDocumentTypeInfo(
  264. "Material Graph Node Config",
  265. { "materialgraphnode" },
  266. { "materialgraphnodetemplate" },
  267. AZStd::any(AtomToolsFramework::DynamicNodeConfig()),
  268. AZ::Uuid::CreateNull()); // Null ID because JSON file contains type info and can be loaded directly into AZStd::any
  269. documentTypeInfo.m_documentViewFactoryCallback = [this]([[maybe_unused]] const AZ::Crc32& toolId, const AZ::Uuid& documentId)
  270. {
  271. auto viewWidget = new QLabel("Material Graph Node Config properties can be edited in the inspector.", m_window.get());
  272. viewWidget->setAlignment(Qt::AlignCenter);
  273. return m_window->AddDocumentTab(documentId, viewWidget);
  274. };
  275. AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Event(
  276. m_toolId, &AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::RegisterDocumentType, documentTypeInfo);
  277. }
  278. void MaterialCanvasApplication::InitShaderSourceDataDocumentType()
  279. {
  280. // Register document type for editing shader source data files. This document type does not have a central view
  281. // and will display a label widget that directs users to edit using the inspector.
  282. auto documentTypeInfo = AtomToolsFramework::AtomToolsAnyDocument::BuildDocumentTypeInfo(
  283. "Shader Source Data",
  284. { "shader" },
  285. {},
  286. AZStd::any(AZ::RPI::ShaderSourceData()),
  287. AZ::RPI::ShaderSourceData::TYPEINFO_Uuid()); // Supplying ID because it is not included in the JSON file
  288. documentTypeInfo.m_documentViewFactoryCallback = [this]([[maybe_unused]] const AZ::Crc32& toolId, const AZ::Uuid& documentId)
  289. {
  290. auto viewWidget = new QLabel("Shader Source Data properties can be edited in the inspector.", m_window.get());
  291. viewWidget->setAlignment(Qt::AlignCenter);
  292. return m_window->AddDocumentTab(documentId, viewWidget);
  293. };
  294. AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Event(
  295. m_toolId, &AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::RegisterDocumentType, documentTypeInfo);
  296. }
  297. void MaterialCanvasApplication::InitMainWindow()
  298. {
  299. m_viewportSettingsSystem.reset(aznew AtomToolsFramework::EntityPreviewViewportSettingsSystem(m_toolId));
  300. m_window.reset(aznew MaterialCanvasMainWindow(m_toolId, m_graphViewSettingsPtr));
  301. m_window->show();
  302. }
  303. void MaterialCanvasApplication::InitDefaultDocument()
  304. {
  305. // Create an untitled, empty graph document as soon as the application starts so the user can begin creating immediately.
  306. if (AtomToolsFramework::GetSettingsValue("/O3DE/Atom/MaterialCanvas/CreateDefaultDocumentOnStart", true))
  307. {
  308. AZ::Uuid documentId = AZ::Uuid::CreateNull();
  309. AtomToolsFramework::AtomToolsDocumentSystemRequestBus::EventResult(
  310. documentId,
  311. m_toolId,
  312. &AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::CreateDocumentFromTypeName,
  313. "Material Graph");
  314. AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
  315. m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Handler::OnDocumentOpened, documentId);
  316. }
  317. }
  318. void MaterialCanvasApplication::ApplyShaderBuildSettings()
  319. {
  320. // If faster shader build settings are enabled, copy a settings registry file stub into the user settings folder. This will
  321. // override AP and shader build settings, disabling shaders and shader variant building for inactive platforms and RHI. Copying any
  322. // of these settings files requires restarting the application and the asset processor for the changes to be picked up.
  323. if (auto fileIO = AZ::IO::FileIOBase::GetInstance())
  324. {
  325. const AZ::IO::FixedMaxPath materialCanvasGemPath = AZ::Utils::GetGemPath("MaterialCanvas");
  326. const auto settingsPathStub(
  327. materialCanvasGemPath / AZ::SettingsRegistryInterface::RegistryFolder / "user_minimal_shader_build.setregstub");
  328. const auto settingsPathDx12Stub(
  329. materialCanvasGemPath / AZ::SettingsRegistryInterface::RegistryFolder / "user_minimal_shader_build_dx12.setregstub");
  330. const AZ::IO::FixedMaxPath projectPath = AZ::Utils::GetProjectPath();
  331. const auto settingsPath(
  332. projectPath / AZ::SettingsRegistryInterface::DevUserRegistryFolder / "user_minimal_shader_build.setreg");
  333. const auto settingsPathDx12(
  334. projectPath / AZ::SettingsRegistryInterface::DevUserRegistryFolder / "user_minimal_shader_build_dx12.setreg");
  335. const bool enableFasterShaderBuilds =
  336. AtomToolsFramework::GetSettingsValue<bool>("/O3DE/Atom/MaterialCanvas/EnableFasterShaderBuilds", false);
  337. if (enableFasterShaderBuilds)
  338. {
  339. // Windows is the only platform with multiple, non-null RHI, supporting Vulkan and DX12. If DX12 is the active RHI then it
  340. // will require copying its own settings file. Settings files for inactive RHI will be deleted from the user folder.
  341. if (const AZ::Name apiName = AZ::RHI::Factory::Get().GetName(); apiName == AZ::Name("dx12"))
  342. {
  343. fileIO->Copy(settingsPathDx12Stub.c_str(), settingsPathDx12.c_str());
  344. fileIO->Remove(settingsPath.c_str());
  345. }
  346. else
  347. {
  348. fileIO->Copy(settingsPathStub.c_str(), settingsPath.c_str());
  349. fileIO->Remove(settingsPathDx12.c_str());
  350. }
  351. }
  352. else
  353. {
  354. fileIO->Remove(settingsPath.c_str());
  355. fileIO->Remove(settingsPathDx12.c_str());
  356. }
  357. }
  358. }
  359. } // namespace MaterialCanvas