DiffuseProbeGridFeatureProcessor.h 14 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <DiffuseProbeGrid/DiffuseProbeGridFeatureProcessorInterface.h>
  10. #include <Atom/RHI/RayTracingBufferPools.h>
  11. #include <Atom/RHI/RayTracingAccelerationStructure.h>
  12. #include <Atom/RPI.Public/Buffer/RingBuffer.h>
  13. #include <Atom/RPI.Public/Model/Model.h>
  14. #include <Render/DiffuseProbeGrid.h>
  15. namespace AZ
  16. {
  17. namespace Render
  18. {
  19. class SpecularReflectionsFeatureProcessorInterface;
  20. //! This class manages DiffuseProbeGrids which generate diffuse global illumination
  21. class DiffuseProbeGridFeatureProcessor final
  22. : public DiffuseProbeGridFeatureProcessorInterface
  23. , private Data::AssetBus::MultiHandler
  24. {
  25. public:
  26. AZ_CLASS_ALLOCATOR(DiffuseProbeGridFeatureProcessor, SystemAllocator)
  27. AZ_RTTI(AZ::Render::DiffuseProbeGridFeatureProcessor, "{BCD232F9-1EBF-4D0D-A5F4-84AEC933A93C}", AZ::Render::DiffuseProbeGridFeatureProcessorInterface);
  28. static void Reflect(AZ::ReflectContext* context);
  29. DiffuseProbeGridFeatureProcessor() = default;
  30. virtual ~DiffuseProbeGridFeatureProcessor() = default;
  31. // DiffuseProbeGridFeatureProcessorInterface overrides
  32. DiffuseProbeGridHandle AddProbeGrid(const AZ::Transform& transform, const AZ::Vector3& extents, const AZ::Vector3& probeSpacing) override;
  33. void RemoveProbeGrid(DiffuseProbeGridHandle& probeGrid) override;
  34. bool IsValidProbeGridHandle(const DiffuseProbeGridHandle& probeGrid) const override { return (probeGrid.get() != nullptr); }
  35. bool ValidateExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newExtents) override;
  36. void SetExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& extents) override;
  37. void SetTransform(const DiffuseProbeGridHandle& probeGrid, const AZ::Transform& transform) override;
  38. bool ValidateProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newSpacing) override;
  39. void SetProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& probeSpacing) override;
  40. void SetViewBias(const DiffuseProbeGridHandle& probeGrid, float viewBias) override;
  41. void SetNormalBias(const DiffuseProbeGridHandle& probeGrid, float normalBias) override;
  42. void SetNumRaysPerProbe(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridNumRaysPerProbe numRaysPerProbe) override;
  43. void SetAmbientMultiplier(const DiffuseProbeGridHandle& probeGrid, float ambientMultiplier) override;
  44. void Enable(const DiffuseProbeGridHandle& probeGrid, bool enable) override;
  45. void SetGIShadows(const DiffuseProbeGridHandle& probeGrid, bool giShadows) override;
  46. void SetUseDiffuseIbl(const DiffuseProbeGridHandle& probeGrid, bool useDiffuseIbl) override;
  47. void SetMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridMode mode) override;
  48. void SetScrolling(const DiffuseProbeGridHandle& probeGrid, bool scrolling) override;
  49. void SetEdgeBlendIbl(const DiffuseProbeGridHandle& probeGrid, bool edgeBlendIbl) override;
  50. void SetFrameUpdateCount(const DiffuseProbeGridHandle& probeGrid, uint32_t frameUpdateCount) override;
  51. void SetTransparencyMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridTransparencyMode transparencyMode) override;
  52. void SetEmissiveMultiplier(const DiffuseProbeGridHandle& probeGrid, float emissiveMultiplier) override;
  53. void SetBakedTextures(const DiffuseProbeGridHandle& probeGrid, const DiffuseProbeGridBakedTextures& bakedTextures) override;
  54. void SetVisualizationEnabled(const DiffuseProbeGridHandle& probeGrid, bool visualizationEnabled) override;
  55. void SetVisualizationShowInactiveProbes(const DiffuseProbeGridHandle& probeGrid, bool visualizationShowInactiveProbes) override;
  56. void SetVisualizationSphereRadius(const DiffuseProbeGridHandle& probeGrid, float visualizationSphereRadius) override;
  57. bool CanBakeTextures() override;
  58. void BakeTextures(
  59. const DiffuseProbeGridHandle& probeGrid,
  60. DiffuseProbeGridBakeTexturesCallback callback,
  61. const AZStd::string& irradianceTextureRelativePath,
  62. const AZStd::string& distanceTextureRelativePath,
  63. const AZStd::string& probeDataTextureRelativePath) override;
  64. bool CheckTextureAssetNotification(
  65. const AZStd::string& relativePath,
  66. Data::Asset<RPI::StreamingImageAsset>& outTextureAsset,
  67. DiffuseProbeGridTextureNotificationType& outNotificationType) override;
  68. bool AreBakedTexturesReferenced(
  69. const AZStd::string& irradianceTextureRelativePath,
  70. const AZStd::string& distanceTextureRelativePath,
  71. const AZStd::string& probeDataTextureRelativePath) override;
  72. // FeatureProcessor overrides
  73. void Activate() override;
  74. void Deactivate() override;
  75. void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
  76. // retrieve the full list of diffuse probe grids
  77. using DiffuseProbeGridVector = AZStd::vector<AZStd::shared_ptr<DiffuseProbeGrid>>;
  78. DiffuseProbeGridVector& GetProbeGrids() { return m_diffuseProbeGrids; }
  79. // retrieve the side list of probe grids that are using real-time (raytraced) mode
  80. DiffuseProbeGridVector& GetRealTimeProbeGrids() { return m_realTimeDiffuseProbeGrids; }
  81. // retrieve the side list of probe grids that are visible (on screen), both real-time (raytraced) and baked
  82. DiffuseProbeGridVector& GetVisibleProbeGrids() { return m_visibleDiffuseProbeGrids; }
  83. // retrieve the side list of probe grids that are real-time (raytraced) and visible (on screen)
  84. DiffuseProbeGridVector& GetVisibleRealTimeProbeGrids() { return m_visibleRealTimeDiffuseProbeGrids; }
  85. // returns the RayTracingBufferPool used for the DiffuseProbeGrid visualization
  86. RHI::RayTracingBufferPools& GetVisualizationBufferPools() { return *m_visualizationBufferPools; }
  87. // returns the RayTracingBlas for the visualization model
  88. const RHI::Ptr<RHI::RayTracingBlas>& GetVisualizationBlas() const { return m_visualizationBlas; }
  89. RHI::Ptr<RHI::RayTracingBlas>& GetVisualizationBlas() { return m_visualizationBlas; }
  90. // adds a worldspace position and direction for an irradiance query, returns the index of the query result in the output buffer
  91. uint32_t AddIrradianceQuery(const AZ::Vector3& position, const AZ::Vector3& direction);
  92. // clears the irradiance queries, called by DiffuseProbeGridQueryPass at the end of the frame
  93. void ClearIrradianceQueries();
  94. // irradiance query accessors
  95. uint32_t GetIrradianceQueryCount() const { return aznumeric_cast<uint32_t>(m_irradianceQueries.size()); }
  96. const Data::Instance<RPI::Buffer>& GetQueryBuffer() const { return m_queryBuffer.GetCurrentBuffer(); }
  97. const RHI::AttachmentId GetQueryBufferAttachmentId() const { return m_queryBufferAttachmentId; }
  98. const RHI::BufferViewDescriptor& GetQueryBufferViewDescriptor() const { return m_queryBufferViewDescriptor; }
  99. // Returns the Scene SRG that can tbe use with precompiled shaders
  100. RPI::ShaderResourceGroup* GetSceneSrg() const;
  101. // Returns the View SRG for a pipeline and PipelineViewTag combination that can be used with precompiled shaders
  102. RPI::ShaderResourceGroup* GetViewSrg(RPI::RenderPipeline* pipeline, RPI::PipelineViewTag viewTag) const;
  103. private:
  104. AZ_DISABLE_COPY_MOVE(DiffuseProbeGridFeatureProcessor);
  105. // create the box vertex and index streams, which are used to render the probe volumes
  106. void CreateBoxMesh();
  107. // AssetBus::MultiHandler overrides...
  108. void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
  109. void OnAssetError(Data::Asset<Data::AssetData> asset) override;
  110. // updates the real-time list for a specific probe grid
  111. void UpdateRealTimeList(const DiffuseProbeGridHandle& diffuseProbeGrid);
  112. // adds a notification entry for a new asset
  113. void AddNotificationEntry(const AZStd::string& relativePath);
  114. // notifies and removes the notification entry
  115. void HandleAssetNotification(Data::Asset<Data::AssetData> asset, DiffuseProbeGridTextureNotificationType notificationType);
  116. // RPI::SceneNotificationBus::Handler overrides
  117. void OnBeginPrepareRender() override;
  118. void OnEndPrepareRender() override;
  119. void OnRenderPipelineChanged(RPI::RenderPipeline* pipeline, RPI::SceneNotification::RenderPipelineChangeType changeType) override;
  120. void OnRenderPipelinePersistentViewChanged(
  121. RPI::RenderPipeline* renderPipeline, RPI::PipelineViewTag viewTag, RPI::ViewPtr newView, RPI::ViewPtr previousView) override;
  122. // FeatureProcessor overrides
  123. void AddRenderPasses(RPI::RenderPipeline* renderPipeline) override;
  124. void AddPassRequest(RPI::RenderPipeline* renderPipeline, const char* passRequestAssetFilePath, const char* insertionPointPassName);
  125. void UpdatePipelineStates();
  126. void UpdatePasses();
  127. // loads the probe visualization model and creates the BLAS
  128. void OnVisualizationModelAssetReady(Data::Asset<Data::AssetData> asset);
  129. // list of all diffuse probe grids
  130. const size_t InitialProbeGridAllocationSize = 64;
  131. DiffuseProbeGridVector m_diffuseProbeGrids;
  132. // side list of diffuse probe grids that are in real-time mode (subset of m_diffuseProbeGrids)
  133. DiffuseProbeGridVector m_realTimeDiffuseProbeGrids;
  134. // side list of diffuse probe grids that are visible, both real-time and baked modes (subset of m_diffuseProbeGrids)
  135. DiffuseProbeGridVector m_visibleDiffuseProbeGrids;
  136. // side list of diffuse probe grids that are in real-time mode and visible (subset of m_realTimeDiffuseProbeGrids)
  137. DiffuseProbeGridVector m_visibleRealTimeDiffuseProbeGrids;
  138. // position structure for the box vertices
  139. struct Position
  140. {
  141. float m_x = 0.0f;
  142. float m_y = 0.0f;
  143. float m_z = 0.0f;
  144. };
  145. // buffer pool for the vertex and index buffers
  146. RHI::Ptr<RHI::BufferPool> m_bufferPool;
  147. // box mesh rendering buffers
  148. // note that the position and index views are stored in DiffuseProbeGridRenderData
  149. AZStd::vector<Position> m_boxPositions;
  150. AZStd::vector<uint16_t> m_boxIndices;
  151. RHI::Ptr<RHI::Buffer> m_boxPositionBuffer;
  152. RHI::Ptr<RHI::Buffer> m_boxIndexBuffer;
  153. RHI::InputStreamLayout m_boxStreamLayout;
  154. // contains the rendering data needed by probe grids
  155. // it is loaded by the feature processor and passed to the probes to avoid loading it in each probe
  156. DiffuseProbeGridRenderData m_probeGridRenderData;
  157. // indicates that the probe grid list needs to be re-sorted, necessary when a probe grid is resized
  158. bool m_probeGridSortRequired = false;
  159. // indicates the the diffuse probe grid render pipeline state needs to be updated
  160. bool m_needUpdatePipelineStates = false;
  161. // list of texture assets that we need to check during Simulate() to see if they are ready
  162. struct NotifyTextureAssetEntry
  163. {
  164. AZStd::string m_relativePath;
  165. AZ::Data::AssetId m_assetId;
  166. Data::Asset<RPI::StreamingImageAsset> m_asset;
  167. DiffuseProbeGridTextureNotificationType m_notificationType = DiffuseProbeGridTextureNotificationType::None;
  168. };
  169. typedef AZStd::vector<NotifyTextureAssetEntry> NotifyTextureAssetVector;
  170. NotifyTextureAssetVector m_notifyTextureAssets;
  171. // visualization
  172. RHI::Ptr<RHI::RayTracingBufferPools> m_visualizationBufferPools;
  173. Data::Asset<RPI::ModelAsset> m_visualizationModelAsset;
  174. RHI::Ptr<RHI::RayTracingBlas> m_visualizationBlas;
  175. Data::Instance<RPI::Model> m_visualizationModel;
  176. RHI::StreamBufferView m_visualizationVB;
  177. RHI::IndexBufferView m_visualizationIB;
  178. // irradiance queries
  179. struct IrradianceQuery
  180. {
  181. AZ::Vector3 m_position;
  182. AZ::Vector3 m_direction;
  183. };
  184. using IrradianceQueryVector = AZStd::vector<IrradianceQuery>;
  185. IrradianceQueryVector m_irradianceQueries;
  186. RHI::BufferViewDescriptor m_queryBufferViewDescriptor;
  187. RHI::AttachmentId m_queryBufferAttachmentId;
  188. RPI::RingBuffer m_queryBuffer{ "DiffuseQueryBuffer", RPI::CommonBufferPoolType::ReadWrite, sizeof(IrradianceQuery) };
  189. // SSR state, for controlling the DiffuseProbeGridQueryPass in the SSR pipeline
  190. SpecularReflectionsFeatureProcessorInterface* m_specularReflectionsFeatureProcessor = nullptr;
  191. bool m_ssrRayTracingEnabled = false;
  192. // Shader that contains the scene and view SRGs for precompiled shaders
  193. Data::Instance<RPI::Shader> m_sceneAndViewShader;
  194. // SRG for copying the Scene SRG shader inputs
  195. Data::Instance<RPI::ShaderResourceGroup> m_sceneShaderResourceGroup = nullptr;
  196. // SRGs for copying the View SRGs shader inputs
  197. using ViewShaderResourceGroups = AZStd::unordered_map<RPI::PipelineViewTag, Data::Instance<RPI::ShaderResourceGroup>>;
  198. AZStd::unordered_map<RPI::RenderPipeline*, ViewShaderResourceGroups> m_viewShaderResourceGroups;
  199. };
  200. } // namespace Render
  201. } // namespace AZ