EditorModeDesaturationPass.cpp 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Pass/Child/EditorModeDesaturationPass.h>
  9. #include <PostProcess/PostProcessFeatureProcessor.h>
  10. #include <Atom/RPI.Public/RenderPipeline.h>
  11. #include <Atom/RPI.Public/Scene.h>
  12. #include <Atom/RPI.Public/View.h>
  13. // Temporary measure for setting the desaturation pass shader parameters at runtime until GHI 3455 is implemented
  14. AZ_EDITOR_MODE_PASS_TRANSITION_CVARS(cl_editorModeDesaturationPass, 0.75f, 0.0f, 20.0f, 1.0f);
  15. AZ_EDITOR_MODE_PASS_CVAR(float, cl_editorModeDesaturationPass, DesaturationAmount, 1.0f);
  16. namespace AZ
  17. {
  18. namespace Render
  19. {
  20. RPI::Ptr<EditorModeDesaturationPass> EditorModeDesaturationPass::Create(const RPI::PassDescriptor& descriptor)
  21. {
  22. RPI::Ptr<EditorModeDesaturationPass> pass = aznew EditorModeDesaturationPass(descriptor);
  23. return AZStd::move(pass);
  24. }
  25. EditorModeDesaturationPass::EditorModeDesaturationPass(const RPI::PassDescriptor& descriptor)
  26. : EditorModeFeedbackChildPassBase(descriptor, { 0.75f, 0.0f, 20.0f }, 1.0f)
  27. {
  28. }
  29. void EditorModeDesaturationPass::InitializeInternal()
  30. {
  31. EditorModeFeedbackChildPassBase::InitializeInternal();
  32. m_desaturationAmountIndex.Reset();
  33. }
  34. void EditorModeDesaturationPass::FrameBeginInternal(FramePrepareParams params)
  35. {
  36. SetSrgConstants();
  37. EditorModeFeedbackChildPassBase::FrameBeginInternal(params);
  38. }
  39. void EditorModeDesaturationPass::SetDesaturationAmount(const float amount)
  40. {
  41. m_desaturationAmount = amount;
  42. }
  43. void EditorModeDesaturationPass::SetSrgConstants()
  44. {
  45. // Temporary measure for setting the pass shader parameters at runtime until GHI 3455 is implemented
  46. SetMinDepthTransitionValue(cl_editorModeDesaturationPass_MinDepthTransitionValue);
  47. SetDepthTransitionStart(cl_editorModeDesaturationPass_DepthTransitionStart);
  48. SetDepthTransitionDuration(cl_editorModeDesaturationPass_DepthTransitionDuration);
  49. SetFinalBlendAmount(cl_editorModeDesaturationPass_FinalBlendAmount);
  50. SetDesaturationAmount(cl_editorModeDesaturationPass_DesaturationAmount);
  51. m_shaderResourceGroup->SetConstant(m_desaturationAmountIndex, m_desaturationAmount);
  52. }
  53. } // namespace Render
  54. } // namespace AZ