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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "SlideAlongAxisBasedOnAngle.h"
- #include "StartingPointCamera/StartingPointCameraUtilities.h"
- #include <AzCore/Math/Quaternion.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/Serialization/EditContext.h>
- namespace Camera
- {
- void SlideAlongAxisBasedOnAngle::Reflect(AZ::ReflectContext* reflection)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
- if (serializeContext)
- {
- serializeContext->Class<SlideAlongAxisBasedOnAngle>()
- ->Version(2)
- ->Field("Axis to slide along", &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong)
- ->Field("Angle Type", &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor)
- ->Field("Ignore X Component", &SlideAlongAxisBasedOnAngle::m_ignoreX)
- ->Field("Ignore Y Component", &SlideAlongAxisBasedOnAngle::m_ignoreY)
- ->Field("Ignore Z Component", &SlideAlongAxisBasedOnAngle::m_ignoreZ)
- ->Field("Max Positive Slide Distance", &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance)
- ->Field("Max Negative Slide Distance", &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance);
- AZ::EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<SlideAlongAxisBasedOnAngle>("SlideAlongAxisBasedOnAngle",
- "Slide 0..SlideDistance along Axis based on Angle Type. Maps from 90..-90 degrees")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong, "Axis to slide along",
- "The Axis to slide along")
- ->EnumAttribute(RelativeAxisType::ForwardBackward, "Forwards and Backwards")
- ->EnumAttribute(RelativeAxisType::LeftRight, "Right and Left")
- ->EnumAttribute(RelativeAxisType::UpDown, "Up and Down")
- ->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor, "Angle Type",
- "The angle type to base the slide off of")
- ->EnumAttribute(EulerAngleType::Pitch, "Pitch")
- ->EnumAttribute(EulerAngleType::Roll, "Roll")
- ->EnumAttribute(EulerAngleType::Yaw, "Yaw")
- ->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance, "Max Positive Slide Distance",
- "The maximum distance to slide in the positive")
- ->Attribute(AZ::Edit::Attributes::Suffix, "m")
- ->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance, "Max Negative Slide Distance",
- "The maximum distance to slide in the negative")
- ->Attribute(AZ::Edit::Attributes::Suffix, "m")
- ->ClassElement(AZ::Edit::ClassElements::Group, "Vector Components To Ignore")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreX, "X", "When active, the X Component will be ignored.")
- ->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::YAndZIgnored)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
- ->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreY, "Y", "When active, the Y Component will be ignored.")
- ->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::XAndZIgnored)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
- ->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreZ, "Z", "When active, the Z Component will be ignored.")
- ->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::XAndYIgnored)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
- ;
- }
- }
- }
- void SlideAlongAxisBasedOnAngle::AdjustLookAtTarget(
- [[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform)
- {
- float angle = GetEulerAngleFromTransform(outLookAtTargetTransform, m_angleTypeToChangeFor);
- float currentPositionOnRange = -angle / AZ::Constants::HalfPi;
- float slideScale = currentPositionOnRange > 0.0f ? m_maximumPositiveSlideDistance : m_maximumNegativeSlideDistance;
- AZ::Vector3 basis = outLookAtTargetTransform.GetBasis(m_axisToSlideAlong);
- MaskComponentFromNormalizedVector(basis, m_ignoreX, m_ignoreY, m_ignoreZ);
- outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + basis * currentPositionOnRange * slideScale);
- }
- bool SlideAlongAxisBasedOnAngle::XAndYIgnored() const
- {
- return m_ignoreX && m_ignoreY;
- }
- bool SlideAlongAxisBasedOnAngle::XAndZIgnored() const
- {
- return m_ignoreX && m_ignoreZ;
- }
- bool SlideAlongAxisBasedOnAngle::YAndZIgnored() const
- {
- return m_ignoreY && m_ignoreZ;
- }
- } // namespace Camera
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