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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RPI.Edit/Shader/ShaderVariantAssetCreator.h>
- #include <AzCore/Utils/TypeHash.h>
- #include <Atom/RPI.Reflect/Shader/ShaderOptionGroup.h>
- namespace AZ
- {
- namespace RPI
- {
- void ShaderVariantAssetCreator::Begin(const AZ::Data::AssetId& assetId, const ShaderVariantId& shaderVariantId, RPI::ShaderVariantStableId stableId, bool isFullyBaked)
- {
- BeginCommon(assetId);
- if (ValidateIsReady())
- {
- m_asset->m_stableId = stableId;
- m_asset->m_shaderVariantId = shaderVariantId;
- m_asset->m_isFullyBaked = isFullyBaked;
- }
- }
- bool ShaderVariantAssetCreator::End(Data::Asset<ShaderVariantAsset>& result)
- {
- if (!ValidateIsReady())
- {
- return false;
- }
- if (!m_asset->FinalizeAfterLoad())
- {
- ReportError("Failed to finalize the ShaderResourceGroupAsset.");
- return false;
- }
- bool foundDrawFunctions = false;
- bool foundDispatchFunctions = false;
- if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Vertex) ||
- m_asset->GetShaderStageFunction(RHI::ShaderStage::Tessellation) ||
- m_asset->GetShaderStageFunction(RHI::ShaderStage::Fragment))
- {
- foundDrawFunctions = true;
- }
- if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Compute))
- {
- foundDispatchFunctions = true;
- }
- if (foundDrawFunctions && foundDispatchFunctions)
- {
- ReportError("ShaderVariant contains both Draw functions and Dispatch functions.");
- return false;
- }
- if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Fragment) &&
- !m_asset->GetShaderStageFunction(RHI::ShaderStage::Vertex))
- {
- ReportError("Shader Variant with StableId '%u' has a fragment function but no vertex function.", m_asset->m_stableId);
- return false;
- }
- if (m_asset->GetShaderStageFunction(RHI::ShaderStage::Tessellation) &&
- !m_asset->GetShaderStageFunction(RHI::ShaderStage::Vertex))
- {
- ReportError("Shader Variant with StableId '%u' has a tessellation function but no vertex function.", m_asset->m_stableId);
- return false;
- }
- m_asset->SetReady();
- return EndCommon(result);
- }
- /////////////////////////////////////////////////////////////////////
- // Methods for all shader variant types
- void ShaderVariantAssetCreator::SetShaderFunction(RHI::ShaderStage shaderStage, RHI::Ptr<RHI::ShaderStageFunction> shaderStageFunction)
- {
- if (ValidateIsReady())
- {
- m_asset->m_functionsByStage[static_cast<size_t>(shaderStage)] = shaderStageFunction;
- }
- }
- } // namespace RPI
- } // namespace AZ
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