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AutoGen
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2f9c426429
Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown.
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há 2 anos atrás |
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Components
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8e9b82d985
An option to skip version check for a component (#16601)
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há 2 anos atrás |
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ConnectionData
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74b36b0450
Add OnPlayerLeave and related updates to IMultiplayerSpawner
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há 4 anos atrás |
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Debug
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93c4b7af94
Fix clang-17 compilation errors in profile config (#17273)
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há 2 anos atrás |
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Editor
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daac087e53
feat: remove EditorContextMenuBus supersede by ActionManagerInterface
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há 1 ano atrás |
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EntityDomains
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8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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há 4 anos atrás |
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NetworkEntity
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3055a606d5
Multiplayer: Send updated properties in delete messages (#16013)
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há 2 anos atrás |
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NetworkInput
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1eaf092e84
More bug fixes and updates for type validation during serialization
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há 3 anos atrás |
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NetworkTime
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20ec41cd08
Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context
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há 2 anos atrás |
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Pipeline
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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há 3 anos atrás |
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ReplicationWindows
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6ed83a3a63
Fix Multiplayer unit test segfault
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há 3 anos atrás |
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Session
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74a876ae3b
Move multiplayer session interface out of AzFramework library (#7338)
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há 4 anos atrás |
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MultiplayerGem.cpp
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324c0317e9
O3DE engine Gem rename support (#17059)
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há 2 anos atrás |
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MultiplayerGem.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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há 3 anos atrás |
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MultiplayerStatSystemComponent.cpp
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b34908f0ca
Event logger script support: Behavior Context reflection (#13596)
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há 3 anos atrás |
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MultiplayerStatSystemComponent.h
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0acad6f38b
Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321)
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há 3 anos atrás |
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MultiplayerStats.cpp
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6d321b781e
Adds application frametime to multiplayer metrics (#13072)
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há 3 anos atrás |
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MultiplayerSystemComponent.cpp
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b07bf93bf2
Fix Client Connecting to Server During Server Level Load (#18018)
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há 1 ano atrás |
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MultiplayerSystemComponent.h
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b07bf93bf2
Fix Client Connecting to Server During Server Level Load (#18018)
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há 1 ano atrás |
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MultiplayerToolsSystemComponent.cpp
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50f094c51e
Fixing warnings caused by system components not added to serialize context
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há 4 anos atrás |
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MultiplayerToolsSystemComponent.h
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89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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há 4 anos atrás |
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MultiplayerTypes.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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há 4 anos atrás |