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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/DispatchRaysItem.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/FrameScheduler.h>
- #include <Atom/RHI/RHISystemInterface.h>
- #include <Atom/RHI/ScopeProducerFunction.h>
- #include <Atom/RPI.Public/Buffer/BufferSystemInterface.h>
- #include <Atom/RPI.Public/Buffer/Buffer.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <Atom/RPI.Public/Pass/PassUtils.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/View.h>
- #include <DiffuseProbeGrid_Traits_Platform.h>
- #include <Atom/Feature/TransformService/TransformServiceFeatureProcessor.h>
- #include <Render/DiffuseProbeGridFeatureProcessor.h>
- #include <Render/DiffuseProbeGridRayTracingPass.h>
- #include <RayTracing/RayTracingFeatureProcessor.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<DiffuseProbeGridRayTracingPass> DiffuseProbeGridRayTracingPass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<DiffuseProbeGridRayTracingPass> pass = aznew DiffuseProbeGridRayTracingPass(descriptor);
- return AZStd::move(pass);
- }
- DiffuseProbeGridRayTracingPass::DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor)
- : RPI::RenderPass(descriptor)
- {
- RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
- if (device->GetFeatures().m_rayTracing == false || !AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
- {
- // raytracing or GI is not supported on this platform
- SetEnabled(false);
- }
- }
- void DiffuseProbeGridRayTracingPass::CreateRayTracingPipelineState()
- {
- RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
- // load the ray tracing shader
- // Note: the shader may not be available on all platforms
- AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.azshader";
- m_rayTracingShader = RPI::LoadCriticalShader(shaderFilePath);
- if (m_rayTracingShader == nullptr)
- {
- return;
- }
- auto shaderVariant = m_rayTracingShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
- RHI::PipelineStateDescriptorForRayTracing rayGenerationShaderDescriptor;
- shaderVariant.ConfigurePipelineState(rayGenerationShaderDescriptor);
- // closest hit shader
- AZStd::string closestHitShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.azshader";
- m_closestHitShader = RPI::LoadCriticalShader(closestHitShaderFilePath);
- auto closestHitShaderVariant = m_closestHitShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
- RHI::PipelineStateDescriptorForRayTracing closestHitShaderDescriptor;
- closestHitShaderVariant.ConfigurePipelineState(closestHitShaderDescriptor);
- // miss shader
- AZStd::string missShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.azshader";
- m_missShader = RPI::LoadCriticalShader(missShaderFilePath);
- auto missShaderVariant = m_missShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
- RHI::PipelineStateDescriptorForRayTracing missShaderDescriptor;
- missShaderVariant.ConfigurePipelineState(missShaderDescriptor);
- // global pipeline state and Srg
- m_globalPipelineState = m_rayTracingShader->AcquirePipelineState(rayGenerationShaderDescriptor);
- AZ_Assert(m_globalPipelineState, "Failed to acquire ray tracing global pipeline state");
- m_globalSrgLayout = m_rayTracingShader->FindShaderResourceGroupLayout(Name{ "RayTracingGlobalSrg" });
- AZ_Error( "DiffuseProbeGridRayTracingPass", m_globalSrgLayout != nullptr, "Failed to find RayTracingGlobalSrg layout for shader [%s]", shaderFilePath.c_str());
- // build the ray tracing pipeline state descriptor
- RHI::RayTracingPipelineStateDescriptor descriptor;
- descriptor.Build()
- ->PipelineState(m_globalPipelineState.get())
- ->MaxPayloadSize(96)
- ->MaxAttributeSize(32)
- ->MaxRecursionDepth(MaxRecursionDepth)
- ->ShaderLibrary(rayGenerationShaderDescriptor)
- ->RayGenerationShaderName(AZ::Name("RayGen"))
- ->ShaderLibrary(missShaderDescriptor)
- ->MissShaderName(AZ::Name("Miss"))
- ->ShaderLibrary(closestHitShaderDescriptor)
- ->ClosestHitShaderName(AZ::Name("ClosestHit"))
- ->HitGroup(AZ::Name("HitGroup"))
- ->ClosestHitShaderName(AZ::Name("ClosestHit"))
- ;
- // create the ray tracing pipeline state object
- m_rayTracingPipelineState = RHI::Factory::Get().CreateRayTracingPipelineState();
- m_rayTracingPipelineState->Init(*device.get(), &descriptor);
- // Since the ray tracing pipeline state changed, we need to rebuilt the shader table
- m_rayTracingRevision = 0;
- }
- bool DiffuseProbeGridRayTracingPass::IsEnabled() const
- {
- if (!RenderPass::IsEnabled())
- {
- return false;
- }
- RPI::Scene* scene = m_pipeline->GetScene();
- if (!scene)
- {
- return false;
- }
- RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
- if (!rayTracingFeatureProcessor)
- {
- return false;
- }
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
- {
- // no diffuse probe grids
- return false;
- }
- return true;
- }
- void DiffuseProbeGridRayTracingPass::BuildInternal()
- {
- RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
- if (device->GetFeatures().m_rayTracing)
- {
- CreateRayTracingPipelineState();
- }
- }
- void DiffuseProbeGridRayTracingPass::FrameBeginInternal(FramePrepareParams params)
- {
- RPI::Scene* scene = m_pipeline->GetScene();
- RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
- if (!m_rayTracingShaderTable)
- {
- RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
- RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools();
- m_rayTracingShaderTable = RHI::Factory::Get().CreateRayTracingShaderTable();
- m_rayTracingShaderTable->Init(*device.get(), rayTracingBufferPools);
- }
- RenderPass::FrameBeginInternal(params);
- }
- void DiffuseProbeGridRayTracingPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
- {
- RenderPass::SetupFrameGraphDependencies(frameGraph);
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
- frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().size()));
- for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
- {
- // TLAS
- {
- AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId();
- const RHI::Ptr<RHI::Buffer>& rayTracingTlasBuffer = rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer();
- if (rayTracingTlasBuffer)
- {
- [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(tlasAttachmentId, rayTracingTlasBuffer);
- AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ray tracing TLAS buffer with error %d", result);
- uint32_t tlasBufferByteCount = aznumeric_cast<uint32_t>(rayTracingTlasBuffer->GetDescriptor().m_byteCount);
- RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRaw(0, tlasBufferByteCount);
- RHI::BufferScopeAttachmentDescriptor desc;
- desc.m_attachmentId = tlasAttachmentId;
- desc.m_bufferViewDescriptor = tlasBufferViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
- }
- }
- // grid data
- {
- RHI::BufferScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetGridDataBufferAttachmentId();
- desc.m_bufferViewDescriptor = diffuseProbeGrid->GetRenderData()->m_gridDataBufferViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read);
- }
- // probe raytrace
- {
- [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRayTraceImageAttachmentId(), diffuseProbeGrid->GetRayTraceImage());
- AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRayTraceImage");
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
- if (diffuseProbeGrid->GetTextureClearRequired())
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
- }
- else
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- }
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
- }
- // probe irradiance
- {
- [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage());
- AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage");
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
- if (diffuseProbeGrid->GetTextureClearRequired())
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
- }
- else
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- }
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
- }
- // probe distance
- {
- [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage());
- AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage");
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
- if (diffuseProbeGrid->GetTextureClearRequired())
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
- }
- else
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- }
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
- }
- // probe data
- {
- [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetProbeDataImageAttachmentId(), diffuseProbeGrid->GetProbeDataImage());
- AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ProbeDataImage");
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
- if (diffuseProbeGrid->GetTextureClearRequired())
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
- }
- else
- {
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- }
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
- }
- diffuseProbeGrid->ResetTextureClearRequired();
- }
- }
- void DiffuseProbeGridRayTracingPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
- {
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
- const Data::Instance<RPI::Buffer> meshInfoBuffer = rayTracingFeatureProcessor->GetMeshInfoGpuBuffer();
- if (meshInfoBuffer &&
- rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
- rayTracingFeatureProcessor->GetSubMeshCount())
- {
- for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
- {
- // the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader
- // inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp)
- diffuseProbeGrid->UpdateRayTraceSrg(m_rayTracingShader, m_globalSrgLayout);
- diffuseProbeGrid->GetRayTraceSrg()->SetConstant(m_maxRecursionDepthNameIndex, MaxRecursionDepth);
- diffuseProbeGrid->GetRayTraceSrg()->Compile();
- }
- }
- uint32_t rayTracingRevision = rayTracingFeatureProcessor->GetRevision();
- if (m_rayTracingRevision != rayTracingRevision)
- {
- // scene changed, need to rebuild the shader table
- m_rayTracingRevision = rayTracingRevision;
- AZStd::shared_ptr<RHI::RayTracingShaderTableDescriptor> descriptor = AZStd::make_shared<RHI::RayTracingShaderTableDescriptor>();
- if (rayTracingFeatureProcessor->GetSubMeshCount())
- {
- // build the ray tracing shader table descriptor
- descriptor->Build(AZ::Name("RayTracingShaderTable"), m_rayTracingPipelineState)
- ->RayGenerationRecord(AZ::Name("RayGen"))
- ->MissRecord(AZ::Name("Miss"))
- ->HitGroupRecord(AZ::Name("HitGroup"))
- ;
- }
- m_rayTracingShaderTable->Build(descriptor);
- }
- }
-
- void DiffuseProbeGridRayTracingPass::BuildCommandListInternal([[maybe_unused]] const RHI::FrameGraphExecuteContext& context)
- {
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
- AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRayTracingPass requires the RayTracingFeatureProcessor");
- if (rayTracingFeatureProcessor &&
- rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
- rayTracingFeatureProcessor->GetSubMeshCount() &&
- m_rayTracingShaderTable)
- {
- // submit the DispatchRaysItems for each DiffuseProbeGrid in this range
- for (uint32_t index = context.GetSubmitRange().m_startIndex; index < context.GetSubmitRange().m_endIndex; ++index)
- {
- AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()[index];
- const RHI::ShaderResourceGroup* shaderResourceGroups[] = {
- diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup(),
- rayTracingFeatureProcessor->GetRayTracingSceneSrg()->GetRHIShaderResourceGroup(),
- rayTracingFeatureProcessor->GetRayTracingMaterialSrg()->GetRHIShaderResourceGroup()
- };
- RHI::DispatchRaysItem dispatchRaysItem;
- dispatchRaysItem.m_arguments.m_direct.m_width = diffuseProbeGrid->GetNumRaysPerProbe().m_rayCount;
- dispatchRaysItem.m_arguments.m_direct.m_height = AZ::DivideAndRoundUp(diffuseProbeGrid->GetTotalProbeCount(), diffuseProbeGrid->GetFrameUpdateCount());
- dispatchRaysItem.m_arguments.m_direct.m_depth = 1;
- dispatchRaysItem.m_rayTracingPipelineState = m_rayTracingPipelineState.get();
- dispatchRaysItem.m_rayTracingShaderTable = m_rayTracingShaderTable.get();
- dispatchRaysItem.m_shaderResourceGroupCount = RHI::ArraySize(shaderResourceGroups);
- dispatchRaysItem.m_shaderResourceGroups = shaderResourceGroups;
- dispatchRaysItem.m_globalPipelineState = m_globalPipelineState.get();
- // submit the DispatchRays item
- context.GetCommandList()->Submit(dispatchRaysItem, index);
- }
- }
- }
- } // namespace RPI
- } // namespace AZ
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