MiniAudioPlaybackComponentController.h 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Asset/AssetCommon.h>
  10. #include <AzCore/Component/Component.h>
  11. #include <AzCore/Component/TickBus.h>
  12. #include <AzCore/Component/TransformBus.h>
  13. #include <MiniAudio/MiniAudioBus.h>
  14. #include <MiniAudio/MiniAudioPlaybackBus.h>
  15. #include "MiniAudioPlaybackComponentConfig.h"
  16. struct ma_sound;
  17. namespace MiniAudio
  18. {
  19. class MiniAudioPlaybackComponentController
  20. : public MiniAudioPlaybackRequestBus::Handler
  21. , public AZ::Data::AssetBus::MultiHandler
  22. {
  23. friend class EditorMiniAudioPlaybackComponent;
  24. public:
  25. AZ_CLASS_ALLOCATOR(MiniAudioPlaybackComponentController, AZ::SystemAllocator, 0);
  26. AZ_RTTI(MiniAudioPlaybackComponentController, "{1c3f1578-b190-4b49-a0c6-223f40bd9fe5}");
  27. MiniAudioPlaybackComponentController();
  28. explicit MiniAudioPlaybackComponentController(const MiniAudioPlaybackComponentConfig& config);
  29. ~MiniAudioPlaybackComponentController() override;
  30. static void Reflect(AZ::ReflectContext* context);
  31. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  32. void Activate(const AZ::EntityComponentIdPair& entityComponentIdPair);
  33. void Deactivate();
  34. void SetConfiguration(const MiniAudioPlaybackComponentConfig& config);
  35. const MiniAudioPlaybackComponentConfig& GetConfiguration() const;
  36. // MiniAudioPlaybackRequestBus
  37. void Play() override;
  38. void Stop() override;
  39. void SetVolume(float volume) override;
  40. void SetLooping(bool loop) override;
  41. bool IsLooping() const override;
  42. AZ::Data::Asset<SoundAsset> GetSoundAsset() const override;
  43. void SetSoundAsset(AZ::Data::Asset<SoundAsset> soundAsset) override;
  44. SoundAssetRef GetSoundAssetRef() const override;
  45. void SetSoundAssetRef(const SoundAssetRef& soundAssetRef) override;
  46. // MultiHandler
  47. void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
  48. private:
  49. AZ::EntityComponentIdPair m_entityComponentIdPair;
  50. void OnWorldTransformChanged(const AZ::Transform& world);
  51. AZ::TransformChangedEvent::Handler m_entityMovedHandler{[this](
  52. [[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
  53. {
  54. OnWorldTransformChanged(world);
  55. }};
  56. MiniAudioPlaybackComponentConfig m_config;
  57. void OnConfigurationUpdated();
  58. void LoadSound();
  59. void UnloadSound();
  60. AZStd::unique_ptr<ma_sound> m_sound;
  61. AZStd::string m_soundName;
  62. };
  63. } // namespace MiniAudio