Nicholas Lawson a65fc4e4a3 Adds the ability to generate UVs automatically during mesh import (#15530) (#15675) 2 éve
..
AnimationData.cpp 02bb73c0b0 {lyn9694} removing abstract nodes from scene graph (#7362) 4 éve
AnimationData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
BlendShapeData.cpp 02bb73c0b0 {lyn9694} removing abstract nodes from scene graph (#7362) 4 éve
BlendShapeData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
BoneData.cpp 02bb73c0b0 {lyn9694} removing abstract nodes from scene graph (#7362) 4 éve
BoneData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
CustomPropertyData.cpp a9eb50e4f9 {lyn10535} adding custom property container into SceneAPI (#7913) 4 éve
CustomPropertyData.h a9eb50e4f9 {lyn10535} adding custom property container into SceneAPI (#7913) 4 éve
MaterialData.cpp 02bb73c0b0 {lyn9694} removing abstract nodes from scene graph (#7362) 4 éve
MaterialData.h 0dc829891a fixing build 4 éve
MeshData.cpp 02bb73c0b0 {lyn9694} removing abstract nodes from scene graph (#7362) 4 éve
MeshData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
MeshDataPrimitiveUtils.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
MeshDataPrimitiveUtils.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
MeshVertexBitangentData.cpp a3712b5564 TSpace setting for MikkT tangent generation (#2386) 4 éve
MeshVertexBitangentData.h a3712b5564 TSpace setting for MikkT tangent generation (#2386) 4 éve
MeshVertexColorData.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
MeshVertexColorData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
MeshVertexTangentData.cpp a3712b5564 TSpace setting for MikkT tangent generation (#2386) 4 éve
MeshVertexTangentData.h a3712b5564 TSpace setting for MikkT tangent generation (#2386) 4 éve
MeshVertexUVData.cpp a65fc4e4a3 Adds the ability to generate UVs automatically during mesh import (#15530) (#15675) 2 éve
MeshVertexUVData.h a65fc4e4a3 Adds the ability to generate UVs automatically during mesh import (#15530) (#15675) 2 éve
RootBoneData.cpp 255e6894dc {} adding behavior for GraphData BoneData (#5061) 4 éve
RootBoneData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
SkinMeshData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
SkinWeightData.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
SkinWeightData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
TransformData.cpp bcb00b563a {lyn10543} adding graph data TransformData to behavior context (#7860) 4 éve
TransformData.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve