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LuaMaterialFunctorSourceData.cpp
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52ebc81980
fix handling of Lua asset dependencies and loaded runtime (#9343)
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3 лет назад |
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MaterialFunctorSourceData.cpp
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41483ebccd
Simplified material functors to prepare for material pipeline functor support.
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3 лет назад |
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MaterialFunctorSourceDataHolder.cpp
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27b2b69920
Added missing includes that broke non-unity build.
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3 лет назад |
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MaterialFunctorSourceDataRegistration.cpp
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fb022b79ae
Updating the Uuid class to be constexpr (#11810)
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3 лет назад |
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MaterialFunctorSourceDataSerializer.cpp
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55aa477c9d
prefab override cherry-picks, and defaulting DPE editing to "on" (#16906)
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2 лет назад |
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MaterialPipelineSourceData.cpp
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9347785e3d
Fixed no-unity build failures
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3 лет назад |
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MaterialPropertyConnectionSerializer.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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MaterialPropertyGroupSerializer.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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MaterialPropertyId.cpp
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67d38a4b86
Moved material property name checks around to clarify some error reporting.
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3 лет назад |
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MaterialPropertySerializer.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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MaterialPropertySourceData.cpp
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 лет назад |
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MaterialPropertyValueSerializer.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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MaterialPropertyValueSourceData.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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MaterialPropertyValueSourceDataSerializer.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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MaterialSourceData.cpp
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d95b7742f6
Shaders and materials passing without failure but not triggering job dependency for materials
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2 лет назад |
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MaterialTypeSourceData.cpp
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a5f187ab54
Replaced usage of add possible dependencies function with absolute and wild card job dependencies.
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2 лет назад |
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MaterialUtils.cpp
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8c4d72b55d
Addressing PR feedback, sorting results, removing duplicates, switching to az io path in new changes
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2 лет назад |