MiniAudioEditorSystemComponent.cpp 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include "MiniAudioEditorSystemComponent.h"
  10. #include <AssetBuilderSDK/AssetBuilderSDK.h>
  11. #include <AzFramework/Asset/GenericAssetHandler.h>
  12. #include <MiniAudio/SoundAsset.h>
  13. namespace MiniAudio
  14. {
  15. AZ::ComponentDescriptor* MiniAudioEditorSystemComponent_CreateDescriptor()
  16. {
  17. return MiniAudioEditorSystemComponent::CreateDescriptor();
  18. }
  19. AZ::TypeId MiniAudioEditorSystemComponent_GetTypeId()
  20. {
  21. return azrtti_typeid<MiniAudioEditorSystemComponent>();
  22. }
  23. void MiniAudioEditorSystemComponent::Reflect(AZ::ReflectContext* context)
  24. {
  25. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  26. {
  27. serializeContext->Class<MiniAudioEditorSystemComponent, AZ::Component>()
  28. ->Version(1)
  29. ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AZ_CRC_CE("AssetBuilder") }))
  30. ;
  31. }
  32. }
  33. void MiniAudioEditorSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
  34. {
  35. BaseSystemComponent::GetProvidedServices(provided);
  36. provided.push_back(AZ_CRC_CE("MiniAudioEditorService"));
  37. }
  38. void MiniAudioEditorSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
  39. {
  40. BaseSystemComponent::GetIncompatibleServices(incompatible);
  41. incompatible.push_back(AZ_CRC_CE("MiniAudioEditorService"));
  42. }
  43. void MiniAudioEditorSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
  44. {
  45. BaseSystemComponent::GetRequiredServices(required);
  46. }
  47. void MiniAudioEditorSystemComponent::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent)
  48. {
  49. dependent.push_back(AZ_CRC_CE("AssetDatabaseService"));
  50. dependent.push_back(AZ_CRC_CE("AssetCatalogService"));
  51. BaseSystemComponent::GetDependentServices(dependent);
  52. }
  53. void MiniAudioEditorSystemComponent::Activate()
  54. {
  55. MiniAudioSystemComponent::Activate();
  56. AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
  57. // Register MiniSound Asset
  58. auto* materialAsset = aznew AzFramework::GenericAssetHandler<SoundAsset>("MiniSound Asset", SoundAsset::AssetGroup, SoundAsset::FileExtension);
  59. materialAsset->Register();
  60. m_assetHandlers.emplace_back(materialAsset);
  61. // Register MiniSound Asset Builder
  62. AssetBuilderSDK::AssetBuilderDesc materialAssetBuilderDescriptor;
  63. materialAssetBuilderDescriptor.m_name = "MiniSound Asset Builder";
  64. materialAssetBuilderDescriptor.m_version = 3; // bump this to rebuild all sound files
  65. materialAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.ogg",
  66. AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
  67. materialAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.flac",
  68. AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
  69. materialAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.mp3",
  70. AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
  71. materialAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.wav",
  72. AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
  73. materialAssetBuilderDescriptor.m_busId = azrtti_typeid<SoundAssetBuilder>();
  74. materialAssetBuilderDescriptor.m_createJobFunction = [this](const AssetBuilderSDK::CreateJobsRequest& request,
  75. AssetBuilderSDK::CreateJobsResponse& response)
  76. {
  77. m_soundAssetBuilder.CreateJobs(request, response);
  78. };
  79. materialAssetBuilderDescriptor.m_processJobFunction = [this](const AssetBuilderSDK::ProcessJobRequest& request,
  80. AssetBuilderSDK::ProcessJobResponse& response)
  81. {
  82. m_soundAssetBuilder.ProcessJob(request, response);
  83. };
  84. m_soundAssetBuilder.BusConnect(materialAssetBuilderDescriptor.m_busId);
  85. AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation,
  86. materialAssetBuilderDescriptor);
  87. }
  88. void MiniAudioEditorSystemComponent::Deactivate()
  89. {
  90. m_assetHandlers.clear();
  91. AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
  92. MiniAudioSystemComponent::Deactivate();
  93. }
  94. } // namespace MiniAudio