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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Pass/State/EditorStateBufferCopyPassData.h>
- #include <Pass/State/EditorStateBufferCopyPass.h>
- #include <Pass/State/EditorStateParentPassData.h>
- #include <Pass/EditorStatePassSystem.h>
- #include <Pass/EditorStatePassSystemUtils.h>
- #include <Atom/RPI.Reflect/Pass/RasterPassData.h>
- namespace AZ::Render
- {
- Name GetMaskPassTemplateNameForDrawList(const Name& drawList)
- {
- return Name(AZStd::string(drawList.GetStringView()) + "_EditorModeMaskTemplate");
- }
- Name GetMaskPassNameForDrawList(const Name& drawList)
- {
- return Name(AZStd::string(drawList.GetStringView()) + "_EntityMaskPass");
- }
- Name GetBufferCopyPassTemplateName(const EditorStateBase& state)
- {
- return Name(state.GetStateName() + "BufferCopyTemplate");
- }
-
- Name GetBufferCopyPassNameForState(const EditorStateBase& state)
- {
- return Name(state.GetStateName() + "BufferCopyPass");
- }
- void CreateAndAddStateParentPassTemplate(const EditorStateBase& state)
- {
- const auto templateName = state.GetPassTemplateName();
- if (RPI::PassSystemInterface::Get()->GetPassTemplate(templateName))
- {
- // Template was created by another pipeline, do not to create again
- return;
- }
- auto stateParentPassTemplate = AZStd::make_shared<RPI::PassTemplate>();
- stateParentPassTemplate->m_name = templateName;
- stateParentPassTemplate->m_passClass = StatePassTemplatePassClassName;
- // Input depth slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("InputDepth");
- slot.m_slotType = RPI::PassSlotType::Input;
- stateParentPassTemplate->AddSlot(slot);
- }
- // Input entity mask slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("InputEntityMask");
- slot.m_slotType = RPI::PassSlotType::Input;
- stateParentPassTemplate->AddSlot(slot);
- }
- // Input color slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("InputColor");
- slot.m_slotType = RPI::PassSlotType::Input;
- stateParentPassTemplate->AddSlot(slot);
- }
- // Output color slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("OutputColor");
- slot.m_slotType = RPI::PassSlotType::Output;
- stateParentPassTemplate->AddSlot(slot);
- }
- // Fallback connections
- {
- RPI::PassFallbackConnection fallbackConnection;
- fallbackConnection.m_inputSlotName = Name("InputColor");
- fallbackConnection.m_outputSlotName = Name("OutputColor");
- stateParentPassTemplate->m_fallbackConnections.push_back(fallbackConnection);
- }
- // Pass data
- {
- auto passData = AZStd::make_shared<RPI::EditorStateParentPassData>();
- passData->editorStatePass = &state;
- stateParentPassTemplate->m_passData = passData;
- }
- // Child passes
- auto previousOutput = AZStd::make_pair(Name("Parent"), Name("InputColor"));
- AZ::u32 passCount = 0;
- for (const auto& childPassTemplate : state.GetChildPassNameList())
- {
- auto childPassName = state.GetGeneratedChildPassName(passCount);
- RPI::PassRequest pass;
- pass.m_passName = childPassName;
- pass.m_templateName = childPassTemplate;
-
- // Input depth
- {
- RPI::PassConnection connection;
- connection.m_localSlot = Name("InputDepth");
- connection.m_attachmentRef = { Name("Parent"), Name("InputDepth") };
- pass.AddInputConnection(connection);
- }
-
- // Input entity mask
- {
- RPI::PassConnection connection;
- connection.m_localSlot = Name("InputEntityMask");
- connection.m_attachmentRef = { Name("Parent"), Name("InputEntityMask") };
- pass.AddInputConnection(connection);
- }
-
- // Input color
- {
- RPI::PassConnection connection;
- connection.m_localSlot = Name("InputColor");
- connection.m_attachmentRef = { previousOutput.first, previousOutput.second };
- pass.AddInputConnection(connection);
- }
-
- stateParentPassTemplate->AddPassRequest(pass);
- previousOutput = { pass.m_passName, Name("OutputColor") };
- passCount++;
- }
- // Connections
- {
- RPI::PassConnection connection;
- connection.m_localSlot = Name("OutputColor");
- connection.m_attachmentRef.m_pass = previousOutput.first;
- connection.m_attachmentRef.m_attachment = previousOutput.second;
- stateParentPassTemplate->AddOutputConnection(connection);
- }
- RPI::PassSystemInterface::Get()->AddPassTemplate(stateParentPassTemplate->m_name, stateParentPassTemplate);
- }
- void CreateAndAddBufferCopyPassTemplate(const EditorStateBase& state)
- {
- const auto templateName = GetBufferCopyPassTemplateName(state);
- if (RPI::PassSystemInterface::Get()->GetPassTemplate(templateName))
- {
- // Template was created by another pipeline, do not to create again
- return;
- }
- auto passTemplate = AZStd::make_shared<RPI::PassTemplate>();
- passTemplate->m_name = templateName;
- passTemplate->m_passClass = BufferCopyStatePassTemplatePassClassName;
-
- // Input color slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("InputColor");
- slot.m_slotType = RPI::PassSlotType::Input;
- slot.m_shaderInputName = Name("m_framebuffer");
- slot.m_scopeAttachmentUsage = RHI::ScopeAttachmentUsage::Shader;
- passTemplate->AddSlot(slot);
- }
- // Output color slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("OutputColor");
- slot.m_slotType = RPI::PassSlotType::Output;
- slot.m_scopeAttachmentUsage = RHI::ScopeAttachmentUsage::RenderTarget;
- slot.m_loadStoreAction.m_loadAction = RHI::AttachmentLoadAction::DontCare;
- passTemplate->AddSlot(slot);
- }
- // Connections
- {
- RPI::PassConnection connection;
- connection.m_localSlot = Name("OutputColor");
- connection.m_attachmentRef.m_pass = Name("Parent");
- connection.m_attachmentRef.m_attachment = Name("ColorInputOutput");
- passTemplate->AddOutputConnection(connection);
- }
- // Fallback connections
- {
- RPI::PassFallbackConnection fallbackConnection;
- passTemplate->m_fallbackConnections.push_back({ Name("InputColor"), Name("OutputColor") });
- }
- // Pass data
- {
- const auto shaderFilePath = "shaders/editormodebuffercopy.azshader";
- Data::AssetId shaderAssetId;
- Data::AssetCatalogRequestBus::BroadcastResult(
- shaderAssetId, &Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, shaderFilePath, azrtti_typeid<RPI::ShaderAsset>(),
- false);
- if (!shaderAssetId.IsValid())
- {
- AZ_Assert(false, "[DisplayMapperPass] Unable to obtain asset id for %s.", shaderFilePath);
- return;
- }
- auto passData = AZStd::make_shared<RPI::EditorStateBufferCopyPassData>();
- passData->m_pipelineViewTag = "MainCamera";
- passData->m_shaderAsset.m_filePath = shaderFilePath;
- passData->m_shaderAsset.m_assetId = shaderAssetId;
- passData->editorStatePass = &state;
- passTemplate->m_passData = passData;
- }
- RPI::PassSystemInterface::Get()->AddPassTemplate(passTemplate->m_name, passTemplate);
- }
- void CreateAndAddMaskPassTemplate(const Name& drawList)
- {
- const auto templateName = GetMaskPassTemplateNameForDrawList(drawList);
- if (RPI::PassSystemInterface::Get()->GetPassTemplate(templateName))
- {
- // Template was created by another pipeline, do not to create again
- return;
- }
- auto maskPassTemplate = AZStd::make_shared<RPI::PassTemplate>();
- maskPassTemplate->m_name = templateName;
- maskPassTemplate->m_passClass = Name("RasterPass");
- // Input depth slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("InputDepth");
- slot.m_slotType = RPI::PassSlotType::Input;
- slot.m_shaderInputName = Name("m_existingDepth");
- slot.m_scopeAttachmentUsage = RHI::ScopeAttachmentUsage::Shader;
- slot.m_shaderImageDimensionsName = Name("m_existingDepthDimensions");
- slot.m_imageViewDesc = AZStd::make_shared<RHI::ImageViewDescriptor>();
- slot.m_imageViewDesc->m_aspectFlags = RHI::ImageAspectFlags::Depth;
- maskPassTemplate->AddSlot(slot);
- }
- // Output entity mask slot
- {
- RPI::PassSlot slot;
- slot.m_name = Name("OutputEntityMask");
- slot.m_slotType = RPI::PassSlotType::Output;
- slot.m_scopeAttachmentUsage = RHI::ScopeAttachmentUsage::RenderTarget;
- slot.m_loadStoreAction.m_loadAction = RHI::AttachmentLoadAction::Clear;
- slot.m_loadStoreAction.m_clearValue = RHI::ClearValue::CreateVector4Float(0.0, 0.0, 0.0, 0.0);
- maskPassTemplate->AddSlot(slot);
- }
- // Output entity mask attachment
- RPI::PassImageAttachmentDesc imageAttachment;
- imageAttachment.m_name = Name("OutputEntityMaskAttachment");
- imageAttachment.m_sizeSource.m_source.m_pass = Name("This");
- imageAttachment.m_sizeSource.m_source.m_attachment = Name("InputDepth");
- imageAttachment.m_imageDescriptor.m_format = RHI::Format::R8G8_UNORM;
- imageAttachment.m_imageDescriptor.m_sharedQueueMask = RHI::HardwareQueueClassMask::Graphics;
- maskPassTemplate->AddImageAttachment(imageAttachment);
- // Output entity mask
- RPI::PassConnection connection;
- connection.m_localSlot = Name("OutputEntityMask");
- connection.m_attachmentRef = { Name("This"), Name("OutputEntityMaskAttachment") };
- maskPassTemplate->AddOutputConnection(connection);
- // Pass data
- {
- auto passData = AZStd::make_shared<RPI::RasterPassData>();
- passData->m_drawListTag = Name(drawList);
- passData->m_passSrgShaderReference.m_filePath = "shaders/editormodemask.azshader";
- passData->m_pipelineViewTag = "MainCamera";
- maskPassTemplate->m_passData = passData;
- }
- RPI::PassSystemInterface::Get()->AddPassTemplate(maskPassTemplate->m_name, maskPassTemplate);
- }
- AZStd::unordered_set<Name> CreateMaskPassTemplatesFromEditorStates(
- const EditorStateList& editorStates)
- {
- AZStd::unordered_set<Name> drawLists;
- for (const auto& state : editorStates)
- {
- if (const auto drawList = state->GetEntityMaskDrawList();
- !drawLists.contains(drawList))
- {
- CreateAndAddMaskPassTemplate(drawList);
- drawLists.insert(drawList);
- }
- }
- return drawLists;
- }
- } // namespace AZ::Render
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