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DiffuseProbeGridRayTracingPass.cpp 20 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RHI/CommandList.h>
  9. #include <Atom/RHI/DeviceDispatchRaysItem.h>
  10. #include <Atom/RHI/Factory.h>
  11. #include <Atom/RHI/FrameScheduler.h>
  12. #include <Atom/RHI/RHISystemInterface.h>
  13. #include <Atom/RHI/ScopeProducerFunction.h>
  14. #include <Atom/RPI.Public/Buffer/BufferSystemInterface.h>
  15. #include <Atom/RPI.Public/Buffer/Buffer.h>
  16. #include <Atom/RPI.Public/RenderPipeline.h>
  17. #include <Atom/RPI.Public/Scene.h>
  18. #include <Atom/RPI.Public/Pass/PassUtils.h>
  19. #include <Atom/RPI.Public/RPIUtils.h>
  20. #include <Atom/RPI.Public/View.h>
  21. #include <DiffuseProbeGrid_Traits_Platform.h>
  22. #include <Atom/Feature/TransformService/TransformServiceFeatureProcessor.h>
  23. #include <Render/DiffuseProbeGridFeatureProcessor.h>
  24. #include <Render/DiffuseProbeGridRayTracingPass.h>
  25. #include <RayTracing/RayTracingFeatureProcessor.h>
  26. namespace AZ
  27. {
  28. namespace Render
  29. {
  30. RPI::Ptr<DiffuseProbeGridRayTracingPass> DiffuseProbeGridRayTracingPass::Create(const RPI::PassDescriptor& descriptor)
  31. {
  32. RPI::Ptr<DiffuseProbeGridRayTracingPass> pass = aznew DiffuseProbeGridRayTracingPass(descriptor);
  33. return AZStd::move(pass);
  34. }
  35. DiffuseProbeGridRayTracingPass::DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor)
  36. : RPI::RenderPass(descriptor)
  37. {
  38. if (RHI::RHISystemInterface::Get()->GetRayTracingSupport() == RHI::MultiDevice::NoDevices || !AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
  39. {
  40. // raytracing or GI is not supported on this platform
  41. SetEnabled(false);
  42. }
  43. }
  44. void DiffuseProbeGridRayTracingPass::CreateRayTracingPipelineState()
  45. {
  46. // load the ray tracing shader
  47. // Note: the shader may not be available on all platforms
  48. AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.azshader";
  49. m_rayTracingShader = RPI::LoadCriticalShader(shaderFilePath);
  50. if (m_rayTracingShader == nullptr)
  51. {
  52. return;
  53. }
  54. auto shaderVariant = m_rayTracingShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  55. RHI::PipelineStateDescriptorForRayTracing rayGenerationShaderDescriptor;
  56. shaderVariant.ConfigurePipelineState(rayGenerationShaderDescriptor, m_rayTracingShader->GetDefaultShaderOptions());
  57. // closest hit shader
  58. AZStd::string closestHitShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.azshader";
  59. m_closestHitShader = RPI::LoadCriticalShader(closestHitShaderFilePath);
  60. auto closestHitShaderVariant = m_closestHitShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  61. RHI::PipelineStateDescriptorForRayTracing closestHitShaderDescriptor;
  62. closestHitShaderVariant.ConfigurePipelineState(closestHitShaderDescriptor, m_closestHitShader->GetDefaultShaderOptions());
  63. // miss shader
  64. AZStd::string missShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.azshader";
  65. m_missShader = RPI::LoadCriticalShader(missShaderFilePath);
  66. auto missShaderVariant = m_missShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  67. RHI::PipelineStateDescriptorForRayTracing missShaderDescriptor;
  68. missShaderVariant.ConfigurePipelineState(missShaderDescriptor, m_missShader->GetDefaultShaderOptions());
  69. // global pipeline state and Srg
  70. m_globalPipelineState = m_rayTracingShader->AcquirePipelineState(rayGenerationShaderDescriptor);
  71. AZ_Assert(m_globalPipelineState, "Failed to acquire ray tracing global pipeline state");
  72. m_globalSrgLayout = m_rayTracingShader->FindShaderResourceGroupLayout(Name{ "RayTracingGlobalSrg" });
  73. AZ_Error( "DiffuseProbeGridRayTracingPass", m_globalSrgLayout != nullptr, "Failed to find RayTracingGlobalSrg layout for shader [%s]", shaderFilePath.c_str());
  74. // build the ray tracing pipeline state descriptor
  75. RHI::RayTracingPipelineStateDescriptor descriptor;
  76. descriptor.Build()
  77. ->PipelineState(m_globalPipelineState.get())
  78. ->MaxPayloadSize(96)
  79. ->MaxAttributeSize(32)
  80. ->MaxRecursionDepth(MaxRecursionDepth)
  81. ->ShaderLibrary(rayGenerationShaderDescriptor)
  82. ->RayGenerationShaderName(AZ::Name("RayGen"))
  83. ->ShaderLibrary(missShaderDescriptor)
  84. ->MissShaderName(AZ::Name("Miss"))
  85. ->ShaderLibrary(closestHitShaderDescriptor)
  86. ->ClosestHitShaderName(AZ::Name("ClosestHit"))
  87. ->HitGroup(AZ::Name("HitGroup"))
  88. ->ClosestHitShaderName(AZ::Name("ClosestHit"))
  89. ;
  90. // create the ray tracing pipeline state object
  91. m_rayTracingPipelineState = aznew RHI::RayTracingPipelineState;
  92. m_rayTracingPipelineState->Init(RHI::MultiDevice::AllDevices, descriptor);
  93. // Since the ray tracing pipeline state changed, we need to rebuilt the shader table
  94. m_rayTracingRevision = 0;
  95. }
  96. bool DiffuseProbeGridRayTracingPass::IsEnabled() const
  97. {
  98. if (!RenderPass::IsEnabled())
  99. {
  100. return false;
  101. }
  102. RPI::Scene* scene = m_pipeline->GetScene();
  103. if (!scene)
  104. {
  105. return false;
  106. }
  107. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  108. if (!rayTracingFeatureProcessor)
  109. {
  110. return false;
  111. }
  112. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  113. if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
  114. {
  115. // no diffuse probe grids
  116. return false;
  117. }
  118. return true;
  119. }
  120. void DiffuseProbeGridRayTracingPass::BuildInternal()
  121. {
  122. if (RHI::RHISystemInterface::Get()->GetRayTracingSupport() != RHI::MultiDevice::NoDevices)
  123. {
  124. CreateRayTracingPipelineState();
  125. }
  126. }
  127. void DiffuseProbeGridRayTracingPass::FrameBeginInternal(FramePrepareParams params)
  128. {
  129. RPI::Scene* scene = m_pipeline->GetScene();
  130. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  131. if (!m_rayTracingShaderTable)
  132. {
  133. RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools();
  134. m_rayTracingShaderTable = aznew RHI::RayTracingShaderTable;
  135. m_rayTracingShaderTable->Init(RHI::MultiDevice::AllDevices, rayTracingBufferPools);
  136. }
  137. RenderPass::FrameBeginInternal(params);
  138. }
  139. void DiffuseProbeGridRayTracingPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
  140. {
  141. RenderPass::SetupFrameGraphDependencies(frameGraph);
  142. RPI::Scene* scene = m_pipeline->GetScene();
  143. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  144. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  145. frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().size()));
  146. // TLAS
  147. if (!diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
  148. {
  149. AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId();
  150. const RHI::Ptr<RHI::Buffer>& rayTracingTlasBuffer = rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer();
  151. if (rayTracingTlasBuffer)
  152. {
  153. [[maybe_unused]] RHI::ResultCode result =
  154. frameGraph.GetAttachmentDatabase().ImportBuffer(tlasAttachmentId, rayTracingTlasBuffer);
  155. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ray tracing TLAS buffer with error %d", result);
  156. uint32_t tlasBufferByteCount = aznumeric_cast<uint32_t>(rayTracingTlasBuffer->GetDescriptor().m_byteCount);
  157. RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRaw(0, tlasBufferByteCount);
  158. RHI::BufferScopeAttachmentDescriptor desc;
  159. desc.m_attachmentId = tlasAttachmentId;
  160. desc.m_bufferViewDescriptor = tlasBufferViewDescriptor;
  161. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  162. frameGraph.UseShaderAttachment(
  163. desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::RayTracingShader);
  164. }
  165. }
  166. for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
  167. {
  168. // grid data
  169. {
  170. RHI::BufferScopeAttachmentDescriptor desc;
  171. desc.m_attachmentId = diffuseProbeGrid->GetGridDataBufferAttachmentId();
  172. desc.m_bufferViewDescriptor = diffuseProbeGrid->GetRenderData()->m_gridDataBufferViewDescriptor;
  173. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  174. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::RayTracingShader);
  175. }
  176. // probe raytrace
  177. {
  178. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRayTraceImageAttachmentId(), diffuseProbeGrid->GetRayTraceImage());
  179. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRayTraceImage");
  180. RHI::ImageScopeAttachmentDescriptor desc;
  181. desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
  182. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
  183. if (diffuseProbeGrid->GetTextureClearRequired())
  184. {
  185. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  186. }
  187. else
  188. {
  189. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  190. }
  191. frameGraph.UseShaderAttachment(
  192. desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::RayTracingShader);
  193. }
  194. // probe irradiance
  195. {
  196. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage());
  197. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage");
  198. RHI::ImageScopeAttachmentDescriptor desc;
  199. desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
  200. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
  201. if (diffuseProbeGrid->GetTextureClearRequired())
  202. {
  203. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  204. }
  205. else
  206. {
  207. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  208. }
  209. frameGraph.UseShaderAttachment(
  210. desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::RayTracingShader);
  211. }
  212. // probe distance
  213. {
  214. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage());
  215. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage");
  216. RHI::ImageScopeAttachmentDescriptor desc;
  217. desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
  218. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
  219. if (diffuseProbeGrid->GetTextureClearRequired())
  220. {
  221. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  222. }
  223. else
  224. {
  225. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  226. }
  227. frameGraph.UseShaderAttachment(
  228. desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::RayTracingShader);
  229. }
  230. // probe data
  231. {
  232. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetProbeDataImageAttachmentId(), diffuseProbeGrid->GetProbeDataImage());
  233. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ProbeDataImage");
  234. RHI::ImageScopeAttachmentDescriptor desc;
  235. desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
  236. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
  237. if (diffuseProbeGrid->GetTextureClearRequired())
  238. {
  239. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  240. }
  241. else
  242. {
  243. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  244. }
  245. frameGraph.UseShaderAttachment(
  246. desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::RayTracingShader);
  247. }
  248. diffuseProbeGrid->ResetTextureClearRequired();
  249. }
  250. }
  251. void DiffuseProbeGridRayTracingPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
  252. {
  253. RPI::Scene* scene = m_pipeline->GetScene();
  254. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  255. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  256. const Data::Instance<RPI::Buffer> meshInfoBuffer = rayTracingFeatureProcessor->GetMeshInfoGpuBuffer();
  257. if (meshInfoBuffer &&
  258. rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
  259. rayTracingFeatureProcessor->GetSubMeshCount())
  260. {
  261. for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
  262. {
  263. // the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader
  264. // inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp)
  265. diffuseProbeGrid->UpdateRayTraceSrg(m_rayTracingShader, m_globalSrgLayout);
  266. diffuseProbeGrid->GetRayTraceSrg()->SetConstant(m_maxRecursionDepthNameIndex, MaxRecursionDepth);
  267. diffuseProbeGrid->GetRayTraceSrg()->Compile();
  268. }
  269. }
  270. uint32_t rayTracingRevision = rayTracingFeatureProcessor->GetRevision();
  271. if (m_rayTracingRevision != rayTracingRevision)
  272. {
  273. // scene changed, need to rebuild the shader table
  274. m_rayTracingRevision = rayTracingRevision;
  275. AZStd::shared_ptr<RHI::RayTracingShaderTableDescriptor> descriptor = AZStd::make_shared<RHI::RayTracingShaderTableDescriptor>();
  276. if (rayTracingFeatureProcessor->GetSubMeshCount())
  277. {
  278. // build the ray tracing shader table descriptor
  279. descriptor->Build(AZ::Name("RayTracingShaderTable"), m_rayTracingPipelineState)
  280. ->RayGenerationRecord(AZ::Name("RayGen"))
  281. ->MissRecord(AZ::Name("Miss"))
  282. ->HitGroupRecord(AZ::Name("HitGroup"))
  283. ;
  284. }
  285. m_rayTracingShaderTable->Build(descriptor);
  286. }
  287. }
  288. void DiffuseProbeGridRayTracingPass::BuildCommandListInternal([[maybe_unused]] const RHI::FrameGraphExecuteContext& context)
  289. {
  290. RPI::Scene* scene = m_pipeline->GetScene();
  291. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  292. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  293. AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRayTracingPass requires the RayTracingFeatureProcessor");
  294. if (rayTracingFeatureProcessor &&
  295. rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
  296. rayTracingFeatureProcessor->GetSubMeshCount() &&
  297. m_rayTracingShaderTable)
  298. {
  299. // submit the DispatchRaysItems for each DiffuseProbeGrid in this range
  300. for (uint32_t index = context.GetSubmitRange().m_startIndex; index < context.GetSubmitRange().m_endIndex; ++index)
  301. {
  302. AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()[index];
  303. const RHI::DeviceShaderResourceGroup* shaderResourceGroups[] = {
  304. diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup()->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get(),
  305. rayTracingFeatureProcessor->GetRayTracingSceneSrg()->GetRHIShaderResourceGroup()->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get(),
  306. rayTracingFeatureProcessor->GetRayTracingMaterialSrg()->GetRHIShaderResourceGroup()->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get()
  307. };
  308. RHI::DeviceDispatchRaysItem dispatchRaysItem;
  309. dispatchRaysItem.m_arguments.m_direct.m_width = diffuseProbeGrid->GetNumRaysPerProbe().m_rayCount;
  310. dispatchRaysItem.m_arguments.m_direct.m_height = AZ::DivideAndRoundUp(diffuseProbeGrid->GetTotalProbeCount(), diffuseProbeGrid->GetFrameUpdateCount());
  311. dispatchRaysItem.m_arguments.m_direct.m_depth = 1;
  312. dispatchRaysItem.m_rayTracingPipelineState = m_rayTracingPipelineState->GetDeviceRayTracingPipelineState(context.GetDeviceIndex()).get();
  313. dispatchRaysItem.m_rayTracingShaderTable = m_rayTracingShaderTable->GetDeviceRayTracingShaderTable(context.GetDeviceIndex()).get();
  314. dispatchRaysItem.m_shaderResourceGroupCount = RHI::ArraySize(shaderResourceGroups);
  315. dispatchRaysItem.m_shaderResourceGroups = shaderResourceGroups;
  316. dispatchRaysItem.m_globalPipelineState = m_globalPipelineState->GetDevicePipelineState(context.GetDeviceIndex()).get();
  317. // submit the DispatchRays item
  318. context.GetCommandList()->Submit(dispatchRaysItem, index);
  319. }
  320. }
  321. }
  322. } // namespace RPI
  323. } // namespace AZ