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SoundAssetHandler.h 1.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Asset/AssetCommon.h>
  10. #include <AzCore/Asset/AssetTypeInfoBus.h>
  11. #include <AzCore/Asset/AssetManager.h> // this is where AssetHandler is defined
  12. namespace MiniAudio
  13. {
  14. class SoundAssetHandler
  15. : public AZ::Data::AssetHandler
  16. , public AZ::AssetTypeInfoBus::Handler
  17. {
  18. public:
  19. AZ_CLASS_ALLOCATOR(SoundAssetHandler, AZ::SystemAllocator, 0);
  20. SoundAssetHandler();
  21. ~SoundAssetHandler();
  22. void Register();
  23. void Unregister();
  24. // AZ::Data::AssetHandler
  25. AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
  26. AZ::Data::AssetHandler::LoadResult LoadAssetData(
  27. const AZ::Data::Asset<AZ::Data::AssetData>& asset,
  28. AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
  29. const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
  30. void DestroyAsset(AZ::Data::AssetPtr ptr) override;
  31. void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
  32. // AZ::AssetTypeInfoBus
  33. AZ::Data::AssetType GetAssetType() const override;
  34. void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
  35. const char* GetAssetTypeDisplayName() const override;
  36. const char* GetBrowserIcon() const override;
  37. const char* GetGroup() const override;
  38. AZ::Uuid GetComponentTypeId() const override;
  39. bool CanCreateComponent(const AZ::Data::AssetId& assetId) const override;
  40. };
  41. } // namespace MiniAudio