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PassData.cpp 7.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include <Atom/RPI.Reflect/Pass/ComputePassData.h>
  10. #include <Atom/RPI.Reflect/Pass/CopyPassData.h>
  11. #include <Atom/RPI.Reflect/Pass/DownsampleMipChainPassData.h>
  12. #include <Atom/RPI.Reflect/Pass/EnvironmentCubeMapPassData.h>
  13. #include <Atom/RPI.Reflect/Pass/FullscreenTrianglePassData.h>
  14. #include <Atom/RPI.Reflect/Pass/PassData.h>
  15. #include <Atom/RPI.Reflect/Pass/RasterPassData.h>
  16. #include <Atom/RPI.Reflect/Pass/RenderPassData.h>
  17. #include <Atom/RPI.Reflect/Pass/RenderToTexturePassData.h>
  18. #include <Atom/RPI.Reflect/Pass/SlowClearPassData.h>
  19. namespace AZ
  20. {
  21. namespace RPI
  22. {
  23. void SlowClearPassData::Reflect(AZ::ReflectContext* context)
  24. {
  25. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  26. {
  27. serializeContext->Class<SlowClearPassData, RenderPassData>()
  28. ->Version(0)
  29. ->Field("ClearValue", &SlowClearPassData::m_clearValue)
  30. ;
  31. }
  32. }
  33. void RenderToTexturePassData::Reflect(ReflectContext* context)
  34. {
  35. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  36. {
  37. serializeContext->Class<RenderToTexturePassData, PassData>()
  38. ->Version(0)
  39. ->Field("OutputWidth", &RenderToTexturePassData::m_width)
  40. ->Field("OutputHeight", &RenderToTexturePassData::m_height)
  41. ->Field("OutputFormat", &RenderToTexturePassData::m_format);
  42. }
  43. }
  44. void RenderPassData::Reflect(ReflectContext* context)
  45. {
  46. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  47. {
  48. serializeContext->Class<RenderPassData, PassData>()
  49. ->Version(1)
  50. ->Field("BindViewSrg", &RenderPassData::m_bindViewSrg)
  51. ->Field("ShaderDataMappings", &RenderPassData::m_mappings);
  52. }
  53. }
  54. void RasterPassData::Reflect(ReflectContext* context)
  55. {
  56. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  57. {
  58. serializeContext->Class<RasterPassData, RenderPassData>()
  59. ->Version(4) // antonmic: added m_viewportAndScissorOutputTargetIndex
  60. ->Field("DrawListTag", &RasterPassData::m_drawListTag)
  61. ->Field("PassSrgShaderAsset", &RasterPassData::m_passSrgShaderReference)
  62. ->Field("Viewport", &RasterPassData::m_overrideViewport)
  63. ->Field("Scissor", &RasterPassData::m_overrideScissor)
  64. ->Field("DrawListSortType", &RasterPassData::m_drawListSortType)
  65. ->Field("ViewportScissorTargetOutputIndex", &RasterPassData::m_viewportAndScissorTargetOutputIndex)
  66. ;
  67. }
  68. }
  69. void PipelineGlobalConnection::Reflect(ReflectContext* context)
  70. {
  71. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  72. {
  73. serializeContext->Class<PipelineGlobalConnection>()
  74. ->Version(1)
  75. ->Field("GlobalName", &PipelineGlobalConnection::m_globalName)
  76. ->Field("Slot", &PipelineGlobalConnection::m_localBinding);
  77. }
  78. }
  79. void PassData::Reflect(ReflectContext* context)
  80. {
  81. PipelineGlobalConnection::Reflect(context);
  82. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  83. {
  84. serializeContext->Class<PassData>()
  85. ->Version(1)
  86. ->Field("PipelineViewTag", &PassData::m_pipelineViewTag)
  87. ->Field("PipelineGlobalConnections", &PassData::m_pipelineGlobalConnections);
  88. }
  89. }
  90. void FullscreenTrianglePassData::Reflect(ReflectContext* context)
  91. {
  92. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  93. {
  94. serializeContext->Class<FullscreenTrianglePassData, RenderPassData>()
  95. ->Version(0)
  96. ->Field("ShaderAsset", &FullscreenTrianglePassData::m_shaderAsset)
  97. ->Field("StencilRef", &FullscreenTrianglePassData::m_stencilRef);
  98. }
  99. }
  100. void EnvironmentCubeMapPassData::Reflect(ReflectContext* context)
  101. {
  102. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  103. {
  104. serializeContext->Class<EnvironmentCubeMapPassData, PassData>()
  105. ->Version(0)
  106. ->Field("Position", &EnvironmentCubeMapPassData::m_position)
  107. ;
  108. }
  109. }
  110. void DownsampleMipChainPassData::Reflect(ReflectContext* context)
  111. {
  112. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  113. {
  114. serializeContext->Class<DownsampleMipChainPassData, PassData>()
  115. ->Version(0)
  116. ->Field("ShaderAsset", &DownsampleMipChainPassData::m_shaderReference)
  117. ;
  118. }
  119. }
  120. void CopyPassData::Reflect(ReflectContext* context)
  121. {
  122. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  123. {
  124. serializeContext->Class<CopyPassData, PassData>()
  125. ->Version(1)
  126. ->Field("BufferSize", &CopyPassData::m_bufferSize)
  127. ->Field("BufferSourceOffset", &CopyPassData::m_bufferSourceOffset)
  128. ->Field("BufferSourceBytesPerRow", &CopyPassData::m_bufferSourceBytesPerRow)
  129. ->Field("BufferSourceBytesPerImage", &CopyPassData::m_bufferSourceBytesPerImage)
  130. ->Field("BufferDestinationOffset", &CopyPassData::m_bufferDestinationOffset)
  131. ->Field("BufferDestinationBytesPerRow", &CopyPassData::m_bufferDestinationBytesPerRow)
  132. ->Field("BufferDestinationBytesPerImage", &CopyPassData::m_bufferDestinationBytesPerImage)
  133. ->Field("ImageSourceSize", &CopyPassData::m_sourceSize)
  134. ->Field("ImageSourceSubresource", &CopyPassData::m_imageSourceSubresource)
  135. ->Field("ImageSourceOrigin", &CopyPassData::m_imageSourceOrigin)
  136. ->Field("ImageDestinationSubresource", &CopyPassData::m_imageDestinationSubresource)
  137. ->Field("ImageDestinationOrigin", &CopyPassData::m_imageDestinationOrigin)
  138. ->Field("CloneInput", &CopyPassData::m_cloneInput)
  139. ->Field("UseCopyQueue", &CopyPassData::m_useCopyQueue)
  140. ;
  141. }
  142. }
  143. void ComputePassData::Reflect(ReflectContext* context)
  144. {
  145. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  146. {
  147. serializeContext->Class<ComputePassData, RenderPassData>()
  148. ->Version(2)
  149. ->Field("ShaderAsset", &ComputePassData::m_shaderReference)
  150. ->Field("Target Thread Count X", &ComputePassData::m_totalNumberOfThreadsX)
  151. ->Field("Target Thread Count Y", &ComputePassData::m_totalNumberOfThreadsY)
  152. ->Field("Target Thread Count Z", &ComputePassData::m_totalNumberOfThreadsZ)
  153. ->Field("Make Fullscreen Pass", &ComputePassData::m_makeFullscreenPass)
  154. ->Field("Use Async Compute", &ComputePassData::m_useAsyncCompute)
  155. ;
  156. }
  157. }
  158. } // namespace RPI
  159. } // namespace AZ