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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Tests/AutoGen/TestMultiplayerComponent.AutoComponent.h>
- namespace MultiplayerTest
- {
- // Dummy class for satisfying "MultiplayerInputDriver" component dependency
- class TestInputDriverComponent : public AZ::Component
- {
- public:
- AZ_COMPONENT(TestInputDriverComponent, "{C3877905-3B61-45AE-A636-9845C3AAA39D}");
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.emplace_back(AZ_CRC_CE("MultiplayerInputDriver"));
- }
- void Activate() override {}
- void Deactivate() override {}
- };
- // Test multiplayer component with ability to create and process network input
- class TestMultiplayerComponent
- : public TestMultiplayerComponentBase
- {
- public:
- AZ_MULTIPLAYER_COMPONENT(MultiplayerTest::TestMultiplayerComponent, s_testMultiplayerComponentConcreteUuid, MultiplayerTest::TestMultiplayerComponentBase);
- static void Reflect(AZ::ReflectContext* context);
- void OnInit() override;
- void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
- void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
- void OnNetworkActivated() override;
- AZStd::function<void(Multiplayer::NetEntityId, Multiplayer::NetworkInput& input, float deltaTime)> m_createInputCallback;
- AZStd::function<void(Multiplayer::NetEntityId, Multiplayer::NetworkInput& input, float deltaTime)> m_processInputCallback;
- };
- // Multiplayer controller for the test component
- class TestMultiplayerComponentController
- : public TestMultiplayerComponentControllerBase
- {
- public:
- TestMultiplayerComponentController(TestMultiplayerComponent& parent);
- //! TestMultiplayerComponentControllerBase
- void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
- void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
- //! MultiplayerController interface
- void CreateInput(Multiplayer::NetworkInput& input, float deltaTime) override;
- void ProcessInput(Multiplayer::NetworkInput& input, float deltaTime) override;
- };
- }
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