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- ----------------------------------------------------------------------------------------------------
- --
- -- Copyright (c) Contributors to the Open 3D Engine Project.
- -- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- --
- -- SPDX-License-Identifier: Apache-2.0 OR MIT
- --
- --
- --
- ----------------------------------------------------------------------------------------------------
- local held =
- {
- Properties =
- {
- IncomingInputEventName = "",
- OutgoingGameplayEventName = "",
- },
- }
- function held:OnActivate()
- local inputBusId = InputEventNotificationId(self.Properties.IncomingInputEventName)
- self.inputBus = InputEventNotificationBus.Connect(self, inputBusId)
- end
- function held:OnPressed(floatValue)
- GameplayNotificationBus.Event.OnEventBegin(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
- end
- function held:OnHeld(floatValue)
- GameplayNotificationBus.Event.OnEventUpdating(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
- end
- function held:OnReleased(floatValue)
- GameplayNotificationBus.Event.OnEventEnd(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
- end
- function held:OnDeactivate()
- self.inputBus:Disconnect()
- end
- return held
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