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ISimplePlayerSpawner.h
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9437c21a89
Minor changes based on PR feeback
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3 年之前 |
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LocalPredictionPlayerInputComponent.h
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620e89d6d7
Local prediction unit tests for client input id wraparound (#15381)
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2 年之前 |
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MultiplayerComponent.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 年之前 |
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MultiplayerComponentRegistry.h
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098b0d7b5f
More misc cleanup now that multiplayer versioning is serialized directly with a map instead of a fixed vector
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3 年之前 |
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MultiplayerController.h
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7cc3d15857
Port priority Multiplayer fixes from dev to stabilization/2210
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3 年之前 |
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NetBindComponent.h
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1db85409ed
Fix NetBindComponent leaks / crashes (#15946)
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2 年之前 |
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NetworkCharacterComponent.h
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dccf7af281
Small cleanups to change where the network connect/disconnect code lives. (#14521)
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3 年之前 |
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NetworkDebugPlayerIdComponent.h
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b5fc483abb
Minor: code comments based on PR feedback
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3 年之前 |
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NetworkHierarchyBus.h
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714dc0a0e8
Refactoring away the use of AZ::TransformNotificationBus. Added unittests for deactivating parents of inner roots.
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4 年之前 |
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NetworkHierarchyChildComponent.h
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01a8318d1d
Add client server split logic for NetProperties and NetInputs
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3 年之前 |
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NetworkHierarchyRootComponent.h
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01a8318d1d
Add client server split logic for NetProperties and NetInputs
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3 年之前 |
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NetworkHitVolumesComponent.h
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812ea7a790
Fixed hit volume creation (#14890)
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3 年之前 |
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NetworkRigidBodyComponent.h
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84368e90b3
Make it easier for users to understand static vs dynamic colliders (#14418)
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3 年之前 |
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NetworkTransformComponent.h
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2f9c426429
Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown.
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2 年之前 |
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SimplePlayerSpawnerComponent.h
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2702621180
Moving SimplePlayerSpawner to an AZ::Interface
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3 年之前 |