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Guthrie Adams bd7d4136ca Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown 2 лет назад
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CapsuleLightFeatureProcessor.cpp 0ed5937e2d Cached projected shadows (#13288) 3 лет назад
CapsuleLightFeatureProcessor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 лет назад
CascadedShadowmapsPass.cpp d44c577d3e Pipelineviewtag from parent followup (#16502) 2 лет назад
CascadedShadowmapsPass.h d44c577d3e Pipelineviewtag from parent followup (#16502) 2 лет назад
CoreLightsSystemComponent.cpp bd7d4136ca Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown 2 лет назад
CoreLightsSystemComponent.h bd7d4136ca Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown 2 лет назад
DepthExponentiationPass.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
DepthExponentiationPass.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
DirectionalLightFeatureProcessor.cpp 0ed29d3c26 Multiple fixes with game launcher for loft scene (#16350) 2 лет назад
DirectionalLightFeatureProcessor.h eaf725f8f4 Directional shadow exclusion frustums (#15753) 2 лет назад
DiskLightFeatureProcessor.cpp 0ed5937e2d Cached projected shadows (#13288) 3 лет назад
DiskLightFeatureProcessor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 лет назад
EsmShadowmapsPass.cpp 321cd6fa3c Projected shadows calculate once across multiple pipelines in a scene (#14939) 2 лет назад
EsmShadowmapsPass.h 321cd6fa3c Projected shadows calculate once across multiple pipelines in a scene (#14939) 2 лет назад
LightCullingConstants.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
LightCullingPass.cpp 3314391c34 Use the pipelineViewTag of a parent pass in the pipeline hierarchy 2 лет назад
LightCullingPass.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
LightCullingRemap.cpp d3da22b593 switching attachment on binding to private to avoid incorrect setting corrected in previous commit 4 лет назад
LightCullingRemap.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
LightCullingTilePreparePass.cpp 3314391c34 Use the pipelineViewTag of a parent pass in the pipeline hierarchy 2 лет назад
LightCullingTilePreparePass.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
LtcCommon.cpp bd7d4136ca Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown 2 лет назад
LtcCommon.h 96e7c453d7 Clean up asset utils async asset loader asset bus handler usage 2 лет назад
PhotometricValue.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
PointLightFeatureProcessor.cpp 0ed5937e2d Cached projected shadows (#13288) 3 лет назад
PointLightFeatureProcessor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 лет назад
PolygonLightFeatureProcessor.cpp e67fdb2097 Introduce an interface to get the polygon point buffer of polygon light. (#14795) 3 лет назад
PolygonLightFeatureProcessor.h e67fdb2097 Introduce an interface to get the polygon point buffer of polygon light. (#14795) 3 лет назад
ProjectedShadowmapsPass.cpp 321cd6fa3c Projected shadows calculate once across multiple pipelines in a scene (#14939) 2 лет назад
ProjectedShadowmapsPass.h 321cd6fa3c Projected shadows calculate once across multiple pipelines in a scene (#14939) 2 лет назад
QuadLightFeatureProcessor.cpp 0ed5937e2d Cached projected shadows (#13288) 3 лет назад
QuadLightFeatureProcessor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 лет назад
Shadow.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
Shadow.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
ShadowmapAtlas.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
ShadowmapAtlas.h dcab2751de Atom 4 лет назад
ShadowmapPass.cpp d6ef267abd A couple small fixes with cached shadows. (#15123) 2 лет назад
ShadowmapPass.h d6ef267abd A couple small fixes with cached shadows. (#15123) 2 лет назад
SimplePointLightFeatureProcessor.cpp 833532c74f Light type culling with shader options (#12456) 3 лет назад
SimplePointLightFeatureProcessor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 лет назад
SimpleSpotLightFeatureProcessor.cpp bbca5f4877 normalize the direction of simple spot lights on the CPU 2 лет назад
SimpleSpotLightFeatureProcessor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 лет назад