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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/ScopeProducer.h>
- #include <Atom/RPI.Public/Pass/RenderPass.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- namespace AZ
- {
- namespace Render
- {
- //! Compute shader that updates probe distance and irradiance borders.
- class DiffuseProbeGridBorderUpdatePass final
- : public RPI::RenderPass
- {
- public:
- AZ_RPI_PASS(DiffuseProbeGridBorderUpdatePass);
- AZ_RTTI(AZ::Render::DiffuseProbeGridBorderUpdatePass, "{31A5CCD0-CE97-4138-88DA-7BDBD38C9DC8}", RPI::RenderPass);
- AZ_CLASS_ALLOCATOR(DiffuseProbeGridBorderUpdatePass, SystemAllocator);
- virtual ~DiffuseProbeGridBorderUpdatePass() = default;
- static RPI::Ptr<DiffuseProbeGridBorderUpdatePass> Create(const RPI::PassDescriptor& descriptor);
- private:
- DiffuseProbeGridBorderUpdatePass(const RPI::PassDescriptor& descriptor);
- void LoadShader(AZStd::string shaderFilePath,
- Data::Instance<RPI::Shader>& shader,
- const RHI::PipelineState*& pipelineState,
- RHI::Ptr<RHI::ShaderResourceGroupLayout>& srgLayout,
- RHI::DispatchDirect& dispatchArgs);
- // Pass overrides
- bool IsEnabled() const override;
- void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
- void FrameEndInternal() override;
- // the data for submits in this pass are pre-built to properly handle submitting on multiple threads
- struct SubmitItem
- {
- RHI::ShaderResourceGroup* m_shaderResourceGroup = nullptr;
- RHI::DispatchItem m_dispatchItem;
- };
- AZStd::vector<SubmitItem> m_submitItems;
- // shader
- Data::Instance<RPI::Shader> m_rowShader;
- Data::Instance<RPI::Shader> m_columnShader;
- const RHI::PipelineState* m_rowPipelineState = nullptr;
- const RHI::PipelineState* m_columnPipelineState = nullptr;
- RHI::Ptr<RHI::ShaderResourceGroupLayout> m_rowSrgLayout;
- RHI::Ptr<RHI::ShaderResourceGroupLayout> m_columnSrgLayout;
- RHI::DispatchDirect m_rowDispatchArgs;
- RHI::DispatchDirect m_columnDispatchArgs;
- };
- } // namespace Render
- } // namespace AZ
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