ShaderManagementConsoleApplication.h 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  10. #include <AtomToolsFramework/Document/AtomToolsDocumentApplication.h>
  11. #include <AzToolsFramework/API/EditorWindowRequestBus.h>
  12. #include <ShaderManagementConsoleRequestBus.h>
  13. #include <Window/ShaderManagementConsoleWindow.h>
  14. namespace ShaderManagementConsole
  15. {
  16. class ShaderManagementConsoleApplication
  17. : public AtomToolsFramework::AtomToolsDocumentApplication
  18. , private ShaderManagementConsoleRequestBus::Handler
  19. , private AzToolsFramework::EditorWindowRequestBus::Handler
  20. {
  21. public:
  22. AZ_CLASS_ALLOCATOR(ShaderManagementConsoleApplication, AZ::SystemAllocator)
  23. AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
  24. using Base = AtomToolsFramework::AtomToolsDocumentApplication;
  25. ShaderManagementConsoleApplication(int* argc, char*** argv);
  26. ~ShaderManagementConsoleApplication();
  27. // AzFramework::Application overrides...
  28. void Reflect(AZ::ReflectContext* context) override;
  29. const char* GetCurrentConfigurationName() const override;
  30. void StartCommon(AZ::Entity* systemEntity) override;
  31. void Destroy() override;
  32. // AtomToolsFramework::AtomToolsApplication overrides...
  33. AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
  34. // AzToolsFramework::EditorWindowRequests::Bus::Handler
  35. QWidget* GetAppMainWindow() override;
  36. // ShaderManagementConsoleRequestBus::Handler overrides...
  37. AZ::Data::AssetInfo GetSourceAssetInfo(const AZStd::string& sourceAssetFileName) override;
  38. AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath) override;
  39. AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId) override;
  40. AZStd::vector<AZ::Data::AssetId> GetAllMaterialAssetIds() override;
  41. AZStd::string GetFullSourcePathFromRelativeProductPath(const AZStd::string& relativeProductPath) override;
  42. AZStd::string GenerateRelativeSourcePath(const AZStd::string& fullShaderPath) override;
  43. private:
  44. AZStd::unique_ptr<ShaderManagementConsoleWindow> m_window;
  45. };
  46. } // namespace ShaderManagementConsole