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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/base.h>
- // determine the new buffer size for downsampling
- size_t GetDownsampleSize(size_t sourceSize, AZ::u32 sourceSampleRate, AZ::u32 targetSampleRate);
- // down sample a 16 bit audio buffer from on sample rate frequency to another lower sample rate frequency
- // outBuffer must already be allocated and large enough to hold the downsampled result
- void Downsample(AZ::s16* inBuffer, size_t inBufferSize, AZ::u32 inBufferSampleRate,
- AZ::s16* outBuffer, size_t outBufferSize, AZ::u32 outBufferSampleRate);
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