AreaLightComponent.h 1.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzFramework/Components/ComponentAdapter.h>
  10. #include <CoreLights/AreaLightComponentController.h>
  11. #include <AtomLyIntegration/CommonFeatures/CoreLights/CoreLightsConstants.h>
  12. namespace AZ
  13. {
  14. namespace Render
  15. {
  16. class AreaLightComponent final
  17. : public AzFramework::Components::ComponentAdapter<AreaLightComponentController, AreaLightComponentConfig>
  18. {
  19. public:
  20. using BaseClass = AzFramework::Components::ComponentAdapter<AreaLightComponentController, AreaLightComponentConfig>;
  21. AZ_COMPONENT(AZ::Render::AreaLightComponent, AreaLightComponentTypeId, BaseClass);
  22. AreaLightComponent() = default;
  23. AreaLightComponent(const AreaLightComponentConfig& config);
  24. static void Reflect(AZ::ReflectContext* context);
  25. };
  26. } // namespace Render
  27. } // namespace AZ