CameraComponentController.cpp 31 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "CameraComponentController.h"
  9. #include "AzCore/Component/TransformBus.h"
  10. #include "CameraViewRegistrationBus.h"
  11. #include <Atom/RPI.Public/Pass/PassFilter.h>
  12. #include <Atom/RPI.Public/View.h>
  13. #include <Atom/RPI.Public/ViewportContextManager.h>
  14. #include <Atom/RPI.Public/ViewportContext.h>
  15. #include <AzCore/Asset/AssetSerializer.h>
  16. #include <AzCore/Component/EntityBus.h>
  17. #include <AzCore/Math/MatrixUtils.h>
  18. #include <AzCore/Math/Vector2.h>
  19. #include <AzFramework/Viewport/ViewportScreen.h>
  20. namespace Camera
  21. {
  22. void CameraComponentConfig::Reflect(AZ::ReflectContext* context)
  23. {
  24. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  25. {
  26. serializeContext->Class<CameraComponentConfig, AZ::ComponentConfig>()
  27. ->Version(6)
  28. ->Field("Orthographic", &CameraComponentConfig::m_orthographic)
  29. ->Field("Orthographic Half Width", &CameraComponentConfig::m_orthographicHalfWidth)
  30. ->Field("Field of View", &CameraComponentConfig::m_fov)
  31. ->Field("Near Clip Plane Distance", &CameraComponentConfig::m_nearClipDistance)
  32. ->Field("Far Clip Plane Distance", &CameraComponentConfig::m_farClipDistance)
  33. ->Field("SpecifyDimensions", &CameraComponentConfig::m_specifyFrustumDimensions)
  34. ->Field("FrustumWidth", &CameraComponentConfig::m_frustumWidth)
  35. ->Field("FrustumHeight", &CameraComponentConfig::m_frustumHeight)
  36. ->Field("MakeActiveViewOnActivation", &CameraComponentConfig::m_makeActiveViewOnActivation)
  37. ->Field("RenderToTexture", &CameraComponentConfig::m_renderTextureAsset)
  38. ->Field("PipelineTemplate", &CameraComponentConfig::m_pipelineTemplate)
  39. ;
  40. if (auto editContext = serializeContext->GetEditContext())
  41. {
  42. editContext->Class<CameraComponentConfig>("CameraComponentConfig", "Configuration for a CameraComponent or EditorCameraComponent")
  43. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  44. ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
  45. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_makeActiveViewOnActivation,
  46. "Make active camera on activation?", "If true, this camera will become the active render camera when it activates")
  47. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_orthographic, "Orthographic",
  48. "If set, this camera will use an orthographic projection instead of a perspective one. Objects will appear as the same size, regardless of distance from the camera.")
  49. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
  50. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_orthographicHalfWidth, "Orthographic Half-width", "The half-width used to calculate the orthographic projection. The height will be determined by the aspect ratio.")
  51. ->Attribute(AZ::Edit::Attributes::Visibility, &CameraComponentConfig::GetOrthographicParameterVisibility)
  52. ->Attribute(AZ::Edit::Attributes::Min, 0.001f)
  53. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::ValuesOnly)
  54. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_fov, "Field of view", "Vertical field of view in degrees. Note: Max FoV is less than 180.")
  55. ->Attribute(AZ::Edit::Attributes::Min, MinFoV)
  56. ->Attribute(AZ::Edit::Attributes::Suffix, " degrees")
  57. ->Attribute(AZ::Edit::Attributes::Step, 1.f)
  58. ->Attribute(AZ::Edit::Attributes::Max, AZ::RadToDeg(AZ::Constants::Pi) - 0.001f) //We assert at fovs >= Pi so set the max for this field to be just under that
  59. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::ValuesOnly)
  60. ->Attribute(AZ::Edit::Attributes::Visibility, &CameraComponentConfig::GetPerspectiveParameterVisibility)
  61. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_nearClipDistance, "Near clip distance",
  62. "Distance to the near clip plane of the view Frustum")
  63. ->Attribute(AZ::Edit::Attributes::Min, MinimumNearPlaneDistance)
  64. ->Attribute(AZ::Edit::Attributes::Suffix, " m")
  65. ->Attribute(AZ::Edit::Attributes::Step, 0.1f)
  66. ->Attribute(AZ::Edit::Attributes::Max, &CameraComponentConfig::GetFarClipDistance)
  67. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
  68. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_farClipDistance, "Far clip distance",
  69. "Distance to the far clip plane of the view Frustum")
  70. ->Attribute(AZ::Edit::Attributes::Min, &CameraComponentConfig::GetNearClipDistance)
  71. ->Attribute(AZ::Edit::Attributes::Suffix, " m")
  72. ->Attribute(AZ::Edit::Attributes::Step, 10.f)
  73. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
  74. ->ClassElement(AZ::Edit::ClassElements::Group, "Render To Texture")
  75. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_renderTextureAsset, "Target texture", "The render target texture which the camera renders to.")
  76. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_pipelineTemplate, "Pipeline template", "The root pass template for the camera's render pipeline")
  77. ;
  78. }
  79. }
  80. }
  81. float CameraComponentConfig::GetFarClipDistance() const
  82. {
  83. return m_farClipDistance;
  84. }
  85. float CameraComponentConfig::GetNearClipDistance() const
  86. {
  87. return m_nearClipDistance;
  88. }
  89. AZ::EntityId CameraComponentConfig::GetEditorEntityId() const
  90. {
  91. return AZ::EntityId(m_editorEntityId);
  92. }
  93. AZ::u32 CameraComponentConfig::GetPerspectiveParameterVisibility() const
  94. {
  95. return m_orthographic ? AZ::Edit::PropertyVisibility::Hide : AZ::Edit::PropertyVisibility::Show;
  96. }
  97. AZ::u32 CameraComponentConfig::GetOrthographicParameterVisibility() const
  98. {
  99. return m_orthographic ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
  100. }
  101. CameraComponentController::CameraComponentController(const CameraComponentConfig& config)
  102. {
  103. SetConfiguration(config);
  104. }
  105. void CameraComponentController::ActivateAtomView()
  106. {
  107. auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  108. if (atomViewportRequests)
  109. {
  110. AZ_Assert(GetView(), "Attempted to activate Atom camera before component activation");
  111. const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName();
  112. AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect(contextName);
  113. // Ensure the Atom camera is updated with our current transform state
  114. AZ::Transform localTransform;
  115. AZ::TransformBus::EventResult(localTransform, m_entityId, &AZ::TransformBus::Events::GetLocalTM);
  116. AZ::Transform worldTransform;
  117. AZ::TransformBus::EventResult(worldTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
  118. OnTransformChanged(localTransform, worldTransform);
  119. // Push the Atom camera after we make sure we're up-to-date with our component's transform to ensure the viewport reads the correct state
  120. UpdateCamera();
  121. atomViewportRequests->PushViewGroup(contextName, m_atomCameraViewGroup);
  122. }
  123. }
  124. void CameraComponentController::DeactivateAtomView()
  125. {
  126. if (auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get())
  127. {
  128. const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName();
  129. atomViewportRequests->PopViewGroup(contextName, m_atomCameraViewGroup);
  130. AZ::RPI::ViewportContextNotificationBus::Handler::BusDisconnect(contextName);
  131. }
  132. }
  133. void CameraComponentController::SetShouldActivateFunction(AZStd::function<bool()> shouldActivateFunction)
  134. {
  135. m_shouldActivateFn = AZStd::move(shouldActivateFunction);
  136. }
  137. void CameraComponentController::SetIsLockedFunction(AZStd::function<bool()> isLockedFunction)
  138. {
  139. m_isLockedFn = AZStd::move(isLockedFunction);
  140. }
  141. void CameraComponentController::Reflect(AZ::ReflectContext* context)
  142. {
  143. CameraComponentConfig::Reflect(context);
  144. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  145. {
  146. serializeContext->Class<CameraComponentController>()
  147. ->Version(1)
  148. ->Field("Configuration", &CameraComponentController::m_config)
  149. ;
  150. if (auto editContext = serializeContext->GetEditContext())
  151. {
  152. editContext->Class<CameraComponentController>("CameraComponentController", "Controller for a CameraComponent or EditorCameraComponent")
  153. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  154. ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
  155. ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentController::m_config, "Configuration", "Camera Controller Configuration")
  156. ;
  157. }
  158. }
  159. }
  160. void CameraComponentController::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
  161. {
  162. required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
  163. }
  164. void CameraComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
  165. {
  166. provided.push_back(AZ_CRC("CameraService", 0x1dd1caa4));
  167. }
  168. void CameraComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
  169. {
  170. incompatible.push_back(AZ_CRC("CameraService", 0x1dd1caa4));
  171. }
  172. void CameraComponentController::Init()
  173. {
  174. AZStd::function<void(AZ::RPI::ViewPtr view)> onChange = [this](AZ::RPI::ViewPtr view)
  175. {
  176. if (!m_updatingTransformFromEntity && !m_isLockedFn())
  177. {
  178. AZ::TransformBus::Event(m_entityId, &AZ::TransformInterface::SetWorldTM, view->GetCameraTransform());
  179. }
  180. };
  181. m_atomCameraViewGroup = AZStd::make_shared<AZ::RPI::ViewGroup>();
  182. m_atomCameraViewGroup->Init(AZ::RPI::ViewGroup::Descriptor{ onChange, nullptr });
  183. if (auto rpiSystemInterface = AZ::RPI::RPISystemInterface::Get())
  184. {
  185. m_xrSystem = rpiSystemInterface->GetXRSystem();
  186. if (m_xrSystem)
  187. {
  188. m_numSterescopicViews = m_xrSystem->GetNumViews();
  189. AZ_Assert(m_numSterescopicViews <= AZ::RPI::XRMaxNumViews, "Atom only supports two XR views");
  190. }
  191. }
  192. }
  193. void CameraComponentController::Activate(AZ::EntityId entityId)
  194. {
  195. m_entityId = entityId;
  196. // Let's set the camera default transforms:
  197. AZ::TransformBus::EventResult(m_xrCameraToBaseSpaceTm, m_entityId, &AZ::TransformBus::Handler::GetWorldTM);
  198. m_xrBaseSpaceToHeadTm = AZ::Transform::CreateIdentity();
  199. m_xrHeadToLeftEyeTm = AZ::Transform::CreateIdentity();
  200. m_xrHeadToRightEyeTm = AZ::Transform::CreateIdentity();
  201. AZ::RPI::XRSpaceNotificationBus::Handler::BusConnect();
  202. auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  203. if (atomViewportRequests)
  204. {
  205. const AZ::EntityId editorEntityId = m_config.GetEditorEntityId();
  206. // Lazily create our camera as part of Activate
  207. // This will be persisted as part of our config so that it may be shared between the Editor & Game components.
  208. // Also, when using the Editor and opening the level for the first time, GetViewForEntity() will return a null ViewPtr.
  209. if (GetView() == nullptr && editorEntityId.IsValid())
  210. {
  211. AZ::RPI::ViewPtr atomEditorView = nullptr;
  212. CameraViewRegistrationRequestsBus::BroadcastResult(atomEditorView, &CameraViewRegistrationRequests::GetViewForEntity, editorEntityId);
  213. m_atomCameraViewGroup->SetView(atomEditorView, AZ::RPI::ViewType::Default);
  214. }
  215. AZStd::string entityName;
  216. AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationBus::Events::GetEntityName, m_entityId);
  217. AZ::Name cameraName = AZ::Name(AZStd::string::format("%s View", entityName.c_str()));
  218. // If there wasn't already a view registered (or the registration system isn't available), create a View
  219. if (GetView() == nullptr)
  220. {
  221. m_atomCameraViewGroup->CreateMainView(cameraName);
  222. if (editorEntityId.IsValid())
  223. {
  224. CameraViewRegistrationRequestsBus::Broadcast(
  225. &CameraViewRegistrationRequests::SetViewForEntity,
  226. editorEntityId,
  227. GetView());
  228. }
  229. }
  230. m_atomCameraViewGroup->CreateStereoscopicViews(cameraName);
  231. AZ::RPI::ViewProviderBus::Handler::BusConnect(m_entityId);
  232. m_atomCameraViewGroup->Activate();
  233. }
  234. // OnTransformChanged() is only called if the camera is actually moved, so make sure we call it at least once,
  235. // so the camera-transform is also correct for static cameras even before they are made the active view
  236. AZ::Transform local, world;
  237. AZ::TransformBus::Event(entityId, &AZ::TransformBus::Events::GetLocalAndWorld, local, world);
  238. OnTransformChanged(local, world);
  239. CameraRequestBus::Handler::BusConnect(m_entityId);
  240. AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
  241. CameraBus::Handler::BusConnect();
  242. CameraNotificationBus::Broadcast(&CameraNotificationBus::Events::OnCameraAdded, m_entityId);
  243. if (m_config.m_renderTextureAsset.GetId().IsValid())
  244. {
  245. CreateRenderPipelineForTexture();
  246. }
  247. // Only activate if we're configured to do so, and our activation call back indicates that we should
  248. if (m_config.m_makeActiveViewOnActivation && (!m_shouldActivateFn || m_shouldActivateFn()))
  249. {
  250. MakeActiveView();
  251. }
  252. }
  253. void CameraComponentController::Deactivate()
  254. {
  255. AZ::RPI::XRSpaceNotificationBus::Handler::BusDisconnect();
  256. if (m_renderToTexturePipeline)
  257. {
  258. auto scene = AZ::RPI::RPISystemInterface::Get()->GetSceneByName(AZ::Name("Main"));
  259. scene->RemoveRenderPipeline(m_renderToTexturePipeline->GetId());
  260. m_renderToTexturePipeline = nullptr;
  261. }
  262. CameraNotificationBus::Broadcast(&CameraNotificationBus::Events::OnCameraRemoved, m_entityId);
  263. CameraBus::Handler::BusDisconnect();
  264. AZ::TransformNotificationBus::Handler::BusDisconnect(m_entityId);
  265. CameraRequestBus::Handler::BusDisconnect(m_entityId);
  266. AZ::RPI::ViewProviderBus::Handler::BusDisconnect(m_entityId);
  267. m_atomCameraViewGroup->Deactivate();
  268. DeactivateAtomView();
  269. }
  270. void CameraComponentController::CreateRenderPipelineForTexture()
  271. {
  272. auto scene = AZ::RPI::RPISystemInterface::Get()->GetSceneByName(AZ::Name("Main"));
  273. const AZStd::string pipelineName = "Camera_" + m_entityId.ToString() + "_Pipeline";
  274. AZ::RPI::RenderPipelineDescriptor pipelineDesc;
  275. pipelineDesc.m_mainViewTagName = "MainCamera";
  276. pipelineDesc.m_name = pipelineName;
  277. pipelineDesc.m_rootPassTemplate = m_config.m_pipelineTemplate;
  278. pipelineDesc.m_renderSettings.m_multisampleState = AZ::RPI::RPISystemInterface::Get()->GetApplicationMultisampleState();
  279. pipelineDesc.m_allowModification = false;
  280. m_renderToTexturePipeline = AZ::RPI::RenderPipeline::CreateRenderPipelineForImage(pipelineDesc, m_config.m_renderTextureAsset);
  281. if (!m_renderToTexturePipeline)
  282. {
  283. AZStd::string entityName;
  284. AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, m_entityId);
  285. AZ_Error("Camera", false, "Failed to create render to texture pipeline for camera component in entity %s", entityName.c_str());
  286. return;
  287. }
  288. scene->AddRenderPipeline(m_renderToTexturePipeline);
  289. m_renderToTexturePipeline->SetDefaultView(GetView());
  290. }
  291. void CameraComponentController::SetConfiguration(const CameraComponentConfig& config)
  292. {
  293. m_config = config;
  294. UpdateCamera();
  295. }
  296. const CameraComponentConfig& CameraComponentController::GetConfiguration() const
  297. {
  298. return m_config;
  299. }
  300. AZ::RPI::ViewportContextPtr CameraComponentController::GetViewportContext()
  301. {
  302. if (auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  303. m_atomCameraViewGroup && atomViewportRequests)
  304. {
  305. return atomViewportRequests->GetDefaultViewportContext();
  306. }
  307. return nullptr;
  308. }
  309. AZ::EntityId CameraComponentController::GetCameras()
  310. {
  311. return m_entityId;
  312. }
  313. float CameraComponentController::GetFovDegrees()
  314. {
  315. return m_config.m_fov;
  316. }
  317. float CameraComponentController::GetFovRadians()
  318. {
  319. return AZ::DegToRad(m_config.m_fov);
  320. }
  321. float CameraComponentController::GetNearClipDistance()
  322. {
  323. return m_config.m_nearClipDistance;
  324. }
  325. float CameraComponentController::GetFarClipDistance()
  326. {
  327. return m_config.m_farClipDistance;
  328. }
  329. float CameraComponentController::GetFrustumWidth()
  330. {
  331. return m_config.m_frustumWidth;
  332. }
  333. float CameraComponentController::GetFrustumHeight()
  334. {
  335. return m_config.m_frustumHeight;
  336. }
  337. bool CameraComponentController::IsOrthographic()
  338. {
  339. return m_config.m_orthographic;
  340. }
  341. float CameraComponentController::GetOrthographicHalfWidth()
  342. {
  343. return m_config.m_orthographicHalfWidth;
  344. }
  345. void CameraComponentController::SetFovDegrees(float fov)
  346. {
  347. m_config.m_fov = AZ::GetClamp(fov, MinFoV, MaxFoV);
  348. UpdateCamera();
  349. }
  350. void CameraComponentController::SetFovRadians(float fov)
  351. {
  352. SetFovDegrees(AZ::RadToDeg(fov));
  353. }
  354. void CameraComponentController::SetNearClipDistance(float nearClipDistance)
  355. {
  356. m_config.m_nearClipDistance = AZ::GetMin(nearClipDistance, m_config.m_farClipDistance);
  357. UpdateCamera();
  358. }
  359. void CameraComponentController::SetFarClipDistance(float farClipDistance)
  360. {
  361. m_config.m_farClipDistance = AZ::GetMax(farClipDistance, m_config.m_nearClipDistance);
  362. UpdateCamera();
  363. }
  364. void CameraComponentController::SetFrustumWidth(float width)
  365. {
  366. m_config.m_frustumWidth = width;
  367. UpdateCamera();
  368. }
  369. void CameraComponentController::SetFrustumHeight(float height)
  370. {
  371. m_config.m_frustumHeight = height;
  372. UpdateCamera();
  373. }
  374. void CameraComponentController::SetOrthographic(bool orthographic)
  375. {
  376. m_config.m_orthographic = orthographic;
  377. UpdateCamera();
  378. }
  379. void CameraComponentController::SetOrthographicHalfWidth(float halfWidth)
  380. {
  381. m_config.m_orthographicHalfWidth = halfWidth;
  382. UpdateCamera();
  383. }
  384. void CameraComponentController::SetXRViewQuaternion([[maybe_unused]] const AZ::Quaternion& viewQuat, [[maybe_unused]] uint32_t xrViewIndex)
  385. {
  386. //No implementation needed as we are calling into CR system directly to get view data within OnTransformChanged
  387. }
  388. void CameraComponentController::MakeActiveView()
  389. {
  390. if (IsActiveView())
  391. {
  392. return;
  393. }
  394. // Set Atom camera, if it exists
  395. if (m_atomCameraViewGroup->IsAnyViewEnabled())
  396. {
  397. ActivateAtomView();
  398. }
  399. // Update camera parameters
  400. UpdateCamera();
  401. // Notify of active view changed
  402. CameraNotificationBus::Broadcast(&CameraNotificationBus::Events::OnActiveViewChanged, m_entityId);
  403. }
  404. bool CameraComponentController::IsActiveView()
  405. {
  406. return m_isActiveView;
  407. }
  408. namespace Util
  409. {
  410. AZ::Vector3 GetWorldPosition(const AZ::Vector3& origin, float depth, const AzFramework::CameraState& cameraState)
  411. {
  412. if (depth == 0.f)
  413. {
  414. return origin;
  415. }
  416. else
  417. {
  418. const AZ::Vector3 rayDirection = cameraState.m_orthographic ? cameraState.m_forward : (origin - cameraState.m_position);
  419. return origin + (rayDirection.GetNormalized() * depth);
  420. }
  421. }
  422. }
  423. AZ::Vector3 CameraComponentController::ScreenToWorld(const AZ::Vector2& screenPosition, float depth)
  424. {
  425. const AzFramework::ScreenPoint point{ static_cast<int>(screenPosition.GetX()), static_cast<int>(screenPosition.GetY()) };
  426. const AzFramework::CameraState& cameraState = GetCameraState();
  427. const AZ::Vector3 origin = AzFramework::ScreenToWorld(point, cameraState);
  428. return Util::GetWorldPosition(origin, depth, cameraState);
  429. }
  430. AZ::Vector3 CameraComponentController::ScreenNdcToWorld(const AZ::Vector2& screenNdcPosition, float depth)
  431. {
  432. const AzFramework::CameraState& cameraState = GetCameraState();
  433. const AZ::Vector3 origin = AzFramework::ScreenNdcToWorld(screenNdcPosition, AzFramework::InverseCameraView(cameraState), AzFramework::InverseCameraProjection(cameraState));
  434. return Util::GetWorldPosition(origin, depth, cameraState);
  435. }
  436. AZ::Vector2 CameraComponentController::WorldToScreenNdc(const AZ::Vector3& worldPosition)
  437. {
  438. const AzFramework::CameraState& cameraState = GetCameraState();
  439. const AZ::Vector3 screenPosition = AzFramework::WorldToScreenNdc(worldPosition, AzFramework::CameraView(cameraState), AzFramework::CameraProjection(cameraState));
  440. return AZ::Vector2(screenPosition);
  441. }
  442. AZ::Vector2 CameraComponentController::WorldToScreen(const AZ::Vector3& worldPosition)
  443. {
  444. const AzFramework::ScreenPoint& point = AzFramework::WorldToScreen(worldPosition, GetCameraState());
  445. return AZ::Vector2(static_cast<float>(point.m_x), static_cast<float>(point.m_y));
  446. }
  447. AzFramework::CameraState CameraComponentController::GetCameraState()
  448. {
  449. auto viewportContext = GetViewportContext();
  450. if (!m_atomCameraViewGroup->IsAnyViewEnabled() || !viewportContext)
  451. {
  452. return AzFramework::CameraState();
  453. }
  454. const auto windowSize = viewportContext->GetViewportSize();
  455. const auto viewportSize = AzFramework::ScreenSize(windowSize.m_width, windowSize.m_height);
  456. AzFramework::CameraState cameraState =
  457. AzFramework::CreateDefaultCamera(GetView()->GetCameraTransform(), viewportSize);
  458. AzFramework::SetCameraClippingVolumeFromPerspectiveFovMatrixRH(
  459. cameraState, GetView()->GetViewToClipMatrix());
  460. return cameraState;
  461. }
  462. void CameraComponentController::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
  463. {
  464. if (m_updatingTransformFromEntity)
  465. {
  466. return;
  467. }
  468. m_updatingTransformFromEntity = true;
  469. if (m_xrSystem && m_xrSystem->ShouldRender())
  470. {
  471. // When the XR System is active, The camera world transform will always be:
  472. // camWorldTm = m_xrCameraToBaseSpaceTm * m_xrBaseSpaceToHeadTm.
  473. // But when OnTransformChanged is called, may be because a Lua Script is changing
  474. // the camera location, we need to apply the inverse operation to preserve the value
  475. // of m_xrCameraToBaseSpaceTm.
  476. // This is the quick math:
  477. // m_xrCameraToBaseSpaceTm~ * camWorldTm = m_xrCameraToBaseSpaceTm~ * m_xrCameraToBaseSpaceTm * m_xrBaseSpaceToHeadTm
  478. // m_xrCameraToBaseSpaceTm~ * camWorldTm = m_xrBaseSpaceToHeadTm
  479. // m_xrCameraToBaseSpaceTm~ * camWorldTm * camWorldTm~ = m_xrBaseSpaceToHeadTm * camWorldTm~
  480. // m_xrCameraToBaseSpaceTm~ = m_xrBaseSpaceToHeadTm * camWorldTm~
  481. // m_xrCameraToBaseSpaceTm~~ = (m_xrBaseSpaceToHeadTm * camWorldTm~)~
  482. // m_xrCameraToBaseSpaceTm = camWorldTm~~ * m_xrBaseSpaceToHeadTm~
  483. // m_xrCameraToBaseSpaceTm = camWorldTm * m_xrBaseSpaceToHeadTm~
  484. m_xrCameraToBaseSpaceTm = world * m_xrBaseSpaceToHeadTm.GetInverse();
  485. m_updatingTransformFromEntity = false;
  486. // We are not going to call m_atomCameraViewGroup->SetCameraTransform() yet.
  487. // We need to wait for the OnXRSpaceLocationsChanged() notification, which will give us
  488. // the XR Headset orientation.
  489. return;
  490. }
  491. else
  492. {
  493. m_atomCameraViewGroup->SetCameraTransform(AZ::Matrix3x4::CreateFromTransform(world.GetOrthogonalized()));
  494. }
  495. m_updatingTransformFromEntity = false;
  496. UpdateCamera();
  497. }
  498. void CameraComponentController::OnViewportSizeChanged([[maybe_unused]] AzFramework::WindowSize size)
  499. {
  500. if (IsActiveView())
  501. {
  502. UpdateCamera();
  503. }
  504. }
  505. void CameraComponentController::OnViewportDefaultViewChanged(AZ::RPI::ViewPtr view)
  506. {
  507. m_isActiveView = GetView() == view;
  508. }
  509. AZ::RPI::ViewPtr CameraComponentController::GetView() const
  510. {
  511. return m_atomCameraViewGroup->GetView(AZ::RPI::ViewType::Default);
  512. }
  513. AZ::RPI::ViewPtr CameraComponentController::GetStereoscopicView(AZ::RPI::ViewType viewType) const
  514. {
  515. return m_atomCameraViewGroup->GetView(viewType);
  516. }
  517. void CameraComponentController::UpdateCamera()
  518. {
  519. // O3de assumes a setup for reversed depth
  520. const bool reverseDepth = true;
  521. if (auto viewportContext = GetViewportContext())
  522. {
  523. AZ::Matrix4x4 viewToClipMatrix;
  524. if (!m_atomAuxGeom)
  525. {
  526. SetupAtomAuxGeom(viewportContext);
  527. }
  528. auto windowSize = viewportContext->GetViewportSize();
  529. const float aspectRatio = aznumeric_cast<float>(windowSize.m_width) / aznumeric_cast<float>(windowSize.m_height);
  530. // This assumes a reversed depth buffer, in line with other LY Atom integration
  531. if (m_config.m_orthographic)
  532. {
  533. AZ::MakeOrthographicMatrixRH(viewToClipMatrix,
  534. -m_config.m_orthographicHalfWidth,
  535. m_config.m_orthographicHalfWidth,
  536. -m_config.m_orthographicHalfWidth / aspectRatio,
  537. m_config.m_orthographicHalfWidth / aspectRatio,
  538. m_config.m_nearClipDistance,
  539. m_config.m_farClipDistance,
  540. reverseDepth);
  541. }
  542. else
  543. {
  544. AZ::MakePerspectiveFovMatrixRH(viewToClipMatrix,
  545. AZ::DegToRad(m_config.m_fov),
  546. aspectRatio,
  547. m_config.m_nearClipDistance,
  548. m_config.m_farClipDistance,
  549. reverseDepth);
  550. }
  551. m_updatingTransformFromEntity = true;
  552. m_atomCameraViewGroup->SetViewToClipMatrix(viewToClipMatrix);
  553. // Update stereoscopic projection matrix
  554. if (m_xrSystem && m_xrSystem->ShouldRender())
  555. {
  556. AZ::Matrix4x4 projection = AZ::Matrix4x4::CreateIdentity();
  557. for (AZ::u32 i = 0; i < m_numSterescopicViews; i++)
  558. {
  559. AZ::RPI::ViewType viewType = i == 0 ? AZ::RPI::ViewType::XrLeft : AZ::RPI::ViewType::XrRight;
  560. AZ::RPI::FovData fovData;
  561. m_xrSystem->GetViewFov(i, fovData);
  562. if ( (fovData.m_angleLeft != 0 || fovData.m_angleRight != 0) && (fovData.m_angleUp != 0 || fovData.m_angleDown != 0))
  563. {
  564. projection = m_xrSystem->CreateStereoscopicProjection(
  565. fovData.m_angleLeft,
  566. fovData.m_angleRight,
  567. fovData.m_angleDown,
  568. fovData.m_angleUp,
  569. m_config.m_nearClipDistance,
  570. m_config.m_farClipDistance,
  571. reverseDepth);
  572. m_atomCameraViewGroup->SetStereoscopicViewToClipMatrix(projection, reverseDepth, viewType);
  573. }
  574. }
  575. }
  576. m_updatingTransformFromEntity = false;
  577. }
  578. }
  579. void CameraComponentController::SetupAtomAuxGeom(AZ::RPI::ViewportContextPtr viewportContext)
  580. {
  581. if (auto scene = viewportContext->GetRenderScene())
  582. {
  583. if (auto auxGeomFP = scene->GetFeatureProcessor<AZ::RPI::AuxGeomFeatureProcessorInterface>())
  584. {
  585. m_atomAuxGeom = auxGeomFP->GetOrCreateDrawQueueForView(GetView().get());
  586. }
  587. }
  588. }
  589. ////////////////////////////////////////////////////////////////////
  590. // AZ::RPI::XRSpaceNotificationBus::Handler Overrides
  591. void CameraComponentController::OnXRSpaceLocationsChanged(
  592. const AZ::Transform& baseSpaceToHeadTm,
  593. const AZ::Transform& headToleftEyeTm,
  594. const AZ::Transform& headToRightEyeTm)
  595. {
  596. if (!m_xrSystem || !m_xrSystem->ShouldRender())
  597. {
  598. return;
  599. }
  600. m_updatingTransformFromEntity = true;
  601. m_xrBaseSpaceToHeadTm = baseSpaceToHeadTm;
  602. const auto mainCameraWorldTm = m_xrCameraToBaseSpaceTm * baseSpaceToHeadTm;
  603. AZ::TransformBus::Event(m_entityId, &AZ::TransformBus::Handler::SetWorldTM, mainCameraWorldTm);
  604. // Update camera world matrix for the main pipeline.
  605. m_atomCameraViewGroup->SetCameraTransform(AZ::Matrix3x4::CreateFromTransform(mainCameraWorldTm));
  606. // Update camera world matrix for the left eye pipeline.
  607. m_xrHeadToLeftEyeTm = headToleftEyeTm;
  608. const auto leftEyeWorldTm = mainCameraWorldTm * headToleftEyeTm;
  609. m_atomCameraViewGroup->SetCameraTransform(AZ::Matrix3x4::CreateFromTransform(leftEyeWorldTm), AZ::RPI::ViewType::XrLeft);
  610. // Update camera world matrix for the right eye pipeline.
  611. m_xrHeadToRightEyeTm = headToRightEyeTm;
  612. const auto rightEyeWorldTm = mainCameraWorldTm * headToRightEyeTm;
  613. m_atomCameraViewGroup->SetCameraTransform(AZ::Matrix3x4::CreateFromTransform(rightEyeWorldTm), AZ::RPI::ViewType::XrRight);
  614. UpdateCamera();
  615. m_updatingTransformFromEntity = false;
  616. }
  617. ////////////////////////////////////////////////////////////////////
  618. } //namespace Camera