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EditorMaterialComponent.cpp
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ed23e6c645
Change generate source materials progress dialog into a class so that it can be used in multiple places.
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2 лет назад |
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EditorMaterialComponent.h
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508cef417b
Fix for some material params being hidden after hiding entity and switching level. (#14573)
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2 лет назад |
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EditorMaterialComponentExporter.cpp
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828612c057
updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_'
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2 лет назад |
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EditorMaterialComponentExporter.h
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ed23e6c645
Change generate source materials progress dialog into a class so that it can be used in multiple places.
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2 лет назад |
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EditorMaterialComponentInspector.cpp
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c939cf23b2
fixed generate source materials so that it references the original source material instead of the intermediate asset version
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2 лет назад |
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EditorMaterialComponentInspector.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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EditorMaterialComponentSerializer.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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EditorMaterialComponentSerializer.h
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68cb8792f7
fix header comments
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4 лет назад |
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EditorMaterialComponentSlot.cpp
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b612da779d
Material component to only use custom previews if properties are overridden
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2 лет назад |
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EditorMaterialComponentSlot.h
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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2 лет назад |
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EditorMaterialComponentUtil.cpp
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c939cf23b2
fixed generate source materials so that it references the original source material instead of the intermediate asset version
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2 лет назад |
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EditorMaterialComponentUtil.h
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c939cf23b2
fixed generate source materials so that it references the original source material instead of the intermediate asset version
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2 лет назад |
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EditorMaterialModelUvNameMapInspector.cpp
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d9e5f489cb
Cleaning up dynamic property class.
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3 лет назад |
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EditorMaterialModelUvNameMapInspector.h
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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2 лет назад |
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EditorMaterialSystemComponent.cpp
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b898051194
Change material editor hot key so that it does not interfere with asset browser searches
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2 лет назад |
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EditorMaterialSystemComponent.h
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ceb25ca61a
Add Lua Editor to tools Menu, introduce API call to simplify creating alphabetically ordered menus/toolbars.
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3 лет назад |
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MaterialAssignment.cpp
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0f4b3c64b4
Merge pull request #16781 from aws-lumberyard-dev/gadams3/fixing_default_typo
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2 лет назад |
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MaterialAssignmentId.cpp
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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2 лет назад |
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MaterialBrowserInteractions.cpp
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7566dffd3a
Fix bug #13759 (#16268)
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2 лет назад |
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MaterialBrowserInteractions.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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MaterialComponent.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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MaterialComponent.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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MaterialComponentConfig.cpp
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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4 лет назад |
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MaterialComponentController.cpp
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b612da779d
Material component to only use custom previews if properties are overridden
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2 лет назад |
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MaterialComponentController.h
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b612da779d
Material component to only use custom previews if properties are overridden
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2 лет назад |