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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "MiniAudioPlaybackComponent.h"
- #include <AzCore/Asset/AssetSerializer.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <MiniAudio/SoundAssetRef.h>
- namespace MiniAudio
- {
- AZ::ComponentDescriptor* MiniAudioPlaybackComponent_CreateDescriptor()
- {
- return MiniAudioPlaybackComponent::CreateDescriptor();
- }
- AZ::TypeId MiniAudioPlaybackComponent_GetUUID()
- {
- return azrtti_typeid<MiniAudioPlaybackComponent>();
- }
- MiniAudioPlaybackComponent::MiniAudioPlaybackComponent(const MiniAudioPlaybackComponentConfig& config)
- : BaseClass(config)
- {
- }
- void MiniAudioPlaybackComponent::Reflect(AZ::ReflectContext* context)
- {
- BaseClass::Reflect(context);
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<MiniAudioPlaybackComponent, BaseClass>()
- ->Version(1);
- }
- if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
- {
- behaviorContext->ConstantProperty("MiniAudioPlaybackComponentTypeId",
- BehaviorConstant(AZ::Uuid(MiniAudioPlaybackComponentTypeId)))
- ->Attribute(AZ::Script::Attributes::Module, "MiniAudio")
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common);
- behaviorContext->EBus<MiniAudioPlaybackRequestBus>("MiniAudioPlaybackRequestBus")
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
- ->Attribute(AZ::Script::Attributes::Module, "audio")
- ->Attribute(AZ::Script::Attributes::Category, "MiniAudio Playback")
- ->Event("Play", &MiniAudioPlaybackRequests::Play)
- ->Event("Stop", &MiniAudioPlaybackRequests::Stop)
- ->Event("SetVolume", &MiniAudioPlaybackRequests::SetVolume)
- ->Event("SetLooping", &MiniAudioPlaybackRequests::SetLooping)
- ->Event("IsLooping", &MiniAudioPlaybackRequests::IsLooping)
- ->Event("SetSoundAsset", &MiniAudioPlaybackRequests::SetSoundAssetRef)
- ->Event("GetSoundAsset", &MiniAudioPlaybackRequests::GetSoundAssetRef)
- ;
- behaviorContext->Class<MiniAudioPlaybackComponentController>()->RequestBus("MiniAudioPlaybackRequestBus");
- }
- }
- } // namespace MiniAudio
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