DiffuseProbeGridRayTracingPass.cpp 20 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RHI/CommandList.h>
  9. #include <Atom/RHI/DispatchRaysItem.h>
  10. #include <Atom/RHI/Factory.h>
  11. #include <Atom/RHI/FrameScheduler.h>
  12. #include <Atom/RHI/RHISystemInterface.h>
  13. #include <Atom/RHI/ScopeProducerFunction.h>
  14. #include <Atom/RPI.Public/Buffer/BufferSystemInterface.h>
  15. #include <Atom/RPI.Public/Buffer/Buffer.h>
  16. #include <Atom/RPI.Public/RenderPipeline.h>
  17. #include <Atom/RPI.Public/Scene.h>
  18. #include <Atom/RPI.Public/Pass/PassUtils.h>
  19. #include <Atom/RPI.Public/RPIUtils.h>
  20. #include <Atom/RPI.Public/View.h>
  21. #include <DiffuseProbeGrid_Traits_Platform.h>
  22. #include <Atom/Feature/TransformService/TransformServiceFeatureProcessor.h>
  23. #include <Render/DiffuseProbeGridFeatureProcessor.h>
  24. #include <Render/DiffuseProbeGridRayTracingPass.h>
  25. #include <RayTracing/RayTracingFeatureProcessor.h>
  26. namespace AZ
  27. {
  28. namespace Render
  29. {
  30. RPI::Ptr<DiffuseProbeGridRayTracingPass> DiffuseProbeGridRayTracingPass::Create(const RPI::PassDescriptor& descriptor)
  31. {
  32. RPI::Ptr<DiffuseProbeGridRayTracingPass> pass = aznew DiffuseProbeGridRayTracingPass(descriptor);
  33. return AZStd::move(pass);
  34. }
  35. DiffuseProbeGridRayTracingPass::DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor)
  36. : RPI::RenderPass(descriptor)
  37. {
  38. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  39. if (device->GetFeatures().m_rayTracing == false || !AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
  40. {
  41. // raytracing or GI is not supported on this platform
  42. SetEnabled(false);
  43. }
  44. }
  45. void DiffuseProbeGridRayTracingPass::CreateRayTracingPipelineState()
  46. {
  47. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  48. // load the ray tracing shader
  49. // Note: the shader may not be available on all platforms
  50. AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.azshader";
  51. m_rayTracingShader = RPI::LoadCriticalShader(shaderFilePath);
  52. if (m_rayTracingShader == nullptr)
  53. {
  54. return;
  55. }
  56. auto shaderVariant = m_rayTracingShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  57. RHI::PipelineStateDescriptorForRayTracing rayGenerationShaderDescriptor;
  58. shaderVariant.ConfigurePipelineState(rayGenerationShaderDescriptor);
  59. // closest hit shader
  60. AZStd::string closestHitShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.azshader";
  61. m_closestHitShader = RPI::LoadCriticalShader(closestHitShaderFilePath);
  62. auto closestHitShaderVariant = m_closestHitShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  63. RHI::PipelineStateDescriptorForRayTracing closestHitShaderDescriptor;
  64. closestHitShaderVariant.ConfigurePipelineState(closestHitShaderDescriptor);
  65. // miss shader
  66. AZStd::string missShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.azshader";
  67. m_missShader = RPI::LoadCriticalShader(missShaderFilePath);
  68. auto missShaderVariant = m_missShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  69. RHI::PipelineStateDescriptorForRayTracing missShaderDescriptor;
  70. missShaderVariant.ConfigurePipelineState(missShaderDescriptor);
  71. // global pipeline state and Srg
  72. m_globalPipelineState = m_rayTracingShader->AcquirePipelineState(rayGenerationShaderDescriptor);
  73. AZ_Assert(m_globalPipelineState, "Failed to acquire ray tracing global pipeline state");
  74. m_globalSrgLayout = m_rayTracingShader->FindShaderResourceGroupLayout(Name{ "RayTracingGlobalSrg" });
  75. AZ_Error( "DiffuseProbeGridRayTracingPass", m_globalSrgLayout != nullptr, "Failed to find RayTracingGlobalSrg layout for shader [%s]", shaderFilePath.c_str());
  76. // build the ray tracing pipeline state descriptor
  77. RHI::RayTracingPipelineStateDescriptor descriptor;
  78. descriptor.Build()
  79. ->PipelineState(m_globalPipelineState.get())
  80. ->MaxPayloadSize(96)
  81. ->MaxAttributeSize(32)
  82. ->MaxRecursionDepth(MaxRecursionDepth)
  83. ->ShaderLibrary(rayGenerationShaderDescriptor)
  84. ->RayGenerationShaderName(AZ::Name("RayGen"))
  85. ->ShaderLibrary(missShaderDescriptor)
  86. ->MissShaderName(AZ::Name("Miss"))
  87. ->ShaderLibrary(closestHitShaderDescriptor)
  88. ->ClosestHitShaderName(AZ::Name("ClosestHit"))
  89. ->HitGroup(AZ::Name("HitGroup"))
  90. ->ClosestHitShaderName(AZ::Name("ClosestHit"))
  91. ;
  92. // create the ray tracing pipeline state object
  93. m_rayTracingPipelineState = RHI::Factory::Get().CreateRayTracingPipelineState();
  94. m_rayTracingPipelineState->Init(*device.get(), &descriptor);
  95. // Since the ray tracing pipeline state changed, we need to rebuilt the shader table
  96. m_rayTracingRevision = 0;
  97. }
  98. bool DiffuseProbeGridRayTracingPass::IsEnabled() const
  99. {
  100. if (!RenderPass::IsEnabled())
  101. {
  102. return false;
  103. }
  104. RPI::Scene* scene = m_pipeline->GetScene();
  105. if (!scene)
  106. {
  107. return false;
  108. }
  109. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  110. if (!rayTracingFeatureProcessor)
  111. {
  112. return false;
  113. }
  114. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  115. if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
  116. {
  117. // no diffuse probe grids
  118. return false;
  119. }
  120. return true;
  121. }
  122. void DiffuseProbeGridRayTracingPass::BuildInternal()
  123. {
  124. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  125. if (device->GetFeatures().m_rayTracing)
  126. {
  127. CreateRayTracingPipelineState();
  128. }
  129. }
  130. void DiffuseProbeGridRayTracingPass::FrameBeginInternal(FramePrepareParams params)
  131. {
  132. RPI::Scene* scene = m_pipeline->GetScene();
  133. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  134. if (!m_rayTracingShaderTable)
  135. {
  136. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  137. RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools();
  138. m_rayTracingShaderTable = RHI::Factory::Get().CreateRayTracingShaderTable();
  139. m_rayTracingShaderTable->Init(*device.get(), rayTracingBufferPools);
  140. }
  141. RenderPass::FrameBeginInternal(params);
  142. }
  143. void DiffuseProbeGridRayTracingPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
  144. {
  145. RenderPass::SetupFrameGraphDependencies(frameGraph);
  146. RPI::Scene* scene = m_pipeline->GetScene();
  147. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  148. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  149. frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().size()));
  150. for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
  151. {
  152. // TLAS
  153. {
  154. AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId();
  155. const RHI::Ptr<RHI::Buffer>& rayTracingTlasBuffer = rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer();
  156. if (rayTracingTlasBuffer)
  157. {
  158. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(tlasAttachmentId, rayTracingTlasBuffer);
  159. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ray tracing TLAS buffer with error %d", result);
  160. uint32_t tlasBufferByteCount = aznumeric_cast<uint32_t>(rayTracingTlasBuffer->GetDescriptor().m_byteCount);
  161. RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRaw(0, tlasBufferByteCount);
  162. RHI::BufferScopeAttachmentDescriptor desc;
  163. desc.m_attachmentId = tlasAttachmentId;
  164. desc.m_bufferViewDescriptor = tlasBufferViewDescriptor;
  165. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  166. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
  167. }
  168. }
  169. // grid data
  170. {
  171. RHI::BufferScopeAttachmentDescriptor desc;
  172. desc.m_attachmentId = diffuseProbeGrid->GetGridDataBufferAttachmentId();
  173. desc.m_bufferViewDescriptor = diffuseProbeGrid->GetRenderData()->m_gridDataBufferViewDescriptor;
  174. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  175. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read);
  176. }
  177. // probe raytrace
  178. {
  179. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRayTraceImageAttachmentId(), diffuseProbeGrid->GetRayTraceImage());
  180. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRayTraceImage");
  181. RHI::ImageScopeAttachmentDescriptor desc;
  182. desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
  183. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
  184. if (diffuseProbeGrid->GetTextureClearRequired())
  185. {
  186. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  187. }
  188. else
  189. {
  190. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  191. }
  192. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
  193. }
  194. // probe irradiance
  195. {
  196. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage());
  197. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage");
  198. RHI::ImageScopeAttachmentDescriptor desc;
  199. desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
  200. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
  201. if (diffuseProbeGrid->GetTextureClearRequired())
  202. {
  203. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  204. }
  205. else
  206. {
  207. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  208. }
  209. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
  210. }
  211. // probe distance
  212. {
  213. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage());
  214. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage");
  215. RHI::ImageScopeAttachmentDescriptor desc;
  216. desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
  217. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
  218. if (diffuseProbeGrid->GetTextureClearRequired())
  219. {
  220. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  221. }
  222. else
  223. {
  224. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  225. }
  226. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
  227. }
  228. // probe data
  229. {
  230. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetProbeDataImageAttachmentId(), diffuseProbeGrid->GetProbeDataImage());
  231. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ProbeDataImage");
  232. RHI::ImageScopeAttachmentDescriptor desc;
  233. desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
  234. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
  235. if (diffuseProbeGrid->GetTextureClearRequired())
  236. {
  237. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  238. }
  239. else
  240. {
  241. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  242. }
  243. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
  244. }
  245. diffuseProbeGrid->ResetTextureClearRequired();
  246. }
  247. }
  248. void DiffuseProbeGridRayTracingPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
  249. {
  250. RPI::Scene* scene = m_pipeline->GetScene();
  251. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  252. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  253. const Data::Instance<RPI::Buffer> meshInfoBuffer = rayTracingFeatureProcessor->GetMeshInfoGpuBuffer();
  254. if (meshInfoBuffer &&
  255. rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
  256. rayTracingFeatureProcessor->GetSubMeshCount())
  257. {
  258. for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
  259. {
  260. // the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader
  261. // inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp)
  262. diffuseProbeGrid->UpdateRayTraceSrg(m_rayTracingShader, m_globalSrgLayout);
  263. diffuseProbeGrid->GetRayTraceSrg()->SetConstant(m_maxRecursionDepthNameIndex, MaxRecursionDepth);
  264. diffuseProbeGrid->GetRayTraceSrg()->Compile();
  265. }
  266. }
  267. uint32_t rayTracingRevision = rayTracingFeatureProcessor->GetRevision();
  268. if (m_rayTracingRevision != rayTracingRevision)
  269. {
  270. // scene changed, need to rebuild the shader table
  271. m_rayTracingRevision = rayTracingRevision;
  272. AZStd::shared_ptr<RHI::RayTracingShaderTableDescriptor> descriptor = AZStd::make_shared<RHI::RayTracingShaderTableDescriptor>();
  273. if (rayTracingFeatureProcessor->GetSubMeshCount())
  274. {
  275. // build the ray tracing shader table descriptor
  276. descriptor->Build(AZ::Name("RayTracingShaderTable"), m_rayTracingPipelineState)
  277. ->RayGenerationRecord(AZ::Name("RayGen"))
  278. ->MissRecord(AZ::Name("Miss"))
  279. ->HitGroupRecord(AZ::Name("HitGroup"))
  280. ;
  281. }
  282. m_rayTracingShaderTable->Build(descriptor);
  283. }
  284. }
  285. void DiffuseProbeGridRayTracingPass::BuildCommandListInternal([[maybe_unused]] const RHI::FrameGraphExecuteContext& context)
  286. {
  287. RPI::Scene* scene = m_pipeline->GetScene();
  288. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  289. RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
  290. AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRayTracingPass requires the RayTracingFeatureProcessor");
  291. if (rayTracingFeatureProcessor &&
  292. rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
  293. rayTracingFeatureProcessor->GetSubMeshCount() &&
  294. m_rayTracingShaderTable)
  295. {
  296. // submit the DispatchRaysItems for each DiffuseProbeGrid in this range
  297. for (uint32_t index = context.GetSubmitRange().m_startIndex; index < context.GetSubmitRange().m_endIndex; ++index)
  298. {
  299. AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()[index];
  300. const RHI::ShaderResourceGroup* shaderResourceGroups[] = {
  301. diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup(),
  302. rayTracingFeatureProcessor->GetRayTracingSceneSrg()->GetRHIShaderResourceGroup(),
  303. rayTracingFeatureProcessor->GetRayTracingMaterialSrg()->GetRHIShaderResourceGroup()
  304. };
  305. RHI::DispatchRaysItem dispatchRaysItem;
  306. dispatchRaysItem.m_arguments.m_direct.m_width = diffuseProbeGrid->GetNumRaysPerProbe().m_rayCount;
  307. dispatchRaysItem.m_arguments.m_direct.m_height = AZ::DivideAndRoundUp(diffuseProbeGrid->GetTotalProbeCount(), diffuseProbeGrid->GetFrameUpdateCount());
  308. dispatchRaysItem.m_arguments.m_direct.m_depth = 1;
  309. dispatchRaysItem.m_rayTracingPipelineState = m_rayTracingPipelineState.get();
  310. dispatchRaysItem.m_rayTracingShaderTable = m_rayTracingShaderTable.get();
  311. dispatchRaysItem.m_shaderResourceGroupCount = RHI::ArraySize(shaderResourceGroups);
  312. dispatchRaysItem.m_shaderResourceGroups = shaderResourceGroups;
  313. dispatchRaysItem.m_globalPipelineState = m_globalPipelineState.get();
  314. // submit the DispatchRays item
  315. context.GetCommandList()->Submit(dispatchRaysItem, index);
  316. }
  317. }
  318. }
  319. } // namespace RPI
  320. } // namespace AZ