| 123456789101112131415161718192021222324252627282930313233343536373839 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <DebugCameraUtils.h>
- #include <AzCore/Math/MathUtils.h>
- namespace AZ
- {
- namespace Debug
- {
- void ApplyMomentum(float& oldValue, float& newValue, float deltaTime)
- {
- float blendedValue;
- blendedValue = AZ::Lerp(newValue, oldValue, deltaTime);
- oldValue = blendedValue;
- newValue = blendedValue;
- }
- float NormalizeAngle(float angle)
- {
- if (angle > AZ::Constants::Pi)
- {
- angle -= AZ::Constants::TwoPi;
- }
- else if (angle < -AZ::Constants::Pi)
- {
- angle += AZ::Constants::TwoPi;
- }
- return angle;
- }
- } // namespace Debug
- } // namespace AZ
|