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Qing Tao b0b92a99cd Add support to release BufferAssets owned by ModelAssets for some use cases (#113) 2 лет назад
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Editor 5fca7ffd86 CR feedback 4 лет назад
ActorAsset.cpp 3e069857a5 Add support to pad skinned mesh buffers to respect needed alignment (#16566) 2 лет назад
ActorAsset.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
ActorModule.cpp 324c0317e9 O3DE engine Gem rename support (#17059) 2 лет назад
ActorSystemComponent.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
ActorSystemComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
AtomActor.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
AtomActor.h a8a3fa7253 Typeinfo simplification (#14824) 3 лет назад
AtomActorDebugDraw.cpp cc98a910f5 Fix GHI-14319 : actor intialization deadlock (#14512) 3 лет назад
AtomActorDebugDraw.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
AtomActorInstance.cpp b0b92a99cd Add support to release BufferAssets owned by ModelAssets for some use cases (#113) 1 год назад
AtomActorInstance.h 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places 2 лет назад
AtomBackend.cpp 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) 2 лет назад
AtomBackend.h 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) 2 лет назад