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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Edit/Shader/ShaderSourceData.h>
- #include <Atom/RPI.Edit/Shader/ShaderVariantListSourceData.h>
- #include <Atom/RPI.Reflect/Shader/ShaderOptionGroupLayout.h>
- #include <AzCore/Asset/AssetCommon.h>
- namespace ShaderManagementConsole
- {
- class ShaderManagementConsoleDocumentRequests : public AZ::EBusTraits
- {
- public:
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
- typedef AZ::Uuid BusIdType;
- //! Set the shader variant list source data on the document.
- //! This function can be used to edit and update the data contained within the document.
- //! Functions can be added to this bus for more fine grained editing of shader variant list data.
- virtual void SetShaderVariantListSourceData(const AZ::RPI::ShaderVariantListSourceData& shaderVariantListSourceData) = 0;
- //! Get the shader variant list source data from the document.
- virtual const AZ::RPI::ShaderVariantListSourceData& GetShaderVariantListSourceData() const = 0;
- //! Get the number of shader options stored in the shader asset.
- //! Note that the shader asset can contain more descriptors than are stored in the shader variant list source data.
- virtual size_t GetShaderOptionDescriptorCount() const = 0;
- //! Get the shader option descriptor from the shader asset.
- //! Note that the shader asset can contain more descriptors than are stored in the shader variant list source data.
- virtual const AZ::RPI::ShaderOptionDescriptor& GetShaderOptionDescriptor(size_t index) const = 0;
- };
- using ShaderManagementConsoleDocumentRequestBus = AZ::EBus<ShaderManagementConsoleDocumentRequests>;
- } // namespace ShaderManagementConsole
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