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CapsuleLightFeatureProcessor.cpp
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0ed5937e2d
Cached projected shadows (#13288)
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3 лет назад |
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CapsuleLightFeatureProcessor.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 лет назад |
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CascadedShadowmapsPass.cpp
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d44c577d3e
Pipelineviewtag from parent followup (#16502)
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2 лет назад |
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CascadedShadowmapsPass.h
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d44c577d3e
Pipelineviewtag from parent followup (#16502)
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2 лет назад |
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CoreLightsSystemComponent.cpp
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bd7d4136ca
Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown
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2 лет назад |
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CoreLightsSystemComponent.h
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bd7d4136ca
Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown
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2 лет назад |
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DepthExponentiationPass.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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DepthExponentiationPass.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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DirectionalLightFeatureProcessor.cpp
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0ed29d3c26
Multiple fixes with game launcher for loft scene (#16350)
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2 лет назад |
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DirectionalLightFeatureProcessor.h
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eaf725f8f4
Directional shadow exclusion frustums (#15753)
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2 лет назад |
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DiskLightFeatureProcessor.cpp
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0ed5937e2d
Cached projected shadows (#13288)
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3 лет назад |
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DiskLightFeatureProcessor.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 лет назад |
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EsmShadowmapsPass.cpp
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321cd6fa3c
Projected shadows calculate once across multiple pipelines in a scene (#14939)
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2 лет назад |
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EsmShadowmapsPass.h
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321cd6fa3c
Projected shadows calculate once across multiple pipelines in a scene (#14939)
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2 лет назад |
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LightCullingConstants.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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LightCullingPass.cpp
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3314391c34
Use the pipelineViewTag of a parent pass in the pipeline hierarchy
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2 лет назад |
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LightCullingPass.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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LightCullingRemap.cpp
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d3da22b593
switching attachment on binding to private to avoid incorrect setting corrected in previous commit
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4 лет назад |
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LightCullingRemap.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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LightCullingTilePreparePass.cpp
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3314391c34
Use the pipelineViewTag of a parent pass in the pipeline hierarchy
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2 лет назад |
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LightCullingTilePreparePass.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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LtcCommon.cpp
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bd7d4136ca
Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown
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2 лет назад |
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LtcCommon.h
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96e7c453d7
Clean up asset utils async asset loader asset bus handler usage
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2 лет назад |
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PhotometricValue.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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PointLightFeatureProcessor.cpp
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0ed5937e2d
Cached projected shadows (#13288)
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3 лет назад |
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PointLightFeatureProcessor.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 лет назад |
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PolygonLightFeatureProcessor.cpp
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e67fdb2097
Introduce an interface to get the polygon point buffer of polygon light. (#14795)
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3 лет назад |
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PolygonLightFeatureProcessor.h
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e67fdb2097
Introduce an interface to get the polygon point buffer of polygon light. (#14795)
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3 лет назад |
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ProjectedShadowmapsPass.cpp
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321cd6fa3c
Projected shadows calculate once across multiple pipelines in a scene (#14939)
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2 лет назад |
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ProjectedShadowmapsPass.h
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321cd6fa3c
Projected shadows calculate once across multiple pipelines in a scene (#14939)
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2 лет назад |
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QuadLightFeatureProcessor.cpp
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0ed5937e2d
Cached projected shadows (#13288)
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3 лет назад |
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QuadLightFeatureProcessor.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 лет назад |
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Shadow.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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Shadow.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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ShadowmapAtlas.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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ShadowmapAtlas.h
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dcab2751de
Atom
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4 лет назад |
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ShadowmapPass.cpp
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d6ef267abd
A couple small fixes with cached shadows. (#15123)
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2 лет назад |
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ShadowmapPass.h
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d6ef267abd
A couple small fixes with cached shadows. (#15123)
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2 лет назад |
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SimplePointLightFeatureProcessor.cpp
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833532c74f
Light type culling with shader options (#12456)
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3 лет назад |
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SimplePointLightFeatureProcessor.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 лет назад |
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SimpleSpotLightFeatureProcessor.cpp
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bbca5f4877
normalize the direction of simple spot lights on the CPU
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2 лет назад |
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SimpleSpotLightFeatureProcessor.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 лет назад |