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WhiteBoxBuffer.h 7.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include "PackedFloat2.h"
  10. #include <Atom/RPI.Public/Buffer/Buffer.h>
  11. #include <Atom/RPI.Reflect/Buffer/BufferAsset.h>
  12. #include <Atom/RPI.Reflect/Buffer/BufferAssetCreator.h>
  13. #include <Atom/RPI.Reflect/Buffer/BufferAssetView.h>
  14. #include <AzCore/Math/PackedVector3.h>
  15. #include <AzCore/Math/Vector2.h>
  16. #include <AzCore/Math/Vector3.h>
  17. #include <AzCore/Math/Vector4.h>
  18. namespace WhiteBox
  19. {
  20. //! Get the Atom format for the specified vertex stream type.
  21. template<typename VertexStreamDataType>
  22. constexpr AZ::RHI::Format GetFormatForVertexStreamDataType()
  23. {
  24. if (std::is_same_v<VertexStreamDataType, uint32_t>)
  25. {
  26. return AZ::RHI::Format::R32_UINT;
  27. }
  28. else if (std::is_same_v<VertexStreamDataType, PackedFloat2>)
  29. {
  30. return AZ::RHI::Format::R32G32_FLOAT;
  31. }
  32. else if (std::is_same_v<VertexStreamDataType, AZ::PackedVector3f>)
  33. {
  34. return AZ::RHI::Format::R32G32B32_FLOAT;
  35. }
  36. else if (std::is_same_v<VertexStreamDataType, AZ::Vector4>)
  37. {
  38. return AZ::RHI::Format::R32G32B32A32_FLOAT;
  39. }
  40. else
  41. {
  42. // will result in a compile time assertion failure in the Buffer class.
  43. return AZ::RHI::Format::Unknown;
  44. }
  45. }
  46. //! Buffer for holding vertex attribute data to be trasferred to the GPU for mesh rendering.
  47. template<typename VertexStreamDataType>
  48. class Buffer
  49. {
  50. public:
  51. //! Constructs the buffer from the specified data in vertex stream format.
  52. Buffer(const AZStd::vector<VertexStreamDataType>& data);
  53. //! Retrieves the buffer asset.
  54. const AZ::Data::Asset<AZ::RPI::BufferAsset>& GetBuffer() const;
  55. //! Retrieves the buffer view descriptor.
  56. const AZ::RHI::BufferViewDescriptor& GetBufferViewDescriptor() const;
  57. //! Retrieves the buffer asset view.
  58. const AZ::RPI::BufferAssetView& GetBufferAssetView() const;
  59. //! Returns true of the buffer is valid, otherwise false.
  60. bool IsValid() const;
  61. //! Update the buffer contents with the new data.
  62. bool UpdateData(const AZStd::vector<VertexStreamDataType>& data);
  63. private:
  64. AZ::Data::Asset<AZ::RPI::BufferAsset> m_buffer;
  65. AZ::RHI::BufferViewDescriptor m_bufferViewDescriptor;
  66. AZ::RPI::BufferAssetView m_bufferAssetView;
  67. bool m_isValid = false;
  68. //! The format used by the buffer (must be one of the supported types in GetFormatForVertexStreamDataType).
  69. static constexpr auto VertexStreamFormat = GetFormatForVertexStreamDataType<VertexStreamDataType>();
  70. static_assert(
  71. VertexStreamFormat != AZ::RHI::Format::Unknown, "Cannot initialize a buffer with an unknown format.");
  72. };
  73. template<typename VertexStreamDataType>
  74. Buffer<VertexStreamDataType>::Buffer(const AZStd::vector<VertexStreamDataType>& data)
  75. {
  76. const uint32_t elementCount = static_cast<uint32_t>(data.size());
  77. const uint32_t elementSize = sizeof(VertexStreamDataType);
  78. const uint32_t bufferSize = elementCount * elementSize;
  79. // create a buffer view spanning the entire buffer
  80. m_bufferViewDescriptor = AZ::RHI::BufferViewDescriptor::CreateTyped(0, elementCount, VertexStreamFormat);
  81. // specify the data format for vertex stream data
  82. AZ::RHI::BufferDescriptor bufferDescriptor;
  83. bufferDescriptor.m_bindFlags = AZ::RHI::BufferBindFlags::InputAssembly | AZ::RHI::BufferBindFlags::ShaderRead;
  84. bufferDescriptor.m_byteCount = bufferSize;
  85. bufferDescriptor.m_alignment = elementSize;
  86. // create the buffer with the specified data
  87. AZ::RPI::BufferAssetCreator bufferAssetCreator;
  88. bufferAssetCreator.Begin(AZ::Uuid::CreateRandom());
  89. bufferAssetCreator.SetUseCommonPool(AZ::RPI::CommonBufferPoolType::StaticInputAssembly);
  90. bufferAssetCreator.SetBuffer(data.data(), bufferDescriptor.m_byteCount, bufferDescriptor);
  91. bufferAssetCreator.SetBufferViewDescriptor(m_bufferViewDescriptor);
  92. if (!bufferAssetCreator.End(m_buffer))
  93. {
  94. AZ_Error("Buffer", false, "Couldn't create buffer asset.");
  95. }
  96. else if (!m_buffer.IsReady())
  97. {
  98. AZ_Error("Buffer", false, "Asset is not ready.");
  99. }
  100. else if (!m_buffer.Get())
  101. {
  102. AZ_Error("Buffer", false, "Asset is nullptr.");
  103. }
  104. else
  105. {
  106. m_bufferAssetView = AZ::RPI::BufferAssetView{m_buffer, m_bufferViewDescriptor};
  107. m_isValid = true;
  108. }
  109. }
  110. template<typename VertexStreamDataType>
  111. const AZ::Data::Asset<AZ::RPI::BufferAsset>& Buffer<VertexStreamDataType>::GetBuffer() const
  112. {
  113. return m_buffer;
  114. }
  115. template<typename VertexStreamDataType>
  116. const AZ::RHI::BufferViewDescriptor& Buffer<VertexStreamDataType>::GetBufferViewDescriptor() const
  117. {
  118. return m_bufferViewDescriptor;
  119. }
  120. template<typename VertexStreamDataType>
  121. const AZ::RPI::BufferAssetView& Buffer<VertexStreamDataType>::GetBufferAssetView() const
  122. {
  123. return m_bufferAssetView;
  124. }
  125. template<typename VertexStreamDataType>
  126. bool Buffer<VertexStreamDataType>::IsValid() const
  127. {
  128. return m_isValid;
  129. ;
  130. }
  131. template<typename VertexStreamDataType>
  132. bool Buffer<VertexStreamDataType>::UpdateData(const AZStd::vector<VertexStreamDataType>& data)
  133. {
  134. if (!IsValid())
  135. {
  136. AZ_Error("UpdateData", false, "Buffer is not valid.");
  137. return false;
  138. }
  139. auto buffer = AZ::RPI::Buffer::FindOrCreate(m_buffer);
  140. if (!buffer)
  141. {
  142. AZ_Error("UpdateData", false, "Buffer could not be found.");
  143. return false;
  144. }
  145. const uint32_t elementCount = static_cast<uint32_t>(data.size());
  146. const uint32_t elementSize = sizeof(VertexStreamDataType);
  147. const uint32_t bufferSize = elementCount * elementSize;
  148. if (bufferSize > m_bufferViewDescriptor.m_elementCount * m_bufferViewDescriptor.m_elementSize)
  149. {
  150. AZ_Error("UpdateData", false, "Specfied buffer update exceeds capacity.");
  151. return false;
  152. }
  153. if (!buffer->UpdateData(data.data(), bufferSize))
  154. {
  155. AZ_Error("UpdateData", false, "Buffer could not be updated.");
  156. m_isValid = false;
  157. return false;
  158. }
  159. return true;
  160. }
  161. //! Buffer alias for unsigned 32 bit integer indices.
  162. using IndexBuffer = Buffer<uint32_t>;
  163. //! Buffer alias for PackedFloat2 vertices.
  164. using Vector2Buffer = Buffer<PackedFloat2>;
  165. //! Buffer alias for AZ::PackedVector3f vertices.
  166. using Vector3Buffer = Buffer<AZ::PackedVector3f>;
  167. //! Buffer alias for AZ::Vector4 vertices.
  168. using Vector4Buffer = Buffer<AZ::Vector4>;
  169. } // namespace WhiteBox