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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorFastNoiseGradientComponent.h"
- namespace FastNoiseGem
- {
- void EditorFastNoiseGradientComponent::Reflect(AZ::ReflectContext* context)
- {
- EditorGradientComponentBase::Reflect(context);
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<EditorFastNoiseGradientComponent, EditorGradientComponentBase>()
- ->Version(0)
- ;
- if (auto editContext = serializeContext->GetEditContext())
- {
- editContext->Class<EditorFastNoiseGradientComponent>(
- EditorFastNoiseGradientComponent::s_componentName, EditorFastNoiseGradientComponent::s_componentDescription)
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Icon, s_icon)
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, s_viewportIcon)
- ->Attribute(AZ::Edit::Attributes::HelpPageURL, s_helpUrl)
- ->Attribute(AZ::Edit::Attributes::Category, EditorFastNoiseGradientComponent::s_categoryName)
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->UIElement(AZ::Edit::UIHandlers::Button, "GenerateRandomSeed", "Generate a new random seed")
- ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
- ->Attribute(AZ::Edit::Attributes::ButtonText, "Generate Random Seed")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorFastNoiseGradientComponent::OnGenerateRandomSeed)
- ;
- }
- }
- }
- AZ::u32 EditorFastNoiseGradientComponent::ConfigurationChanged()
- {
- bool noiseTypeChanged = m_component.m_configuration.m_noiseType != m_configuration.m_noiseType;
- EditorGradientComponentBase::ConfigurationChanged();
- // Repopulate the menu based on the new attribute visibility if our noise type has changed
- return noiseTypeChanged ? AZ::Edit::PropertyRefreshLevels::EntireTree : AZ::Edit::PropertyRefreshLevels::None;
- }
- AZ::Crc32 EditorFastNoiseGradientComponent::OnGenerateRandomSeed()
- {
- // The random seed has to be at least 1 to be valid on all platforms for this gradient type
- m_configuration.m_seed = AZ::GetMax(rand(), 1);
- return ConfigurationChanged();
- }
- } //namespace FastNoiseGem
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