FFontXML_Windows.cpp 1.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <FFontXML_Internal.h>
  9. #include <AzCore/IO/Path/Path.h>
  10. #include <AzCore/std/string/conversions.h>
  11. #include <shlobj_core.h>
  12. namespace AtomFontInternal
  13. {
  14. void XmlFontShader::FoundElementImpl()
  15. {
  16. wchar_t sysFontPathW[MAX_PATH];
  17. if (SUCCEEDED(SHGetFolderPath(0, CSIDL_FONTS, 0, SHGFP_TYPE_DEFAULT, sysFontPathW)))
  18. {
  19. const AZ::IO::PathView fontName = AZ::IO::PathView(m_strFontPath.c_str()).Filename();
  20. AZStd::string sysFontPath;
  21. AZStd::to_string(sysFontPath, sysFontPathW);
  22. AZ::IO::Path newFontPath(sysFontPath);
  23. newFontPath /= fontName;
  24. m_font->Load(newFontPath.c_str(), m_FontTexSize.x, m_FontTexSize.y, m_slotSizes.x, m_slotSizes.y, CreateTTFFontFlag(m_FontSmoothMethod, m_FontSmoothAmount), m_SizeRatio);
  25. }
  26. }
  27. }