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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <FFontXML_Internal.h>
- #include <AzCore/IO/Path/Path.h>
- #include <AzCore/std/string/conversions.h>
- #include <shlobj_core.h>
- namespace AtomFontInternal
- {
- void XmlFontShader::FoundElementImpl()
- {
- wchar_t sysFontPathW[MAX_PATH];
- if (SUCCEEDED(SHGetFolderPath(0, CSIDL_FONTS, 0, SHGFP_TYPE_DEFAULT, sysFontPathW)))
- {
- const AZ::IO::PathView fontName = AZ::IO::PathView(m_strFontPath.c_str()).Filename();
- AZStd::string sysFontPath;
- AZStd::to_string(sysFontPath, sysFontPathW);
- AZ::IO::Path newFontPath(sysFontPath);
- newFontPath /= fontName;
- m_font->Load(newFontPath.c_str(), m_FontTexSize.x, m_FontTexSize.y, m_slotSizes.x, m_slotSizes.y, CreateTTFFontFlag(m_FontSmoothMethod, m_FontSmoothAmount), m_SizeRatio);
- }
- }
- }
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