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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/Module/Module.h>
- #include <GameStateSystemComponent.h>
- namespace GameState
- {
- class GameStateModule
- : public AZ::Module
- {
- public:
- AZ_RTTI(GameStateModule, "{33EF4B1E-388F-4F05-B73A-6560FE0CF4E3}", AZ::Module);
- AZ_CLASS_ALLOCATOR(GameStateModule, AZ::SystemAllocator);
- GameStateModule()
- : AZ::Module()
- {
- // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
- m_descriptors.insert(m_descriptors.end(), {
- GameStateSystemComponent::CreateDescriptor(),
- });
- }
- /**
- * Add required SystemComponents to the SystemEntity.
- */
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList{
- azrtti_typeid<GameStateSystemComponent>(),
- };
- }
- };
- }
- // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
- // The first parameter should be GemName_GemIdLower
- // The second should be the fully qualified name of the class above
- AZ_DECLARE_MODULE_CLASS(Gem_GameState, GameState::GameStateModule)
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