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ShaderVariantAssetCreator.cpp 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RPI.Edit/Shader/ShaderVariantAssetCreator.h>
  9. #include <AzCore/Utils/TypeHash.h>
  10. #include <Atom/RPI.Reflect/Shader/ShaderOptionGroup.h>
  11. namespace AZ
  12. {
  13. namespace RPI
  14. {
  15. void ShaderVariantAssetCreator::Begin(const AZ::Data::AssetId& assetId, const ShaderVariantId& shaderVariantId, RPI::ShaderVariantStableId stableId, bool isFullyBaked)
  16. {
  17. BeginCommon(assetId);
  18. if (ValidateIsReady())
  19. {
  20. m_asset->m_stableId = stableId;
  21. m_asset->m_shaderVariantId = shaderVariantId;
  22. m_asset->m_isFullyBaked = isFullyBaked;
  23. }
  24. }
  25. bool ShaderVariantAssetCreator::End(Data::Asset<ShaderVariantAsset>& result)
  26. {
  27. if (!ValidateIsReady())
  28. {
  29. return false;
  30. }
  31. if (!m_asset->FinalizeAfterLoad())
  32. {
  33. ReportError("Failed to finalize the ShaderResourceGroupAsset.");
  34. return false;
  35. }
  36. bool foundDrawFunctions = false;
  37. bool foundDispatchFunctions = false;
  38. if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Vertex) ||
  39. m_asset->GetShaderStageFunction(RHI::ShaderStage::Tessellation) ||
  40. m_asset->GetShaderStageFunction(RHI::ShaderStage::Fragment))
  41. {
  42. foundDrawFunctions = true;
  43. }
  44. if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Compute))
  45. {
  46. foundDispatchFunctions = true;
  47. }
  48. if (foundDrawFunctions && foundDispatchFunctions)
  49. {
  50. ReportError("ShaderVariant contains both Draw functions and Dispatch functions.");
  51. return false;
  52. }
  53. if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Fragment) &&
  54. !m_asset->GetShaderStageFunction(RHI::ShaderStage::Vertex))
  55. {
  56. ReportError("Shader Variant with StableId '%u' has a fragment function but no vertex function.", m_asset->m_stableId);
  57. return false;
  58. }
  59. if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Tessellation) &&
  60. !m_asset->GetShaderStageFunction(RHI::ShaderStage::Vertex))
  61. {
  62. ReportError("Shader Variant with StableId '%u' has a tessellation function but no vertex function.", m_asset->m_stableId);
  63. return false;
  64. }
  65. m_asset->SetReady();
  66. return EndCommon(result);
  67. }
  68. /////////////////////////////////////////////////////////////////////
  69. // Methods for all shader variant types
  70. void ShaderVariantAssetCreator::SetShaderFunction(RHI::ShaderStage shaderStage, RHI::Ptr<RHI::ShaderStageFunction> shaderStageFunction)
  71. {
  72. if (ValidateIsReady())
  73. {
  74. m_asset->m_functionsByStage[static_cast<size_t>(shaderStage)] = shaderStageFunction;
  75. }
  76. }
  77. } // namespace RPI
  78. } // namespace AZ