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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
-
- #include <Pass/Child/EditorModeDesaturationPass.h>
- #include <PostProcess/PostProcessFeatureProcessor.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <Atom/RPI.Public/View.h>
- // Temporary measure for setting the desaturation pass shader parameters at runtime until GHI 3455 is implemented
- AZ_EDITOR_MODE_PASS_TRANSITION_CVARS(cl_editorModeDesaturationPass, 0.75f, 0.0f, 20.0f, 1.0f);
- AZ_EDITOR_MODE_PASS_CVAR(float, cl_editorModeDesaturationPass, DesaturationAmount, 1.0f);
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<EditorModeDesaturationPass> EditorModeDesaturationPass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<EditorModeDesaturationPass> pass = aznew EditorModeDesaturationPass(descriptor);
- return AZStd::move(pass);
- }
-
- EditorModeDesaturationPass::EditorModeDesaturationPass(const RPI::PassDescriptor& descriptor)
- : EditorModeFeedbackChildPassBase(descriptor, { 0.75f, 0.0f, 20.0f }, 1.0f)
- {
- }
-
- void EditorModeDesaturationPass::InitializeInternal()
- {
- EditorModeFeedbackChildPassBase::InitializeInternal();
- m_desaturationAmountIndex.Reset();
- }
-
- void EditorModeDesaturationPass::FrameBeginInternal(FramePrepareParams params)
- {
- SetSrgConstants();
- EditorModeFeedbackChildPassBase::FrameBeginInternal(params);
- }
-
- void EditorModeDesaturationPass::SetDesaturationAmount(const float amount)
- {
- m_desaturationAmount = amount;
- }
- void EditorModeDesaturationPass::SetSrgConstants()
- {
- // Temporary measure for setting the pass shader parameters at runtime until GHI 3455 is implemented
- SetMinDepthTransitionValue(cl_editorModeDesaturationPass_MinDepthTransitionValue);
- SetDepthTransitionStart(cl_editorModeDesaturationPass_DepthTransitionStart);
- SetDepthTransitionDuration(cl_editorModeDesaturationPass_DepthTransitionDuration);
- SetFinalBlendAmount(cl_editorModeDesaturationPass_FinalBlendAmount);
- SetDesaturationAmount(cl_editorModeDesaturationPass_DesaturationAmount);
- m_shaderResourceGroup->SetConstant(m_desaturationAmountIndex, m_desaturationAmount);
- }
- } // namespace Render
- } // namespace AZ
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