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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "RotateCameraLookAt.h"
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Math/Quaternion.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzCore/Component/ComponentApplicationBus.h>
- #include "StartingPointCamera/StartingPointCameraUtilities.h"
- namespace Camera
- {
- void RotateCameraLookAt::Reflect(AZ::ReflectContext* reflection)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
- if (serializeContext)
- {
- serializeContext->Class<RotateCameraLookAt>()
- ->Version(2)
- ->Field("Axis Of Rotation", &RotateCameraLookAt::m_axisOfRotation)
- ->Field("Event Name", &RotateCameraLookAt::m_eventName)
- ->Field("Invert Axis", &RotateCameraLookAt::m_shouldInvertAxis)
- ->Field("Rotation Speed Scale", &RotateCameraLookAt::m_rotationSpeedScale);
- AZ::EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<RotateCameraLookAt>("Rotate Camera Target"
- , "This will rotate a Camera Target about Axis when the EventName fires")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->DataElement(AZ::Edit::UIHandlers::ComboBox, &RotateCameraLookAt::m_axisOfRotation, "Axis Of Rotation",
- "This is the direction vector that will be applied to the target's movement scaled for time")
- ->EnumAttribute(AxisOfRotation::X_Axis, "Camera Target's X Axis")
- ->EnumAttribute(AxisOfRotation::Y_Axis, "Camera Target's Y Axis")
- ->EnumAttribute(AxisOfRotation::Z_Axis, "Camera Target's Z Axis")
- ->DataElement(0, &RotateCameraLookAt::m_eventName, "Event Name", "The Name of the expected Event")
- ->DataElement(0, &RotateCameraLookAt::m_shouldInvertAxis, "Invert Axis", "True if you want to rotate along a negative axis")
- ->DataElement(0, &RotateCameraLookAt::m_rotationSpeedScale, "Rotation Speed Scale", "Scale greater than 1 to speed up, between 0 and 1 to slow down")
- ->Attribute(AZ::Edit::Attributes::Min, 0.001f)
- ->Attribute(AZ::Edit::Attributes::Step, 0.1f)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues"));
- }
- }
- }
- void RotateCameraLookAt::AdjustLookAtTarget([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform)
- {
- float axisPolarity = m_shouldInvertAxis ? -1.0f : 1.0f;
- float rotationAmount = axisPolarity * m_rotationAmount;
- AZ::Quaternion desiredRotation = AZ::Quaternion::CreateFromAxisAngle(
- outLookAtTargetTransform.GetBasis(m_axisOfRotation), rotationAmount);
- outLookAtTargetTransform.SetRotation(desiredRotation * outLookAtTargetTransform.GetRotation());
- }
- void RotateCameraLookAt::Activate(AZ::EntityId entityId)
- {
- m_rigEntity = entityId;
- AZ::Crc32 eventNameCrc = AZ::Crc32(m_eventName.c_str());
- AZ::GameplayNotificationId actionBusId(m_rigEntity, eventNameCrc);
- AZ::GameplayNotificationBus::Handler::BusConnect(actionBusId);
- }
- void RotateCameraLookAt::Deactivate()
- {
- AZ::Crc32 eventNameCrc = AZ::Crc32(m_eventName.c_str());
- AZ::GameplayNotificationId actionBusId(m_rigEntity, eventNameCrc);
- AZ::GameplayNotificationBus::Handler::BusDisconnect(actionBusId);
- }
- void RotateCameraLookAt::OnEventBegin(const AZStd::any& value)
- {
- OnEventUpdating(value);
- }
- void RotateCameraLookAt::OnEventUpdating(const AZStd::any& value)
- {
- float frameTime = 0.0f;
- AZ::TickRequestBus::BroadcastResult(frameTime, &AZ::TickRequestBus::Events::GetTickDeltaTime);
- float floatValue = 0.0f;
- AZ_Warning("RotateCameraLookAt", AZStd::any_numeric_cast<float>(&value, floatValue), "Received bad value, expected type numerically convertable to float, got type %s", GetNameFromUuid(value.type()));
- if (AZStd::any_numeric_cast<float>(&value, floatValue))
- {
- m_rotationAmount += floatValue * frameTime * m_rotationSpeedScale;
- }
- }
- void RotateCameraLookAt::OnEventEnd(const AZStd::any&)
- {
- m_rotationAmount = 0.f;
- }
- } // namespace Camera
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