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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
- #include "DebugDrawTextComponent.h"
- #include "EditorDebugDrawComponentCommon.h"
- namespace DebugDraw
- {
- class EditorDebugDrawTextComponent
- : public AzToolsFramework::Components::EditorComponentBase
- {
- friend class DebugDrawSystemComponent;
- public:
- AZ_EDITOR_COMPONENT(EditorDebugDrawTextComponent, "{1B61B17F-AEE3-4AEB-A4E4-2BB053FB45D9}", AzToolsFramework::Components::EditorComponentBase);
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- // EditorComponentBase
- void BuildGameEntity(AZ::Entity* gameEntity) override;
- // AZ::Component interface implementation
- void Init() override;
- void Activate() override;
- void Deactivate() override;
- protected:
- void OnPropertyUpdate();
- DebugDrawTextElement m_element;
- EditorDebugDrawComponentSettings m_settings;
- };
- }
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