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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #import <UIKit/UIKit.h>
- #include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
- @interface O3DEApplication_iOS : UIApplication
- {
- }
- @end // O3DEApplication_iOS Interface
- @implementation O3DEApplication_iOS
- - (void)touchesBegan: (NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
- {
- for (const UITouch* touch in touches)
- {
- AzFramework::RawInputNotificationBusIos::Broadcast(
- &AzFramework::RawInputNotificationBusIos::Events::OnRawTouchEventBegan, touch);
- }
- }
- - (void)touchesMoved: (NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
- {
- for (const UITouch* touch in touches)
- {
- AzFramework::RawInputNotificationBusIos::Broadcast(
- &AzFramework::RawInputNotificationBusIos::Events::OnRawTouchEventMoved, touch);
- }
- }
- - (void)touchesEnded: (NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
- {
- for (const UITouch* touch in touches)
- {
- AzFramework::RawInputNotificationBusIos::Broadcast(
- &AzFramework::RawInputNotificationBusIos::Events::OnRawTouchEventEnded, touch);
- }
- }
- - (void)touchesCancelled:(NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
- {
- // Active touches can be cancelled (as opposed to ended) for a variety of reasons, including:
- // - The active view being rotated to match the device orientation.
- // - The application resigning it's active status (eg. when receiving a message or phone call).
- // - Exceeding the max number of active touches tracked by the system (which as explained above
- // is device dependent). For some reason this causes all active touches to be cancelled.
- // In any case, for the purposes of a game (or really any application that I can think of),
- // there really isn't any reason to distinguish between a touch ending or being cancelled.
- // They are mutually exclusive events, and both result in the touch being discarded by the
- // system.
- [self touchesEnded: touches withEvent: event];
- }
- @end // O3DEApplication_iOS Implementation
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