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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorWhiteBoxColliderComponent.h"
- #include "EditorWhiteBoxComponent.h"
- #include "WhiteBoxColliderComponent.h"
- #include <AzCore/Component/TransformBus.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/std/smart_ptr/make_shared.h>
- #include <AzFramework/Physics/PhysicsScene.h>
- #include <AzFramework/Physics/SystemBus.h>
- #include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
- #include <WhiteBox/EditorWhiteBoxComponentBus.h>
- #include <numeric>
- namespace WhiteBox
- {
- void EditorWhiteBoxColliderComponent::Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<EditorWhiteBoxColliderComponent, EditorComponentBase>()
- ->Version(1)
- ->Field("Configuration", &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration)
- ->Field("MeshData", &EditorWhiteBoxColliderComponent::m_meshShapeConfiguration)
- ->Field("WhiteBoxConfiguration", &EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration);
- if (auto editContext = serializeContext->GetEditContext())
- {
- editContext
- ->Class<EditorWhiteBoxColliderComponent>(
- "White Box Collider", "Physics collider for White Box Component")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "Shape")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/WhiteBox_collider.svg")
- ->Attribute(
- AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/WhiteBox_collider.png")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
- ->Attribute(
- AZ::Edit::Attributes::HelpPageURL,
- "https://o3de.org/docs/user-guide/components/reference/shape/white-box-collider/")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(
- AZ::Edit::UIHandlers::Default, &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration,
- "Configuration", "Collider configuration")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
- ->DataElement(
- AZ::Edit::UIHandlers::Default,
- &EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration,
- "White Box Collider Configuration", "White Box collider configuration properties")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
- }
- }
- }
- void EditorWhiteBoxColliderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("WhiteBoxColliderService"));
- }
- void EditorWhiteBoxColliderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC_CE("TransformService"));
- required.push_back(AZ_CRC_CE("WhiteBoxService"));
- }
- void EditorWhiteBoxColliderComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
- incompatible.push_back(AZ_CRC_CE("WhiteBoxColliderService"));
- // Incompatible with other rigid bodies because it handles its own rigid body
- // internally and it would conflict if another rigid body is added to the entity.
- incompatible.push_back(AZ_CRC_CE("PhysicsRigidBodyService"));
- }
- void EditorWhiteBoxColliderComponent::Activate()
- {
- AzToolsFramework::Components::EditorComponentBase::Activate();
- EditorWhiteBoxColliderRequestBus::Handler::BusConnect(GetEntityId());
- AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
- // hide collider properties we do not care about for white box
- m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::Offset, false);
- m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::IsTrigger, false);
- m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
- if (m_sceneInterface)
- {
- m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
- }
- // can't use buses here as EditorWhiteBoxComponentBus is addressed using component id. How do get component id?
- if (auto whiteBoxComponent = GetEntity()->FindComponent<WhiteBox::EditorWhiteBoxComponent>())
- {
- if (auto whiteBoxMesh = whiteBoxComponent->GetWhiteBoxMesh())
- {
- CreatePhysics(*whiteBoxMesh);
- }
- }
- }
- void EditorWhiteBoxColliderComponent::Deactivate()
- {
- AZ::TransformNotificationBus::Handler::BusDisconnect();
- EditorWhiteBoxColliderRequestBus::Handler::BusDisconnect();
- AzToolsFramework::Components::EditorComponentBase::Deactivate();
- DestroyPhysics();
- m_sceneInterface = nullptr;
- m_editorSceneHandle = AzPhysics::InvalidSceneHandle;
- }
- void EditorWhiteBoxColliderComponent::BuildGameEntity(AZ::Entity* gameEntity)
- {
- gameEntity->CreateComponent<WhiteBoxColliderComponent>(
- m_meshShapeConfiguration, m_physicsColliderConfiguration, m_whiteBoxColliderConfiguration);
- }
- void EditorWhiteBoxColliderComponent::OnTransformChanged(
- [[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
- {
- if (m_sceneInterface)
- {
- if (auto* rigidBody = m_sceneInterface->GetSimulatedBodyFromHandle(m_editorSceneHandle, m_rigidBodyHandle))
- {
- rigidBody->SetTransform(world);
- }
- }
- }
- void EditorWhiteBoxColliderComponent::CreatePhysics(const WhiteBoxMesh& whiteBox)
- {
- if (Api::MeshFaceCount(whiteBox) == 0)
- {
- return;
- }
- ConvertToPhysicsMesh(whiteBox);
- AzPhysics::StaticRigidBodyConfiguration bodyConfiguration;
- bodyConfiguration.m_debugName = GetEntity()->GetName().c_str();
- bodyConfiguration.m_entityId = GetEntityId();
- bodyConfiguration.m_orientation = GetTransform()->GetWorldRotationQuaternion();
- bodyConfiguration.m_position = GetTransform()->GetWorldTranslation();
- bodyConfiguration.m_colliderAndShapeData = AzPhysics::ShapeColliderPair(
- AZStd::make_shared<Physics::ColliderConfiguration>(m_physicsColliderConfiguration),
- AZStd::make_shared<Physics::CookedMeshShapeConfiguration>(m_meshShapeConfiguration));
- if (m_sceneInterface)
- {
- DestroyPhysics();
- m_rigidBodyHandle = m_sceneInterface->AddSimulatedBody(m_editorSceneHandle, &bodyConfiguration);
- }
- }
- void EditorWhiteBoxColliderComponent::DestroyPhysics()
- {
- if (m_sceneInterface && m_rigidBodyHandle != AzPhysics::InvalidSimulatedBodyHandle)
- {
- m_sceneInterface->RemoveSimulatedBody(m_editorSceneHandle, m_rigidBodyHandle);
- m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
- }
- }
- static bool ConvertToTriangles(
- const WhiteBoxMesh& whiteBox, AZStd::vector<AZ::Vector3>& vertices, AZStd::vector<AZ::u32>& indices)
- {
- const auto triangleCount = Api::MeshFaceCount(whiteBox);
- if (triangleCount == 0)
- {
- return false;
- }
- const auto vertexCount = Api::MeshHalfedgeCount(whiteBox);
- vertices.resize(vertexCount);
- indices.resize(triangleCount * 3);
- // fill vertex position array
- size_t index = 0;
- const auto faceHandles = Api::MeshFaceHandles(whiteBox);
- for (const auto& faceHandle : faceHandles)
- {
- const auto faceHalfedgeHandles = Api::FaceHalfedgeHandles(whiteBox, faceHandle);
- for (const auto& halfEdgeHandle : faceHalfedgeHandles)
- {
- const auto vh = Api::HalfedgeVertexHandleAtTip(whiteBox, halfEdgeHandle);
- vertices[index] = Api::VertexPosition(whiteBox, vh);
- index++;
- }
- }
- // fill index array - this will have to change at some point probably
- std::iota(indices.begin(), indices.end(), 0);
- return true;
- }
- void EditorWhiteBoxColliderComponent::ConvertToPhysicsMesh(const WhiteBoxMesh& whiteBox)
- {
- AZStd::vector<AZ::Vector3> vertices;
- AZStd::vector<AZ::u32> indices;
- // convert white box mesh to vertices
- if (!ConvertToTriangles(whiteBox, vertices, indices))
- {
- // if there are no valid triangles then do not attempt to create a physics mesh
- return;
- }
- if (auto* physicsSystem = AZ::Interface<Physics::System>::Get())
- {
- AZStd::vector<AZ::u8> bytes;
- const bool result = physicsSystem->CookTriangleMeshToMemory(
- vertices.data(), (AZ::u32)vertices.size(), indices.data(), (AZ::u32)indices.size(), bytes);
- AZ_Warning("EditorWhiteBoxColliderComponent", result, "Failed to cook mesh data");
- if (result)
- {
- m_meshShapeConfiguration.SetCookedMeshData(
- bytes.data(), bytes.size(), Physics::CookedMeshShapeConfiguration::MeshType::TriangleMesh);
- }
- }
- else
- {
- AZ_Warning(
- "EditorWhiteBoxColliderComponent", false, "No physics backend enabled - please ensure one is provided");
- }
- }
- } // namespace WhiteBox
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