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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/FrameGraphBuilder.h>
- #include <Atom/RHI/FrameGraphInterface.h>
- #include <Atom/RHI/DevicePipelineState.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/Pass/PassUtils.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <DiffuseProbeGrid_Traits_Platform.h>
- #include <Render/DiffuseProbeGridQueryFullscreenPass.h>
- #include <Render/DiffuseProbeGridQueryFullscreenPassData.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<DiffuseProbeGridQueryFullscreenPass> DiffuseProbeGridQueryFullscreenPass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<DiffuseProbeGridQueryFullscreenPass> pass = aznew DiffuseProbeGridQueryFullscreenPass(descriptor);
- return AZStd::move(pass);
- }
- DiffuseProbeGridQueryFullscreenPass::DiffuseProbeGridQueryFullscreenPass(const RPI::PassDescriptor& descriptor)
- : RPI::RenderPass(descriptor),
- m_passDescriptor(descriptor)
- {
- if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
- {
- // GI is not supported on this platform
- SetEnabled(false);
- }
- else
- {
- LoadShader();
- }
- }
- void DiffuseProbeGridQueryFullscreenPass::LoadShader()
- {
- auto passData = RPI::PassUtils::GetPassData<DiffuseProbeGridQueryFullscreenPassData>(m_passDescriptor);
- bool useAlbedoTexture = (passData && passData->m_useAlbedoTexture);
- // load shader
- // Note: the shader may not be available on all platforms
- static const char* QueryFullscreenShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridQueryFullscreen.azshader";
- static const char* QueryFullscreenWithAlbedoShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridQueryFullscreenWithAlbedo.azshader";
- AZStd::string shaderFilePath = useAlbedoTexture ? QueryFullscreenWithAlbedoShaderFilePath : QueryFullscreenShaderFilePath;
- m_shader = RPI::LoadCriticalShader(shaderFilePath);
- if (m_shader == nullptr)
- {
- return;
- }
- // load pipeline state
- RHI::PipelineStateDescriptorForDispatch pipelineStateDescriptor;
- const auto& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
- shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
- m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor);
- // load the ObjectSrg layout
- m_objectSrgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Object);
- // load the PassSrg
- const auto passSrgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Pass);
- if (passSrgLayout)
- {
- m_shaderResourceGroup = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), passSrgLayout->GetName());
- AZ_Assert(m_shaderResourceGroup, "[DiffuseProbeGridQueryFullscreenPass]: Failed to create PassSrg", GetPathName().GetCStr());
- RPI::PassUtils::BindDataMappingsToSrg(m_passDescriptor, m_shaderResourceGroup.get());
- }
- // retrieve the number of threads per thread group from the shader
- const auto outcome = RPI::GetComputeShaderNumThreads(m_shader->GetAsset(), m_dispatchArgs);
- if (!outcome.IsSuccess())
- {
- AZ_Error("PassSystem", false, "[DiffuseProbeGridQueryFullscreenPass '%s']: Shader '%s' contains invalid numthreads arguments:\n%s", GetPathName().GetCStr(), shaderFilePath.c_str(), outcome.GetError().c_str());
- }
- }
- bool DiffuseProbeGridQueryFullscreenPass::IsEnabled() const
- {
- if (!RenderPass::IsEnabled())
- {
- return false;
- }
- RPI::Scene* scene = m_pipeline->GetScene();
- if (!scene)
- {
- return false;
- }
- // Note: the pass is enabled even if none of the queries are in a DiffuseProbeGrid volume. This is necessary to provide a zero result
- // for those queries in the transient output buffer.
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- if (!diffuseProbeGridFeatureProcessor)
- {
- return false;
- }
- return true;
- }
- void DiffuseProbeGridQueryFullscreenPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
- {
- RenderPass::SetupFrameGraphDependencies(frameGraph);
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids().size()));
- for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids())
- {
- // grid data buffer
- {
- RHI::BufferScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetGridDataBufferAttachmentId();
- desc.m_bufferViewDescriptor = diffuseProbeGrid->GetRenderData()->m_gridDataBufferViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe irradiance
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe distance
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe data
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- }
- }
- void DiffuseProbeGridQueryFullscreenPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
- {
- if (m_shaderResourceGroup != nullptr)
- {
- BindPassSrg(context, m_shaderResourceGroup);
- m_shaderResourceGroup->Compile();
- }
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids())
- {
- // update DiffuseProbeGrid-specific bindings
- diffuseProbeGrid->UpdateQuerySrg(m_shader, m_objectSrgLayout);
- diffuseProbeGrid->GetQuerySrg()->Compile();
- }
- if (auto viewSRG = diffuseProbeGridFeatureProcessor->GetViewSrg(m_pipeline, GetPipelineViewTag()))
- {
- BindSrg(viewSRG->GetRHIShaderResourceGroup());
- }
- }
- void DiffuseProbeGridQueryFullscreenPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
- {
- RHI::CommandList* commandList = context.GetCommandList();
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- // submit the DispatchItems for each DiffuseProbeGrid in this range
- for (uint32_t index = context.GetSubmitRange().m_startIndex; index < context.GetSubmitRange().m_endIndex; ++index)
- {
- AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids()[index];
- const AZStd::vector<RPI::ViewPtr>& views = m_pipeline->GetViews(RPI::PipelineViewTag{ "MainCamera" });
- if (views.empty())
- {
- return;
- }
- // retrieve output image for the number of dispatch threads
- RPI::PassAttachment* outputAttachment = nullptr;
- if (GetOutputCount() > 0)
- {
- outputAttachment = GetOutputBinding(0).GetAttachment().get();
- }
- else if (GetInputOutputCount() > 0)
- {
- outputAttachment = GetInputOutputBinding(0).GetAttachment().get();
- }
- AZ_Assert(outputAttachment != nullptr, "[DiffuseProbeGridQueryFullscreenPass '%s']: A fullscreen DiffuseProbeGridQuery pass must have a valid output or input/output.", GetPathName().GetCStr());
- AZ_Assert(outputAttachment->GetAttachmentType() == RHI::AttachmentType::Image, "[DiffuseProbeGridQueryFullscreenPass '%s']: The output of a fullscreen DiffuseProbeGridQuery pass must be an image.", GetPathName().GetCStr());
- RHI::Size imageSize = outputAttachment->m_descriptor.m_image.m_size;
- // submit DispatchItem
- const uint8_t srgCount = 3;
- AZStd::array<const RHI::DeviceShaderResourceGroup*, 8> shaderResourceGroups =
- {
- diffuseProbeGrid->GetQuerySrg()->GetRHIShaderResourceGroup()->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get(),
- m_shaderResourceGroup->GetRHIShaderResourceGroup()->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get(),
- views[0]->GetRHIShaderResourceGroup()->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get()
- };
- RHI::DeviceDispatchItem dispatchItem;
- dispatchItem.m_pipelineState = m_pipelineState->GetDevicePipelineState(context.GetDeviceIndex()).get();
- dispatchItem.m_arguments = m_dispatchArgs;
- dispatchItem.m_shaderResourceGroupCount = srgCount;
- dispatchItem.m_shaderResourceGroups = shaderResourceGroups;
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsX = imageSize.m_width;
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsY = imageSize.m_height;
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsZ = 1;
- commandList->Submit(dispatchItem, index);
- }
- }
- } // namespace Render
- } // namespace AZ
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