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RPITestFixture.cpp 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Common/RPITestFixture.h>
  9. #include <Common/RHI/Factory.h>
  10. #include <AzCore/Asset/AssetManager.h>
  11. #include <AzCore/Asset/AssetManagerComponent.h>
  12. #include <AzCore/Name/NameDictionary.h>
  13. #include <AzCore/AzCore_Traits_Platform.h>
  14. #include <AzCore/IO/Path/Path.h>
  15. #include <AzCore/Utils/Utils.h>
  16. #include <AzFramework/IO/LocalFileIO.h>
  17. #include <AzTest/Utils.h>
  18. #include <Atom/RHI/Device.h>
  19. #include <Atom/RHI.Reflect/ReflectSystemComponent.h>
  20. #include <Atom/RPI.Reflect/ResourcePoolAsset.h>
  21. #include <Atom/RPI.Reflect/Asset/AssetHandler.h>
  22. #include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
  23. namespace UnitTest
  24. {
  25. using namespace AZ;
  26. using namespace RPI;
  27. // Expose AssetManagerComponent::Reflect function for testing
  28. class MyAssetManagerComponent : public AssetManagerComponent
  29. {
  30. public:
  31. static void Reflect(ReflectContext* reflection)
  32. {
  33. AssetManagerComponent::Reflect(reflection);
  34. }
  35. };
  36. JsonRegistrationContext* RPITestFixture::GetJsonRegistrationContext()
  37. {
  38. return m_jsonRegistrationContext.get();
  39. }
  40. void RPITestFixture::Reflect(ReflectContext* context)
  41. {
  42. MyAssetManagerComponent::Reflect(context);
  43. RHI::ReflectSystemComponent::Reflect(context);
  44. RPI::RPISystem::Reflect(context);
  45. Name::Reflect(context);
  46. }
  47. void RPITestFixture::SetUp()
  48. {
  49. AssetManagerTestFixture::SetUp();
  50. AZ::RPI::Validation::s_isEnabled = true;
  51. AZ::RHI::Validation::s_isEnabled = true;
  52. m_priorFileIO = AZ::IO::FileIOBase::GetInstance();
  53. m_localFileIO.reset(aznew AZ::IO::LocalFileIO());
  54. AZ::IO::FileIOBase::SetInstance(m_localFileIO.get());
  55. AZ::IO::Path assetPath = AZStd::string_view{ AZ::Utils::GetProjectPath() };
  56. assetPath /= "Cache";
  57. AZ::IO::FileIOBase::GetInstance()->SetAlias("@products@", assetPath.c_str());
  58. m_jsonRegistrationContext = AZStd::make_unique<AZ::JsonRegistrationContext>();
  59. m_jsonSystemComponent = AZStd::make_unique<AZ::JsonSystemComponent>();
  60. m_jsonSystemComponent->Reflect(m_jsonRegistrationContext.get());
  61. Reflect(GetSerializeContext());
  62. Reflect(m_jsonRegistrationContext.get());
  63. NameDictionary::Create();
  64. m_rhiFactory.reset(aznew StubRHI::Factory());
  65. RPI::RPISystemDescriptor rpiSystemDescriptor;
  66. m_rpiSystem = AZStd::make_unique<RPI::RPISystem>();
  67. m_rpiSystem->Initialize(rpiSystemDescriptor);
  68. m_rpiSystem->InitializeSystemAssetsForTests();
  69. // Setup job context for job system
  70. JobManagerDesc desc;
  71. JobManagerThreadDesc threadDesc;
  72. #if AZ_TRAIT_SET_JOB_PROCESSOR_ID
  73. threadDesc.m_cpuId = 0; // Don't set processors IDs on windows
  74. #endif
  75. uint32_t numWorkerThreads = AZStd::thread::hardware_concurrency();
  76. for (unsigned int i = 0; i < numWorkerThreads; ++i)
  77. {
  78. desc.m_workerThreads.push_back(threadDesc);
  79. #if AZ_TRAIT_SET_JOB_PROCESSOR_ID
  80. threadDesc.m_cpuId++;
  81. #endif
  82. }
  83. m_jobManager = AZStd::make_unique<JobManager>(desc);
  84. m_jobContext = AZStd::make_unique<JobContext>(*m_jobManager);
  85. JobContext::SetGlobalContext(m_jobContext.get());
  86. m_assetSystemStub.Activate();
  87. }
  88. void RPITestFixture::TearDown()
  89. {
  90. // Flushing the tick bus queue since AZ::RHI::Factory:Register queues a function
  91. AZ::SystemTickBus::ClearQueuedEvents();
  92. m_assetSystemStub.Deactivate();
  93. JobContext::SetGlobalContext(nullptr);
  94. m_jobContext = nullptr;
  95. m_jobManager = nullptr;
  96. m_rpiSystem->Shutdown();
  97. m_rpiSystem = nullptr;
  98. m_rhiFactory = nullptr;
  99. NameDictionary::Destroy();
  100. m_jsonRegistrationContext->EnableRemoveReflection();
  101. m_jsonSystemComponent->Reflect(m_jsonRegistrationContext.get());
  102. Reflect(m_jsonRegistrationContext.get());
  103. m_jsonRegistrationContext->DisableRemoveReflection();
  104. m_jsonRegistrationContext.reset();
  105. m_jsonSystemComponent.reset();
  106. AZ::IO::FileIOBase::SetInstance(m_priorFileIO);
  107. m_localFileIO.reset();
  108. AssetManagerTestFixture::TearDown();
  109. }
  110. void RPITestFixture::ProcessQueuedSrgCompilations(Data::Asset<ShaderAsset> shaderAsset, const AZ::Name& srgName)
  111. {
  112. Data::Instance<ShaderResourceGroupPool> srgPool = ShaderResourceGroupPool::FindOrCreate(shaderAsset, RPI::DefaultSupervariantIndex, srgName);
  113. srgPool->GetRHIPool()->CompileGroupsBegin();
  114. srgPool->GetRHIPool()->CompileGroupsForInterval(RHI::Interval(0, srgPool->GetRHIPool()->GetGroupsToCompileCount()));
  115. srgPool->GetRHIPool()->CompileGroupsEnd();
  116. }
  117. }
  118. AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);