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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <SaveData/SaveDataRequestBus.h>
- #include <SaveData_Traits_Platform.h>
- #include <AzCore/Component/Component.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzCore/std/containers/list.h>
- #include <AzCore/std/parallel/atomic.h>
- #include <AzCore/std/parallel/mutex.h>
- #include <AzCore/std/smart_ptr/unique_ptr.h>
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace SaveData
- {
- ////////////////////////////////////////////////////////////////////////////////////////////////
- //! A system component providing functionality related to saving / loading persistent user data.
- class SaveDataSystemComponent : public AZ::Component
- , public SaveDataRequestBus::Handler
- {
- public:
- ////////////////////////////////////////////////////////////////////////////////////////////
- // AZ::Component Setup
- AZ_COMPONENT(SaveDataSystemComponent, "{35790061-347E-47F1-B803-9523752ECD39}");
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::ComponentDescriptor::Reflect
- static void Reflect(AZ::ReflectContext* context);
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::ComponentDescriptor::GetProvidedServices
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::ComponentDescriptor::GetIncompatibleServices
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! Default constructor
- SaveDataSystemComponent() = default;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! Default destructor
- ~SaveDataSystemComponent() override = default;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::Component::Activate
- void Activate() override;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::Component::Deactivate
- void Deactivate() override;
- protected:
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref SaveData::SaveDataRequests::SaveDataBuffer
- void SaveDataBuffer(const SaveDataBufferParams& saveDataBufferParams) override;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref SaveData::SaveDataRequests::LoadDataBuffer
- void LoadDataBuffer(const LoadDataBufferParams& loadDataBufferParams) override;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref SaveData::SaveDataRequests::SetSaveDataDirectoryPath
- void SetSaveDataDirectoryPath(const char* saveDataDirectoryPath) override;
- public:
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! Base class for platform specific implementations of the save data system component
- class Implementation : public AZ::TickBus::Handler
- {
- public:
- ////////////////////////////////////////////////////////////////////////////////////////
- // Allocator
- AZ_CLASS_ALLOCATOR(Implementation, AZ::SystemAllocator);
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Default factory create function
- //! \param[in] saveDataSystemComponent Reference to the parent being implemented
- static Implementation* Create(SaveDataSystemComponent& saveDataSystemComponent);
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Constructor
- //! \param[in] saveDataSystemComponent Reference to the parent being implemented
- Implementation(SaveDataSystemComponent& saveDataSystemComponent);
- ////////////////////////////////////////////////////////////////////////////////////////
- // Disable copying
- AZ_DISABLE_COPY_MOVE(Implementation);
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Default destructor
- virtual ~Implementation();
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Save a data buffer.
- //! \param[in] saveDataBufferRequestParams The save data buffer request parameters.
- virtual void SaveDataBuffer(const SaveDataBufferParams& saveDataBufferParams) = 0;
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Load a data buffer.
- //! \param[in] loadDataBufferParams The load data buffer request parameters.
- virtual void LoadDataBuffer(const LoadDataBufferParams& loadDataBufferParams) = 0;
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Set the path to the application's save data dircetory. Does nothing on some systems.
- //! \param[in] saveDataDirectoryPath The path to the application's save data dircetory.
- virtual void SetSaveDataDirectoryPath(const char* saveDataDirectoryPath) = 0;
- protected:
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Convenience function to broadcast SaveDataNotifications::OnDataBufferSaved events in
- //! addition to any callback specified when SaveDataRequests::SaveDataBuffer was called.
- //! \param[in] dataBufferName The name of the data buffer that was saved.
- //! \param[in] localUserId The local user id the data that was saved is associated with.
- //! \param[in] result The result of the save data buffer request.
- //! \param[in] callback The data buffer saved callback to invoke.
- static void OnSaveDataBufferComplete(const AZStd::string& dataBufferName,
- const AzFramework::LocalUserId localUserId,
- const SaveDataRequests::OnDataBufferSaved& callback,
- const SaveDataNotifications::Result& result);
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Save a data buffer to the file system.
- //! \param[in] saveDataBufferRequestParams The save data buffer request parameters.
- //! \param[in] absoluteFilePath The absolute file path where to save the data buffer.
- //! \param[in] waitForCompletion Should we wait until the save data thread completes?
- //! \param[in] useTemporaryFile Should we write to a temporary file that gets renamed?
- void SaveDataBufferToFileSystem(const SaveDataBufferParams& saveDataBufferParams,
- const AZStd::string& absoluteFilePath,
- bool waitForCompletion = false,
- bool useTemporaryFile = true);
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Convenience function to broadcast SaveDataNotifications::OnDataBufferLoaded events in
- //! addition to any callback specified when SaveDataRequests::LoadDataBuffer was called.
- //! \param[in] dataBuffer The data buffer that was loaded.
- //! \param[in] dataBufferSize The size of the data buffer that was loaded.
- //! \param[in] dataBufferName The name of the data buffer that was loaded.
- //! \param[in] localUserId The local user id the data that was loaded is associated with.
- //! \param[in] result The result of the load data buffer request.
- //! \param[in] callback The data buffer loaded callback to invoke.
- static void OnLoadDataBufferComplete(SaveDataNotifications::DataBuffer dataBuffer,
- AZ::u64 dataBufferSize,
- const AZStd::string& dataBufferName,
- const AzFramework::LocalUserId localUserId,
- const SaveDataRequests::OnDataBufferLoaded& callback,
- const SaveDataNotifications::Result& result);
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Load a data buffer from the file system.
- //! \param[in] loadDataBufferParams The load data buffer request parameters.
- //! \param[in] absoluteFilePath The absolute file path from where to load the data buffer.
- //! \param[in] waitForCompletion Should we wait until the load data thread completes?
- void LoadDataBufferFromFileSystem(const LoadDataBufferParams& loadDataBufferParams,
- const AZStd::string& absoluteFilePath,
- bool waitForCompletion = false);
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Pairing of a save/load thread with an atomic bool indicating whether it is complete
- struct ThreadCompletionPair
- {
- AZStd::unique_ptr<AZStd::thread> m_thread;
- AZStd::atomic_bool m_threadComplete{ false };
- };
- ////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::TickEvents::OnTick
- void OnTick(float deltaTime, AZ::ScriptTimePoint scriptTimePoint) override;
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Convenience function to join all threads that are active
- void JoinAllActiveThreads();
- ////////////////////////////////////////////////////////////////////////////////////////
- //! Convenience function to join all threads that have been marked as completed
- void JoinAllCompletedThreads();
- ////////////////////////////////////////////////////////////////////////////////////////
- // Variables
- AZStd::mutex m_activeThreadsMutex; //! Mutex to restrict access to the active threads
- AZStd::list<ThreadCompletionPair> m_activeThreads; //!< A container of active threads
- SaveDataSystemComponent& m_saveDataSystemComponent; //!< Reference to the parent
- };
- private:
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! Private pointer to the platform specific implementation
- AZStd::unique_ptr<Implementation> m_pimpl;
- };
- }
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