PluginRegistration_wwise.h 1.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. //
  10. // Use this plugin registration helpers header to auto-register plugin libraries.
  11. // This will give a standard set of plugins, check <AK/Plugin/AllPluginFactories.h> for what it includes.
  12. //
  13. // AllPluginsRegistrationHelpers.h is deprecated in 2022 and when included will introduce linker errors
  14. // for missing plugins. See https://www.audiokinetic.com/en/library/edge/?source=SDK&id=soundengine_integration_plugins.html
  15. // for information on how to include plugins in your project
  16. #if AK_WWISESDK_VERSION_MAJOR < 2022
  17. #include <AK/Plugin/AllPluginsRegistrationHelpers.h>
  18. #endif // AK_WWISESDK_VERSION_MAJOR < 2022
  19. //
  20. // Prior to finalization of a game, it is recommended that you include only the plugin headers used by the game.
  21. // Third party plugins and/or plugins not included in <AK/Plugin/AllPluginFactories.h> should be added below.
  22. //
  23. // For example:
  24. //
  25. // #include <AK/Plugin/AkConvolutionReverbFXFactory.h>
  26. // #include <AK/Plugin/AkReflectFXFactory.h>
  27. // ...