| .. |
|
MaterialBuilder.cpp
|
89f3ef4bc6
Addressing PR feedback with function to create job dependencies
|
2 лет назад |
|
MaterialBuilder.h
|
026a7496b5
Extracting common code from different paths in material and material type builder
|
2 лет назад |
|
MaterialBuilderUtils.cpp
|
89f3ef4bc6
Addressing PR feedback with function to create job dependencies
|
2 лет назад |
|
MaterialBuilderUtils.h
|
89f3ef4bc6
Addressing PR feedback with function to create job dependencies
|
2 лет назад |
|
MaterialPipelineScriptRunner.cpp
|
874100b250
Fixed a compile issue in Release config.
|
3 лет назад |
|
MaterialPipelineScriptRunner.h
|
37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
|
3 лет назад |
|
MaterialTypeBuilder.cpp
|
8fbcfd654a
Update material builder to convert abstract material type texture reference paths to aliases so they can be resolved with the final material type.
|
2 лет назад |
|
MaterialTypeBuilder.h
|
026a7496b5
Extracting common code from different paths in material and material type builder
|
2 лет назад |