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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorMiniAudioPlaybackComponent.h"
- #include <AzCore/Asset/AssetSerializer.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Utils/Utils.h>
- namespace MiniAudio
- {
- AZ::ComponentDescriptor* EditorMiniAudioPlaybackComponent_CreateDescriptor()
- {
- return EditorMiniAudioPlaybackComponent::CreateDescriptor();
- }
- void EditorMiniAudioPlaybackComponent::Reflect(AZ::ReflectContext* context)
- {
- BaseClass::Reflect(context);
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<EditorMiniAudioPlaybackComponent, BaseClass>()
- ->Version(4);
- if (AZ::EditContext* editContext = serializeContext->GetEditContext())
- {
- editContext->Class<EditorMiniAudioPlaybackComponent>("MiniAudio Playback",
- "")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "MiniAudio")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game"))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
- ->UIElement(AZ::Edit::UIHandlers::Button, "Play Sound", "Plays the assigned sound")
- ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
- ->Attribute(AZ::Edit::Attributes::ButtonText, "Play Sound")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMiniAudioPlaybackComponent::PlaySoundInEditor)
- ->UIElement(AZ::Edit::UIHandlers::Button, "Stop Sound", "Stops playing the sound")
- ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
- ->Attribute(AZ::Edit::Attributes::ButtonText, "Stop Sound")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMiniAudioPlaybackComponent::StopSoundInEditor)
- ;
- editContext->Class<MiniAudioPlaybackComponentController>(
- "MiniAudioPlaybackComponentController", "")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentController::m_config, "Configuration", "")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
- ;
- editContext->Class<MiniAudioPlaybackComponentConfig>("MiniAudioPlaybackComponent Config",
- "[Configuration for MiniAudioPlaybackComponent]")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game"))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_sound, "Sound Asset", "Sound asset to play")
- ->ClassElement(AZ::Edit::ClassElements::Group, "Configuration")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, false)
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_autoplayOnActivate, "Autoplay", "Plays the sound on activation of the component.")
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_loop, "Loop", "Loops the sound.")
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_volume, "Volume", "The volume of the sound when played.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.f)
- ->Attribute(AZ::Edit::Attributes::SoftMax, 10.f)
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_autoFollowEntity, "Auto-follow",
- "The sound's position is updated to match the entity's position.")
- ->ClassElement(AZ::Edit::ClassElements::Group, "Spatialization")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, false)
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_enableSpatialization, "Spatialization", "If true the sound will have 3D position in the world and will have effects applied to it based on the distance from a sound listener.")
- ->DataElement(AZ::Edit::UIHandlers::ComboBox, &MiniAudioPlaybackComponentConfig::m_attenuationModel, "Attenuation", "Attenuation model.")
- ->EnumAttribute(AttenuationModel::Inverse, "Inverse")
- ->EnumAttribute(AttenuationModel::Exponential, "Exponential")
- ->EnumAttribute(AttenuationModel::Linear, "Linear")
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_minimumDistance, "Min Distance", "Minimum distance for attenuation.")
- ->DataElement(AZ::Edit::UIHandlers::Default, &MiniAudioPlaybackComponentConfig::m_maximumDistance, "Max Distance", "Maximum distance for attenuation.")
- ;
- }
- }
- }
- EditorMiniAudioPlaybackComponent::EditorMiniAudioPlaybackComponent(const MiniAudioPlaybackComponentConfig& config)
- : BaseClass(config)
- {
- }
- void EditorMiniAudioPlaybackComponent::Activate()
- {
- BaseClass::Activate();
- }
- void EditorMiniAudioPlaybackComponent::Deactivate()
- {
- BaseClass::Deactivate();
- }
- AZ::u32 EditorMiniAudioPlaybackComponent::OnConfigurationChanged()
- {
- m_controller.OnConfigurationUpdated();
- return AZ::Edit::PropertyRefreshLevels::None;
- }
- AZ::Crc32 EditorMiniAudioPlaybackComponent::PlaySoundInEditor()
- {
- m_controller.Stop();
- m_controller.Play();
- return AZ::Edit::PropertyRefreshLevels::None;
- }
- AZ::Crc32 EditorMiniAudioPlaybackComponent::StopSoundInEditor()
- {
- m_controller.Stop();
- return AZ::Edit::PropertyRefreshLevels::None;
- }
- AZ::Crc32 EditorMiniAudioPlaybackComponent::OnVolumeChanged()
- {
- m_controller.SetVolume(m_controller.GetConfiguration().m_volume);
- return AZ::Edit::PropertyRefreshLevels::None;
- }
- } // namespace MiniAudio
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