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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AssetDatabase/AssetDatabaseConnection.h>
- #include <Atom/RPI.Edit/Common/AssetUtils.h>
- #include <Atom/RPI.Edit/Common/JsonUtils.h>
- #include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
- #include <Atom/RPI.Edit/Shader/ShaderOptionValuesSourceData.h>
- #include <Atom/RPI.Public/Material/Material.h>
- #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
- #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
- #include <AtomToolsFramework/Document/AtomToolsDocumentNotificationBus.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Utils/Utils.h>
- #include <AzFramework/StringFunc/StringFunc.h>
- #include <AzToolsFramework/API/EditorAssetSystemAPI.h>
- #include <AzToolsFramework/API/ToolsApplicationAPI.h>
- #include <Document/ShaderManagementConsoleDocument.h>
- #include <HashedVariantListSourceData.h>
- namespace ShaderManagementConsole
- {
- void ShaderManagementConsoleDocument::Reflect(AZ::ReflectContext* context)
- {
- if (auto serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<ShaderManagementConsoleDocument, AtomToolsFramework::AtomToolsDocument>()
- ->Version(1); // addition of MultiplySparseVariantSet
- }
- if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
- {
- behaviorContext->EBus<ShaderManagementConsoleDocumentRequestBus>("ShaderManagementConsoleDocumentRequestBus")
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Category, "Editor")
- ->Attribute(AZ::Script::Attributes::Module, "shadermanagementconsole")
- ->Event("SetShaderVariantListSourceData", &ShaderManagementConsoleDocumentRequestBus::Events::SetShaderVariantListSourceData)
- ->Event("GetShaderVariantListSourceData", &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderVariantListSourceData)
- ->Event("GetShaderOptionDescriptorCount", &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderOptionDescriptorCount)
- ->Event("GetShaderOptionDescriptor", &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderOptionDescriptor)
- ->Event("AppendSparseVariantSet", &ShaderManagementConsoleDocumentRequestBus::Events::AppendSparseVariantSet)
- ->Event("MultiplySparseVariantSet", &ShaderManagementConsoleDocumentRequestBus::Events::MultiplySparseVariantSet)
- ->Event("DefragmentVariantList", &ShaderManagementConsoleDocumentRequestBus::Events::DefragmentVariantList)
- ->Event("AddOneVariantRow", &ShaderManagementConsoleDocumentRequestBus::Events::AddOneVariantRow)
- ;
- }
- }
- ShaderManagementConsoleDocument::ShaderManagementConsoleDocument(
- const AZ::Crc32& toolId, const AtomToolsFramework::DocumentTypeInfo& documentTypeInfo)
- : AtomToolsFramework::AtomToolsDocument(toolId, documentTypeInfo)
- {
- ShaderManagementConsoleDocumentRequestBus::Handler::BusConnect(m_id);
- }
- ShaderManagementConsoleDocument::~ShaderManagementConsoleDocument()
- {
- ShaderManagementConsoleDocumentRequestBus::Handler::BusDisconnect();
- }
- void ShaderManagementConsoleDocument::AddOneVariantRow()
- {
- AZ::RPI::ShaderVariantListSourceData::VariantInfo variantInfo;
- // stable ID start at 1, since 0 is reserved as explained in ShaderVariantTreeAssetCreator
- // by invariant (no row shuffles), last stableId is highest in vector
- variantInfo.m_stableId = m_shaderVariantListSourceData.m_shaderVariants.empty()
- ? 1
- : m_shaderVariantListSourceData.m_shaderVariants.back().m_stableId + 1;
- m_shaderVariantListSourceData.m_shaderVariants.emplace_back(AZStd::move(variantInfo));
- AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
- m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentObjectInfoInvalidated, m_id);
- AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
- m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentModified, m_id);
- m_modified = true;
- }
- // Utility used in sparse-variant-set functions
- static AZStd::unordered_map<AZ::Name, int> MakeReverseLookupTableFromNameVector(const AZStd::vector<AZ::Name>& optionHeaders)
- {
- AZStd::unordered_map<AZ::Name, int> nameToHeaderIndex;
- for (int i = 0; i < optionHeaders.size(); ++i)
- {
- nameToHeaderIndex[optionHeaders[i]] = i;
- }
- return nameToHeaderIndex; // RVO
- }
- void ShaderManagementConsoleDocument::AppendSparseVariantSet(
- AZStd::vector<AZ::Name> optionHeaders,
- AZStd::vector<AZ::Name> matrixOfValues)
- {
- // argument validation
- if (matrixOfValues.size() % optionHeaders.size() != 0)
- {
- AZ_Error("ShaderManagementConsoleDocument", false, "AppendSpareseVariantSet: matrixOfValues size must be multiple of header count");
- return;
- }
- // Make a lookup table to "reverse" the vector given to us in argument
- AZStd::unordered_map<AZ::Name, int> nameToHeaderIndex = MakeReverseLookupTableFromNameVector(optionHeaders);
- // Prepare a whole new source data
- AZ::RPI::ShaderVariantListSourceData newSourceData{ m_shaderVariantListSourceData };
- AZ::u32 stableId = newSourceData.m_shaderVariants.empty() ? 1 : newSourceData.m_shaderVariants.back().m_stableId + 1;
- // add "line by line"
- int numLines = aznumeric_cast<int>(matrixOfValues.size() / optionHeaders.size());
- for (int line = 0; line < numLines; ++line)
- {
- AZ::RPI::ShaderOptionValuesSourceData mapOfOptionNameToValues;
- size_t count = GetShaderOptionDescriptorCount();
- for (int column = 0; column < count; ++column)
- {
- auto& descriptor = GetShaderOptionDescriptor(column);
- auto& optionName = descriptor.GetName();
- auto indexIt = nameToHeaderIndex.find(optionName);
- if (indexIt != nameToHeaderIndex.end())
- {
- int index = aznumeric_cast<int>(line * optionHeaders.size() + indexIt->second);
- mapOfOptionNameToValues[optionName] = matrixOfValues[index];
- }
- }
- AZ::RPI::ShaderVariantListSourceData::VariantInfo newLine{ stableId++, mapOfOptionNameToValues };
- newSourceData.m_shaderVariants.emplace_back(std::move(newLine));
- }
- SetShaderVariantListSourceData(newSourceData);
- }
- void ShaderManagementConsoleDocument::MultiplySparseVariantSet(
- AZStd::vector<AZ::Name> optionHeaders,
- AZStd::vector<AZ::Name> matrixOfValues)
- {
- // argument validation
- if (matrixOfValues.size() % optionHeaders.size() != 0)
- {
- AZ_Error("ShaderManagementConsoleDocument", false, "MultiplySparseVariantSet: matrixOfValues size must be multiple of header count");
- return;
- }
- // Make a lookup table to "reverse" the vector given to us in argument
- AZStd::unordered_map<AZ::Name, int> nameToHeaderIndex = MakeReverseLookupTableFromNameVector(optionHeaders);
- // Prepare a new source data
- AZ::RPI::ShaderVariantListSourceData newSourceData;
- // partial copy
- newSourceData.m_materialOptionsHint = m_shaderVariantListSourceData.m_materialOptionsHint;
- newSourceData.m_shaderFilePath = m_shaderVariantListSourceData.m_shaderFilePath;
- AZ::u32 stableId = 1;
- // double loop: outter: new variants. inner: original variants
- // this should create a pattern of repeated original variants:
- // opt1|opt2|opt3 opt1|opt2|opt3
- // ____|____|______ ____|____|_____
- // A |a |<bool> | |
- // A |b |<bool> --> A |a |false
- // A |b |false
- // A |a |true
- // A |b |true
- int numLines = aznumeric_cast<int>(matrixOfValues.size() / optionHeaders.size());
- for (int line = 0; line < numLines; ++line)
- {
- for (const AZ::RPI::ShaderVariantListSourceData::VariantInfo& oldVariant : m_shaderVariantListSourceData.m_shaderVariants)
- {
- AZ::RPI::ShaderOptionValuesSourceData mapOfOptionNameToValues;
- size_t count = GetShaderOptionDescriptorCount();
- for (int column = 0; column < count; ++column)
- {
- auto& descriptor = GetShaderOptionDescriptor(column);
- auto& optionName = descriptor.GetName();
- auto indexIt = nameToHeaderIndex.find(optionName);
- if (indexIt != nameToHeaderIndex.end())
- {
- // if exists an entry from the arguments, it is prioritized
- int index = aznumeric_cast<int>(line * optionHeaders.size() + indexIt->second);
- mapOfOptionNameToValues[optionName] = matrixOfValues[index];
- }
- else
- {
- auto nameToNameIt = oldVariant.m_options.find(optionName);
- if (nameToNameIt != oldVariant.m_options.end())
- {
- // if the previous variant has an option specified here, it goes in the new row
- mapOfOptionNameToValues[optionName] = nameToNameIt->second;
- }
- }
- }
- AZ::RPI::ShaderVariantListSourceData::VariantInfo newLine{ stableId++, mapOfOptionNameToValues };
- newSourceData.m_shaderVariants.emplace_back(std::move(newLine));
- }
- }
- SetShaderVariantListSourceData(newSourceData);
- }
- enum InfoConstness {ConstInfo, MutableInfo};
- template<InfoConstness Constness> // configure whether the m_info field is const or not
- struct VariantCompacterKey
- {
- using VariantInfo = AZ::RPI::ShaderVariantListSourceData::VariantInfo;
- using VariantInfo_MaybeConst = AZStd::conditional_t<Constness == ConstInfo, AZStd::add_const_t<VariantInfo>, VariantInfo>;
- VariantInfo_MaybeConst* m_info{};
- size_t m_hash{};
- bool operator==(const VariantCompacterKey& rhs) const
- {
- return m_hash == rhs.m_hash && m_info->m_options == rhs.m_info->m_options; // first part of expression for short circuit
- }
- static VariantCompacterKey Make(VariantInfo_MaybeConst* source)
- {
- VariantCompacterKey newKey;
- newKey.m_info = source;
- newKey.m_hash = AZ::ShaderBuilder::HashedVariantInfoSourceData::HashCombineShaderOptionValues(0, source->m_options);
- return newKey;
- }
- };
- template<InfoConstness Constness>
- struct KeyHasher
- {
- std::size_t operator()(const VariantCompacterKey<Constness>& key) const
- {
- return key.m_hash;
- }
- };
- template<InfoConstness Constness, typename VariantInfoIterable>
- auto CompactVariants(VariantInfoIterable& variants)
- {
- // Use a set for uniquification process
- AZStd::unordered_set<VariantCompacterKey<Constness>, KeyHasher<Constness>> compacter;
- compacter.reserve(variants.size());
- for (auto& variantInfo : variants)
- {
- compacter.insert(VariantCompacterKey<Constness>::Make(&variantInfo));
- }
- return compacter;
- }
- void ShaderManagementConsoleDocument::DefragmentVariantList()
- {
- auto compactVariants = CompactVariants<MutableInfo>(m_shaderVariantListSourceData.m_shaderVariants);
- // Prepare a whole new source data
- AZ::RPI::ShaderVariantListSourceData newSourceData;
- // partial copy
- newSourceData.m_materialOptionsHint = m_shaderVariantListSourceData.m_materialOptionsHint;
- newSourceData.m_shaderFilePath = m_shaderVariantListSourceData.m_shaderFilePath;
- // variants are prepared from the compacted set
- newSourceData.m_shaderVariants.reserve(compactVariants.size());
- for (VariantCompacterKey<MutableInfo>& compactedKey : compactVariants)
- {
- if (!compactedKey.m_info->m_options.empty()) // don't preserve root-like variants
- {
- newSourceData.m_shaderVariants.emplace_back(std::move(*compactedKey.m_info));
- }
- }
- // sort by old stable id
- AZStd::sort(newSourceData.m_shaderVariants.begin(),
- newSourceData.m_shaderVariants.end(),
- [&](const AZ::RPI::ShaderVariantListSourceData::VariantInfo& a,
- const AZ::RPI::ShaderVariantListSourceData::VariantInfo& b)
- {
- return a.m_stableId < b.m_stableId;
- });
- // reassign stable ids completely, but based on old order
- AZ::u32 idCounter = 1; // start at 1 (0 is reserved as explained in ShaderVariantTreeAssetCreator)
- for (auto& variantInfo : newSourceData.m_shaderVariants)
- {
- variantInfo.m_stableId = idCounter++;
- }
- SetShaderVariantListSourceData(newSourceData);
- }
- void ShaderManagementConsoleDocument::SetShaderVariantListSourceData(
- const AZ::RPI::ShaderVariantListSourceData& shaderVariantListSourceData)
- {
- m_shaderVariantListSourceData = shaderVariantListSourceData;
- AZStd::string shaderPath = m_shaderVariantListSourceData.m_shaderFilePath;
- auto shaderAssetResult = AZ::RPI::AssetUtils::LoadAsset<AZ::RPI::ShaderAsset>(m_absolutePath, shaderPath);
- if (!shaderAssetResult)
- {
- AZ_Error("ShaderManagementConsoleDocument", false, "Could not load shader asset: %s.", shaderPath.c_str());
- return;
- }
- m_shaderAsset = shaderAssetResult.GetValue();
- // We consider an empty shader variant list data set, a request for initialization
- if (m_shaderVariantListSourceData.m_shaderVariants.empty())
- {
- // Read system option file
- AZ::IO::Path fullPath = AZ::IO::Path(AZ::RPI::AssetUtils::ResolvePathReference(m_absolutePath, shaderPath));
- fullPath.ReplaceExtension("systemoptions");
- AZ::RPI::ShaderOptionValuesSourceData systemOptionSetting;
- if (!AZ::RPI::JsonUtils::LoadObjectFromFile(fullPath.String(), systemOptionSetting))
- {
- AZ_Warning("ShaderManagementConsoleDocument", false, "System option setting not found : '%s.'", fullPath.c_str());
- }
- if (systemOptionSetting.size() > 0)
- {
- AZ::u32 stableId = 1;
- AZStd::vector<AZ::RPI::ShaderOptionDescriptor> unsetOption;
- const auto& shaderOptionDescriptors = m_shaderAsset->GetShaderOptionGroupLayout()->GetShaderOptions();
- // Check user input with descriptor from shader asset
- for (auto& shaderOptionDescriptor : shaderOptionDescriptors)
- {
- AZ::Name optionName = shaderOptionDescriptor.GetName();
- const auto optionIt = systemOptionSetting.find(optionName);
- if (optionIt != systemOptionSetting.end())
- {
- AZ::Name valueName = AZ::Name(optionIt->second);
- if (strcmp(valueName.GetCStr(), "") == 0)
- {
- // Option with unset value, expand later
- unsetOption.push_back(shaderOptionDescriptor);
- systemOptionSetting[optionName] = shaderOptionDescriptor.GetDefaultValue();
- }
- }
- }
- // Get total number of variants
- size_t totalVariantSize = 1;
- for (auto& shaderOptionDescriptor : unsetOption)
- {
- uint32_t minValue = shaderOptionDescriptor.GetMinValue().GetIndex();
- uint32_t maxValue = shaderOptionDescriptor.GetMaxValue().GetIndex();
- totalVariantSize = totalVariantSize * (maxValue - minValue + 1);
- }
- m_shaderVariantListSourceData.m_shaderVariants.reserve(totalVariantSize);
- m_shaderVariantListSourceData.m_shaderVariants.emplace_back(stableId, systemOptionSetting);
- stableId++;
- // Expand unset option
- for (auto& shaderOptionDescriptor : unsetOption)
- {
- AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo> shaderVariants;
- AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo> expandShaderVariants;
- uint32_t minValue = shaderOptionDescriptor.GetMinValue().GetIndex();
- uint32_t maxValue = shaderOptionDescriptor.GetMaxValue().GetIndex();
- size_t listSize = m_shaderVariantListSourceData.m_shaderVariants.size();
- size_t expandSize = listSize * (maxValue - minValue);
- shaderVariants.reserve(listSize);
- expandShaderVariants.reserve(expandSize);
- for (uint32_t index = minValue; index <= maxValue; ++index)
- {
- AZ::Name optionValue = shaderOptionDescriptor.GetValueName(index);
- if (optionValue != shaderOptionDescriptor.GetDefaultValue())
- {
- stableId = UpdateOptionValue(
- m_shaderVariantListSourceData.m_shaderVariants,
- shaderVariants,
- shaderOptionDescriptor.GetName(),
- optionValue,
- stableId);
- expandShaderVariants.insert(
- expandShaderVariants.end(),
- AZStd::make_move_iterator(shaderVariants.begin()),
- AZStd::make_move_iterator(shaderVariants.end()));
- }
- }
- m_shaderVariantListSourceData.m_shaderVariants.insert(
- m_shaderVariantListSourceData.m_shaderVariants.end(),
- AZStd::make_move_iterator(expandShaderVariants.begin()),
- AZStd::make_move_iterator(expandShaderVariants.end()));
- }
- }
- }
- AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
- m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentObjectInfoInvalidated, m_id);
- AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
- m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentModified, m_id);
- m_modified = true;
- }
- const AZ::RPI::ShaderVariantListSourceData& ShaderManagementConsoleDocument::GetShaderVariantListSourceData() const
- {
- return m_shaderVariantListSourceData;
- }
- size_t ShaderManagementConsoleDocument::GetShaderOptionDescriptorCount() const
- {
- if (m_shaderAsset.IsReady())
- {
- const auto& layout = m_shaderAsset->GetShaderOptionGroupLayout();
- const auto& shaderOptionDescriptors = layout->GetShaderOptions();
- return shaderOptionDescriptors.size();
- }
- return 0;
- }
- const AZ::RPI::ShaderOptionDescriptor& ShaderManagementConsoleDocument::GetShaderOptionDescriptor(size_t index) const
- {
- if (m_shaderAsset.IsReady())
- {
- const auto& layout = m_shaderAsset->GetShaderOptionGroupLayout();
- const auto& shaderOptionDescriptors = layout->GetShaderOptions();
- return shaderOptionDescriptors.at(index);
- }
- AZ_Error("ShaderManagementConsoleDocument", false, "GetShaderOptionDescriptor no asset ready");
- return m_invalidDescriptor;
- }
- DocumentVerificationResult ShaderManagementConsoleDocument::Verify() const
- {
- // verify compactness: (i.e. no duplicates)
- auto compactVariants = CompactVariants<ConstInfo>(m_shaderVariantListSourceData.m_shaderVariants);
- if (compactVariants.size() < m_shaderVariantListSourceData.m_shaderVariants.size())
- {
- return {/*m_hasRedundantVariants*/true};
- }
- // verify that the stableIDs "space" is dense:
- AZ::u32 check = 1;
- for (auto& variantInfo : m_shaderVariantListSourceData.m_shaderVariants)
- {
- if (variantInfo.m_stableId != check)
- {
- return {/*m_hasRedundantVariants*/false, /*m_hasRootLike*/false, /*m_rootLikeStableId*/0, /*m_hasStableIdJump*/true, /*faultyId*/variantInfo.m_stableId};
- }
- ++check;
- // while we're looping, we can also check that no variant is root-like:
- if (variantInfo.m_options.empty())
- {
- return {/*m_hasRedundantVariants*/false, /*m_hasRootLike*/true, /*m_rootLikeStableId*/variantInfo.m_stableId};
- }
- }
- return {}; // no issue
- }
- AtomToolsFramework::DocumentTypeInfo ShaderManagementConsoleDocument::BuildDocumentTypeInfo()
- {
- AtomToolsFramework::DocumentTypeInfo documentType;
- documentType.m_documentTypeName = "Shader Variant List";
- documentType.m_documentFactoryCallback = [](const AZ::Crc32& toolId, const AtomToolsFramework::DocumentTypeInfo& documentTypeInfo) {
- return aznew ShaderManagementConsoleDocument(toolId, documentTypeInfo); };
- documentType.m_supportedExtensionsToOpen.push_back({ "Shader Variant List", AZ::RPI::ShaderVariantListSourceData::Extension });
- documentType.m_supportedExtensionsToCreate.push_back({ "Shader Asset", AZ::RPI::ShaderSourceData::Extension });
- documentType.m_supportedExtensionsToSave.push_back({ "Shader Variant List", AZ::RPI::ShaderVariantListSourceData::Extension });
- return documentType;
- }
- AtomToolsFramework::DocumentObjectInfoVector ShaderManagementConsoleDocument::GetObjectInfo() const
- {
- AtomToolsFramework::DocumentObjectInfoVector objects = AtomToolsDocument::GetObjectInfo();
- AtomToolsFramework::DocumentObjectInfo objectInfo;
- objectInfo.m_visible = true;
- objectInfo.m_name = "Shader Variant List";
- objectInfo.m_displayName = "Shader Variant List";
- objectInfo.m_description = "Shader Variant List";
- objectInfo.m_objectType = azrtti_typeid<AZ::RPI::ShaderVariantListSourceData>();
- objectInfo.m_objectPtr = const_cast<AZ::RPI::ShaderVariantListSourceData*>(&m_shaderVariantListSourceData);
- objects.push_back(AZStd::move(objectInfo));
- return objects;
- }
- bool ShaderManagementConsoleDocument::Open(const AZStd::string& loadPath)
- {
- if (!AtomToolsDocument::Open(loadPath))
- {
- // SaveFailed has already been called so just forward the result without additional notifications.
- // TODO Replace bool return value with enum for open and save states.
- return false;
- }
- if (AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), AZ::RPI::ShaderSourceData::Extension))
- {
- return LoadShaderSourceData();
- }
- if (AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), AZ::RPI::ShaderVariantListSourceData::Extension))
- {
- return LoadShaderVariantListSourceData();
- }
- AZ_Error("ShaderManagementConsoleDocument", false, "Document extension is not supported: '%s.'", m_absolutePath.c_str());
- return OpenFailed();
- }
- bool ShaderManagementConsoleDocument::Save()
- {
- if (!AtomToolsDocument::Save())
- {
- // SaveFailed has already been called so just forward the result without additional notifications.
- // TODO Replace bool return value with enum for open and save states.
- return false;
- }
- return SaveSourceData();
- }
- bool ShaderManagementConsoleDocument::SaveAsCopy(const AZStd::string& savePath)
- {
- if (!AtomToolsDocument::SaveAsCopy(savePath))
- {
- // SaveFailed has already been called so just forward the result without additional notifications.
- // TODO Replace bool return value with enum for open and save states.
- return false;
- }
- return SaveSourceData();
- }
- bool ShaderManagementConsoleDocument::SaveAsChild(const AZStd::string& savePath)
- {
- if (!AtomToolsDocument::SaveAsChild(savePath))
- {
- // SaveFailed has already been called so just forward the result without additional notifications.
- // TODO Replace bool return value with enum for open and save states.
- return false;
- }
- return SaveSourceData();
- }
- bool ShaderManagementConsoleDocument::IsModified() const
- {
- return m_modified;
- }
- bool ShaderManagementConsoleDocument::BeginEdit()
- {
- // Save the current properties as a momento for undo before any changes are applied
- m_shaderVariantListSourceDataBeforeEdit = m_shaderVariantListSourceData;
- return true;
- }
- bool ShaderManagementConsoleDocument::EndEdit()
- {
- bool modified = false;
- // Lazy evaluation, comparing the current and previous shader variant list source data state to determine if we need to record undo/redo history.
- // TODO Refine this so that only the deltas are stored.
- const auto& undoState = m_shaderVariantListSourceDataBeforeEdit;
- const auto& redoState = m_shaderVariantListSourceData;
- if (undoState.m_shaderFilePath != redoState.m_shaderFilePath ||
- undoState.m_shaderVariants.size() != redoState.m_shaderVariants.size())
- {
- modified = true;
- }
- else
- {
- for (size_t i = 0; i < redoState.m_shaderVariants.size(); ++i)
- {
- if (undoState.m_shaderVariants[i].m_stableId != redoState.m_shaderVariants[i].m_stableId ||
- undoState.m_shaderVariants[i].m_options != redoState.m_shaderVariants[i].m_options)
- {
- modified = true;
- break;
- }
- }
- }
- if (modified)
- {
- AddUndoRedoHistory(
- [this, undoState]() { SetShaderVariantListSourceData(undoState); },
- [this, redoState]() { SetShaderVariantListSourceData(redoState); });
- AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
- m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentObjectInfoInvalidated, m_id);
- AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
- m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentModified, m_id);
- }
- m_shaderVariantListSourceDataBeforeEdit = {};
- return true;
- }
- void ShaderManagementConsoleDocument::Clear()
- {
- AtomToolsFramework::AtomToolsDocument::Clear();
- m_shaderVariantListSourceData = {};
- m_shaderVariantListSourceDataBeforeEdit = {};
- m_shaderAsset = {};
- m_modified = {};
- }
- bool ShaderManagementConsoleDocument::SaveSourceData()
- {
- auto verification = Verify();
- if (!verification.AllGood())
- {
- // can't display message boxes from the document, use a trace:
- AZ_TracePrintf("ShaderManagementConsoleDocument", "Verification reported: %s%s%s",
- verification.m_hasRedundantVariants ? "Redundant variants. " : "",
- verification.m_hasRootLike ? "Root-like found. " : "",
- verification.m_hasStableIdJump ? "Stable id jumps." : "");
- return SaveFailed();
- }
- if (!AZ::RPI::JsonUtils::SaveObjectToFile(m_savePathNormalized, m_shaderVariantListSourceData))
- {
- AZ_Error("ShaderManagementConsoleDocument", false, "Document could not be saved: '%s'.", m_savePathNormalized.c_str());
- return SaveFailed();
- }
- m_absolutePath = m_savePathNormalized;
- m_modified = {};
- return SaveSucceeded();
- }
- bool ShaderManagementConsoleDocument::LoadShaderSourceData()
- {
- AZ::RPI::ShaderVariantListSourceData shaderVariantListSourceData;
- shaderVariantListSourceData.m_shaderFilePath = m_absolutePath;
- SetShaderVariantListSourceData(shaderVariantListSourceData);
- m_modified = {};
- return OpenSucceeded();
- }
- bool ShaderManagementConsoleDocument::LoadShaderVariantListSourceData()
- {
- // Load previously generated shader variant list source data
- AZ::RPI::ShaderVariantListSourceData shaderVariantListSourceData;
- if (!AZ::RPI::JsonUtils::LoadObjectFromFile(m_absolutePath, shaderVariantListSourceData))
- {
- AZ_Error("ShaderManagementConsoleDocument", false, "Failed loading shader variant list data: '%s.'", m_absolutePath.c_str());
- return OpenFailed();
- }
- SetShaderVariantListSourceData(shaderVariantListSourceData);
- m_modified = {};
- return OpenSucceeded();
- }
- AZ::u32 ShaderManagementConsoleDocument::UpdateOptionValue(
- AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo>& shaderVariantIN,
- AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo>& shaderVariantOUT,
- AZ::Name targetOption,
- AZ::Name targetValue,
- AZ::u32 stableId)
- {
- shaderVariantOUT.clear();
- for (auto& variantInfo : shaderVariantIN)
- {
- AZ::RPI::ShaderOptionValuesSourceData optionList;
- optionList = variantInfo.m_options;
- if (optionList.count(targetOption) > 0)
- {
- optionList[targetOption] = targetValue;
- }
- shaderVariantOUT.emplace_back(stableId, optionList);
- stableId += 1;
- }
- return stableId;
- }
- } // namespace ShaderManagementConsole
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