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AutoGen
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2f9c426429
Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown.
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2 лет назад |
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Components
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e225648611
Simple Player Spawner error checking fixes (#16089)
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2 лет назад |
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ConnectionData
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74b36b0450
Add OnPlayerLeave and related updates to IMultiplayerSpawner
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4 лет назад |
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Debug
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1577b1e742
23.10.3 Point Release (#17852)
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1 год назад |
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Editor
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a5df73ab9d
Change level send to be async and more gracefully handle errors. (#15595)
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2 лет назад |
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EntityDomains
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8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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4 лет назад |
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NetworkEntity
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3055a606d5
Multiplayer: Send updated properties in delete messages (#16013)
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2 лет назад |
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NetworkInput
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1eaf092e84
More bug fixes and updates for type validation during serialization
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3 лет назад |
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NetworkTime
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967b07198e
Setting multiplayer HostTimeMs
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2 лет назад |
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Pipeline
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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ReplicationWindows
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6ed83a3a63
Fix Multiplayer unit test segfault
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3 лет назад |
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Session
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74a876ae3b
Move multiplayer session interface out of AzFramework library (#7338)
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4 лет назад |
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MultiplayerGem.cpp
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55558aee28
Fix build issues showing in nightly release builds
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3 лет назад |
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MultiplayerGem.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
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MultiplayerStatSystemComponent.cpp
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b34908f0ca
Event logger script support: Behavior Context reflection (#13596)
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3 лет назад |
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MultiplayerStatSystemComponent.h
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0acad6f38b
Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321)
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3 лет назад |
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MultiplayerStats.cpp
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6d321b781e
Adds application frametime to multiplayer metrics (#13072)
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3 лет назад |
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MultiplayerSystemComponent.cpp
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9915a9c234
Multi-threading updates from server to clients (#14013)
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2 лет назад |
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MultiplayerSystemComponent.h
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9915a9c234
Multi-threading updates from server to clients (#14013)
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2 лет назад |
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MultiplayerToolsSystemComponent.cpp
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50f094c51e
Fixing warnings caused by system components not added to serialize context
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4 лет назад |
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MultiplayerToolsSystemComponent.h
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23dcc527a7
Merges PR 5707 that resolves #5611.
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4 лет назад |
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MultiplayerTypes.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |